Donkey Kong (SSB4): Difference between revisions

m
→‎Ground attacks: http://kuroganehammer.com/Smash4/Donkey%20Kong kuroganehammer says that his Up-Tilt has Arm intangiblity
m (→‎Ground attacks: http://kuroganehammer.com/Smash4/Donkey%20Kong kuroganehammer says that his Up-Tilt has Arm intangiblity)
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*{{buff|Donkey Kong has a new dash attack, the {{s|dkwiki|Barrel Roll}} from the ''Donkey Kong Country'' series. Compared to the previous dash attack, it has less start-up (frame 10 → 9) and ending lag (FAF 55 → 42) and has a longer duration (frames 10-21 → 9-24).}}
*{{buff|Donkey Kong has a new dash attack, the {{s|dkwiki|Barrel Roll}} from the ''Donkey Kong Country'' series. Compared to the previous dash attack, it has less start-up (frame 10 → 9) and ending lag (FAF 55 → 42) and has a longer duration (frames 10-21 → 9-24).}}
*{{change|Dash attack deals less damage (11%/9% → 10%/8%) compared to the previous dash attack. However, this grants it combo potential.}}
*{{change|Dash attack deals less damage (11%/9% → 10%/8%) compared to the previous dash attack. However, this grants it combo potential.}}
*{{buff|Up tilt now has [[intangibility]] on his arms on frames 5-25.}}
*{{nerf|Forward smash has decreased knockback growth (94 → 91). It also has a smaller hitbox size overall (6.4u/6.8u/4.3u/3u → 5.7u/3).}}
*{{nerf|Forward smash has decreased knockback growth (94 → 91). It also has a smaller hitbox size overall (6.4u/6.8u/4.3u/3u → 5.7u/3).}}
*{{buff|Forward smash now has [[intangibility]] on Donkey Kong's head and arms on frames 20-26.}}
*{{buff|Forward smash now has [[intangibility]] on Donkey Kong's head and arms on frames 20-26.}}
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