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In ''Project M'', Bowser keeps most of his characteristics from ''Brawl'' and ''Melee''. He is both the largest and heaviest character, but still has a somewhat high dash speed for his size, and his powerful attacks are offset somewhat by lag or awkward animations. His only recovery move, Whirling Fortress, maintains its strong horizontal capabilities while still being weak vertically. However, in ''Project M'', Bowser's offense has been greatly buffed, giving him better damage, [[armor]], additional shield damage, and less lag on many of his moves, making him excellent at dealing burst damage and, consequently, a terrifyingly dangerous force when he's in control of the match. Bowser's armor mechanic allows him to absorb the knockback and flinch effects from attacks of various strengths while performing certain moves, as well as during his dash, crouch, and crawl. As a result, Bowser can nullify what would otherwise be a potentially combo starting move, or simply plow straight through an attack intended to stop Bowser from advancing. Additionally, the damage buffs on his attacks now allow Bowser to outprioritize stronger attacks if his armored moves aren't appropriate. Even though he is a slower character, Bowser has high speed in some areas: besides his above-average [[dash]]ing speed, [[Bowser Bomb]] can be cancelled before Bowser reaches its peak, allowing for quick follow-ups into the air that are impossible to achieve with his normal jumps. | In ''Project M'', Bowser keeps most of his characteristics from ''Brawl'' and ''Melee''. He is both the largest and heaviest character, but still has a somewhat high dash speed for his size, and his powerful attacks are offset somewhat by lag or awkward animations. His only recovery move, Whirling Fortress, maintains its strong horizontal capabilities while still being weak vertically. However, in ''Project M'', Bowser's offense has been greatly buffed, giving him better damage, [[armor]], additional shield damage, and less lag on many of his moves, making him excellent at dealing burst damage and, consequently, a terrifyingly dangerous force when he's in control of the match. Bowser's armor mechanic allows him to absorb the knockback and flinch effects from attacks of various strengths while performing certain moves, as well as during his dash, crouch, and crawl. As a result, Bowser can nullify what would otherwise be a potentially combo starting move, or simply plow straight through an attack intended to stop Bowser from advancing. Additionally, the damage buffs on his attacks now allow Bowser to outprioritize stronger attacks if his armored moves aren't appropriate. Even though he is a slower character, Bowser has high speed in some areas: besides his above-average [[dash]]ing speed, [[Bowser Bomb]] can be cancelled before Bowser reaches its peak, allowing for quick follow-ups into the air that are impossible to achieve with his normal jumps. | ||
The keystone of Bowser's combo potential is Koopa Klaw, which returns from ''Melee'' with some | The keystone of Bowser's combo potential is Koopa Klaw, which returns from ''Melee'' with some reworking. Instead of providing Bowser with a pummel, Koopa Klaw is now purely a command-grab, and now gives Bowser a down-throw option which spikes when used in the air while knocking grounded foes down, setting up a highly advantageous tech-chase. Bowser can use his down-smash or the quake hitbox on his up-smash to hit foes attempting to roll into him; the latter can keep foes close for another Koopa Klaw. Foes attempting to get up in place can easily be hit with a forward-smash, and its lingering hitbox and armor can easily circumvent the invincibility and weak hitboxes on get-up attacks. Meanwhile, foes who roll away from Bowser can be chased down thanks to his surprisingly high dash speed, which can outpace all but the quickest and farthest rolls. The versatility and numerous setups Bowser has off of this tech-chasing option, combined with his armor, shield-damaging capabilities, and highly damaging attacks, allow Bowser to easily dominate opponents who attempt to play defensively in close quarters with him. The forward- and back-throws off of Koopa Klaw, while nowhere near as useful as the down-throw, can set up an edgeguard when used from the ground, and at low percentages, lead well into all of his aerials. While Bowser's ordinary jump is often too slow to serve this purpose, using a cancelled Bowser Bomb can let Bowser quickly chase foes into the air at low heights. | ||
