390
edits
John3637881 (talk | contribs) (Undid edit by Missiletainn: I know I added the trivia, but there doesn't seem to be a good reason to remove it...) |
(→Customization: Arcfire+ doesn't hit smaller opponents at close range) |
||
Line 26: | Line 26: | ||
{{CustomSet|Robin|Side|name1=Arcfire|desc1=Cast a spell to throw a ball of fire. When it hits, it triggers a pillar of flames.|name2=Arcfire+|desc2=Cast a spell that causes a large explosion when it lands. Slower to cast than Arcfire.|name3=Fire Wall|desc3=Cast a giant flame pillar in front of you that can be used to guard against attacks.}} | {{CustomSet|Robin|Side|name1=Arcfire|desc1=Cast a spell to throw a ball of fire. When it hits, it triggers a pillar of flames.|name2=Arcfire+|desc2=Cast a spell that causes a large explosion when it lands. Slower to cast than Arcfire.|name3=Fire Wall|desc3=Cast a giant flame pillar in front of you that can be used to guard against attacks.}} | ||
# '''Arcfire''': Default. | # '''Arcfire''': Default. | ||
# '''Arcfire+''': The spell takes slightly longer to cast, and the fireball travels at a straighter trajectory, giving it much more horizontal distance. Upon contact with a surface or enemy, the fireball explodes, dealing 8% damage on an indirect hit or 10% on a direct hit with moderate knockback, which can KO at 156% near the edge. Can be used as a more conventional projectile, although it loses most of its camping abilities. | # '''Arcfire+''': The spell takes slightly longer to cast, and the fireball travels at a straighter trajectory, giving it much more horizontal distance. Upon contact with a surface or enemy, the fireball explodes, dealing 8% damage on an indirect hit or 10% on a direct hit with moderate knockback, which can KO at 156% near the edge. Can be used as a more conventional projectile, although it loses most of its camping abilities. Doesn't hit smaller opponents up-close. | ||
# '''Fire Wall''': Startup is decreased, and the fireball lands directly in front of Robin's feet if used on the ground. The fireball flies at a strong downwards trajectory if used in the air (though it does not do damage in mid-air) and lasts for a much longer duration, allowing it to hit the ground even if Robin uses both his double jumps. Bursts into a large wall of fire upon contact with a surface or enemy, which deals 7% and low knockback. Allows Robin to control the stage slightly easier and has [[priority]] to some attacks. | # '''Fire Wall''': Startup is decreased, and the fireball lands directly in front of Robin's feet if used on the ground. The fireball flies at a strong downwards trajectory if used in the air (though it does not do damage in mid-air) and lasts for a much longer duration, allowing it to hit the ground even if Robin uses both his double jumps. Bursts into a large wall of fire upon contact with a surface or enemy, which deals 7% and low knockback. Allows Robin to control the stage slightly easier and has [[priority]] to some attacks. | ||
<gallery> | <gallery> |
edits