Flipper: Difference between revisions

453 bytes added ,  15 years ago
Added the damage to a table.
m ('_')
(Added the damage to a table.)
Line 1: Line 1:
[[Image:Ssbmitemsflipper.jpg|frame|500px|right|Flipper.]]
[[Image:Ssbmitemsflipper.jpg|frame|500px|right|Flipper.]]


The '''flipper''' is an [[item]] in [[SSBM]] that can be [[Throw (item)|throw]]n, originating from the [[Balloon Fight]] game. After it travels a certain distance, it stops in mid-air. When hit, it spins either slowly or quickly (depending on either the speed [[knockback]] when contacted, or the strength of the attack), blocking passage and causing light (though generally repeated) damage when touched. Aside from causing general havoc in a fray, they can also be placed strategically at integral locations, such as [[ledge]]s or against walls. This will prevent your opponent from recovering, or not allow them to pass through certain points. The downfalls of this item are that can be avoided with relative ease that it has a relatively short duration on the field.
The '''flipper''' is an [[item]] in [[SSBM]] that can be [[Throw (item)|thrown]], originating from the [[Balloon Fight]] game. After it travels a certain distance, it stops in mid-air. When hit, it spins either slowly or quickly (depending on either the speed [[knockback]] when contacted, or the strength of the attack), blocking passage and causing light (though generally repeated) damage when touched. Aside from causing general havoc in a fray, they can also be placed strategically at integral locations, such as [[ledge]]s or against walls. This will prevent your opponent from recovering, or not allow them to pass through certain points. The downfalls of this item are that can be avoided with relative ease that it has a relatively short duration on the field.


When used on moving stages (such as [[Big Blue]], [[Rainbow Cruise]], [[Poké Floats]], etc.), the flipper will continue move with the background instead of remaining stationary. This most apparent on Big Blue, where the flipper hangs still for a split-second, then races off screen as the Falcon Flyer and racers speed away from it.
When used on moving stages (such as [[Big Blue]], [[Rainbow Cruise]], [[Poké Floats]], etc.), the flipper will continue move with the background instead of remaining stationary. This most apparent on Big Blue, where the flipper hangs still for a split-second, then races off screen as the Falcon Flyer and racers speed away from it.
Line 10: Line 10:
*Smash throwing it causes 11% damage.
*Smash throwing it causes 11% damage.


==Damage==
{|class="wikitable sortable" border="1"
|- valign="top"
|
![[SSBM]]
|-
!Each hit
|1%
|-
!Throw
|9% - 11%
|-
!U-Tilt Throw
|10% - 12%
|-
!D-Tilt Throw
|13%
|-
!Dash Throw
|7% - 13%
|-
!F-Smash Throw
|13% - 14%
|-
!U-Smash Throw
|13% - 15%
|-
!D-Smash Throw
|15%
|-
!Air Throw
|11%
|-
!Air U-Tilt Throw
|11% - 12%
|-
!Air D-Tilt Throw
|8% - 13%
|-
!Air F-Smash Throw
|6% - 11%
|-
!Air U-Smash Throw
|7% - 12%
|-
!Air D-Smash Throw
|11% - 13%
|}


{{SSBMItems}}
{{Smash universe}}


{{SSBMItems}}{{Smash universe}}
[[Category:Items (SSBM)]]
[[Category:Items (SSBM)]]
[[Category:Trap items]]
[[Category:Trap items]]
[[Category: Items]]
[[Category: Items]]
251

edits