Bowser has other setups at his disposal. Whirling Fortress remains a stellar out-of-shield option that can let him get the upper hand out of a defensive situation, and its first hit has lower knockback to keep damaged foes close enough for a combo. Fire Breath keeps its buffs from ''Brawl'' and remains a great tool for trapping foes too far away for melee attacks. It also now has a bite hitbox in its ending animation, punishing foes who attempt to DI close to him to punish the ending lag. Bowser Bomb is now a much safer move; in addition to its new cancelling capabilities, it is more damaging, it is armored (especially during its descent), and upon landing, it produces a shockwave that serves the same purpose as Fire Breath's bite, making the move harder to punish from the ground. The shockwave can lead into most aerials, an up-tilt, or a down- or up-smash. | Bowser has other setups at his disposal. Whirling Fortress remains a stellar out-of-shield option that can let him get the upper hand out of a defensive situation, and its first hit has lower knockback to keep damaged foes close enough for a combo. Fire Breath keeps its buffs from ''Brawl'' and remains a great tool for trapping foes too far away for melee attacks. It also now has a bite hitbox in its ending animation, punishing foes who attempt to DI close to him to punish the ending lag. Bowser Bomb is now a much safer move; in addition to its new cancelling capabilities, it is more damaging, it is armored (especially during its descent), and upon landing, it produces a shockwave that serves the same purpose as Fire Breath's bite, making the move harder to punish from the ground. The shockwave can lead into most aerials, an up-tilt, or a down- or up-smash. | ||
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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Bowser now | *{{change|Bowser now roars during his on-screen appearance.}} | ||
*{{change|Bowser's third idle pose from ''Brawl'' now replaces his down [[taunt]], and he additionally emits a roar from his ''Super Mario 64'' incarnation, which is also his [[Wii Remote]] [[Wii Remote selection sound|selection sound]] in ''Brawl''. Giga Bowser also has this taunt, but instead uses his own roar.}} | *{{change|Bowser's third idle pose from ''Brawl'' now replaces his down [[taunt]], and he additionally emits a roar from his ''Super Mario 64'' incarnation, which is also his [[Wii Remote]] [[Wii Remote selection sound|selection sound]] in ''Brawl''. Giga Bowser also has this taunt, but instead uses his own roar.}} | ||
*{{change|Bowser now has a unique victory theme, which is | *{{change|Bowser now has a unique victory theme, which is a rock version of the prelude to his final battle theme in ''Super Mario 64''.}} | ||
*{{change| | *{{change|Bowser now has his own series symbol consisting of an icon of his face usually associated with him in the ''Mario'' series.}} | ||
===Attributes=== | ===Attributes=== | ||
*{{change|Bowser is | *{{change|Bowser is approximately twice as large as he was in ''Brawl''; this gives him more [[reach]] in his attacks, but also makes him more vulnerable.}} | ||
*{{buff|Bowser retains his longer arms from ''Brawl'', giving his arm attacks more reach.}} | *{{buff|Bowser retains his longer arms from ''Brawl'', giving his arm attacks more reach.}} | ||
*{{change|Bowser is slightly heavier (117 → 118), increasing his | *{{change|Bowser is slightly heavier (117 → 118), increasing his endurance but making him more susceptible to combos.}} | ||
*{{buff|Several of Bowser's moves and animations now have | *{{buff|Several of Bowser's moves and animations now have [[launch resistance]]; his [[crouch]], [[crawl]], and [[dash attack]] give him light armor while his [[neutral aerial]] grants him medium armor and [[Bowser Bomb]] gives him medium and heavy armor. All of his smash attacks grant variable armor from light to super armor depending on how long they are charged.}} | ||
*{{buff|Many of Bowser's attacks | *{{buff|Many of Bowser's attacks do much more [[damage]] and [[knockback]] than either of his past incarnations and now deal [[shield damage]].}} | ||
*{{buff|[[Spot dodge]] keeps its long duration but has more invincibility frames, dodging attacks more effectively.}} | *{{buff|[[Spot dodge]] keeps its long duration but has more invincibility frames, dodging attacks more effectively.}} | ||
