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m (Reverted edits by JiffyD (talk) to last version by Black Vulpine.) |
(Undid edit by Black Vulpine: "psi magnet is literally slower.... saying its faster let alone an improvement for his defensive game is the opposite or reality") |
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*{{buff|Ness's PK Thunder travels faster and deals 2% more damage.}} | *{{buff|Ness's PK Thunder travels faster and deals 2% more damage.}} | ||
*{{nerf|Ness's PK Thunder 2 travels a much shorter distance, damage when hitting an opponent is 5% less, is significantly weaker (now KOing in the 75% range), now has a drastically weaker late hitbox which deals 5% less damage than the normal hitbox and can't KO until roughly 130%, and has a lot more ending and landing lag, now having around 60 frames (or 1 second) of lag if he uses PK Thunder 2 on the ground or if he lands while in the middle of the animation of PK Thunder 2. As such, Ness's recovery is considered to be much worse overall.}} | *{{nerf|Ness's PK Thunder 2 travels a much shorter distance, damage when hitting an opponent is 5% less, is significantly weaker (now KOing in the 75% range), now has a drastically weaker late hitbox which deals 5% less damage than the normal hitbox and can't KO until roughly 130%, and has a lot more ending and landing lag, now having around 60 frames (or 1 second) of lag if he uses PK Thunder 2 on the ground or if he lands while in the middle of the animation of PK Thunder 2. As such, Ness's recovery is considered to be much worse overall.}} | ||
*{{ | *{{nerf|PSI Magnet starts 5 frames faster, but drops 10 frames slower.}} | ||
*{{change|The color of PSI Magnet is now blue instead of green.}} | *{{change|The color of PSI Magnet is now blue instead of green.}} | ||
*{{change|The crowd no longer cheers when Ness absorbs a projectile with PSI Magnet.}} | *{{change|The crowd no longer cheers when Ness absorbs a projectile with PSI Magnet.}} |
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