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*{{change|Jab damage has been swapped, with the first hit now dealing the most damage.}} | *{{change|Jab damage has been swapped, with the first hit now dealing the most damage.}} | ||
*{{buff|[[Forward tilt]]'s clean hits deals 4% more damage and has slightly less ending lag. It also retains its longer reach from ''Brawl''.}} | *{{buff|[[Forward tilt]]'s clean hits deals 4% more damage and has slightly less ending lag. It also retains its longer reach from ''Brawl''.}} | ||
*{{nerf|Forward tilt's late | *{{nerf|Forward tilt's late hit deals 4% less damage.}} | ||
*{{buff|[[Up tilt]] has a longer hitbox duration and significantly less ending lag.}} | *{{buff|[[Up tilt]] has a longer hitbox duration and significantly less ending lag.}} | ||
*{{nerf|Up tilt now has a clean and late hitbox, with the latter dealing 5% less damage.}} | *{{nerf|Up tilt now has a clean and late hitbox, with the latter dealing 5% less damage.}} | ||
*{{buff|[[Down tilt]] has less start-up and the second hit | *{{buff|[[Down tilt]] has less start-up and the second hit, now optional and activated by a second button press, deals 2% more damage; this allows Bowser to either launch the foe with a single hit to then follow on, or punish [[shield]]ing or [[crouch cancel]]ing foes with a second hit.}} | ||
*{{buff|[[Dash attack]] deals 1% more damage and has slightly less ending lag. It also now has light armor during its start-up and initial hit (frames 1-12).}} | *{{buff|[[Dash attack]] deals 1% more damage and has slightly less ending lag. It also now has light armor during its start-up and initial hit (frames 1-12).}} | ||
*{{buff|[[Forward smash]] has less start-up, a 1 frame longer hitbox, and deals 2% more damage and knockback, making it the strongest side smash in ''Project M''. It | *{{buff|[[Forward smash]] has less start-up, a 1 frame longer hitbox, and deals 2% more damage and knockback, making it the strongest side smash in ''Project M''. It has medium armor when charging on frames 0-19, heavy armor on frames 20-38, and super armor on 39-60.}} | ||
*{{nerf|Forward smash has slightly more ending lag.}} | *{{nerf|Forward smash has slightly more ending lag.}} | ||
*{{change|Forward smash now deals flame damage and an explosive effect | *{{change|Forward smash now deals flame damage and an explosive effect on hit.}} | ||
*{{buff|[[Up smash]] has less start-up and ending lag, and the second hit has a longer hitbox duration. The second hit also now meteor smashes | *{{buff|[[Up smash]] has less start-up and ending lag, and the second hit has a longer hitbox duration. The second hit also now meteor smashes and can hit opponents on ledges.}} | ||
*{{buff|[[Down smash]] has less start-up and ending lag.}} | *{{buff|[[Down smash]] has less start-up and ending lag.}} | ||
*{{nerf|Down smash's final hitbox deals 4% less damage.}} | *{{nerf|Down smash's final hitbox deals 4% less damage.}} | ||
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===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff|[[Neutral aerial]] has less start-up and landing lag, slightly less ending lag, and [[auto-cancel]]s earlier. It also now has medium armor on frames 5-8.}} | *{{buff|[[Neutral aerial]] has less start-up and landing lag, slightly less ending lag, and [[auto-cancel]]s earlier. It also now has medium armor on frames 5-8.}} | ||
*{{buff|[[Forward aerial]] retains | *{{buff|[[Forward aerial]] retains the slashing trail from ''Brawl'' indicative of its sweetspot. The sweetspot also deals 2% more damage and knockback, while the sourspot deals 1% more. It also interrupts earlier.}} | ||
*{{buff|[[Up aerial]] deals 6% more damage and has less start-up, albeit slightly slower than in ''Brawl''.}} | *{{buff|[[Up aerial]] deals 6% more damage and has less start-up, albeit slightly slower than in ''Brawl''.}} | ||
*{{buff|[[Back aerial]]'s clean hit deals 4% more damage while the late hit deals 1% more. It also has a significantly longer hitbox duration and auto-cancels earlier.}} | *{{buff|[[Back aerial]]'s clean hit deals 4% more damage while the late hit deals 1% more. It also has a significantly longer hitbox duration and auto-cancels earlier.}} | ||
*{{buff|[[Down aerial]] has faster start-up and significantly less ending lag.}} | *{{buff|[[Down aerial]] has faster start-up and significantly less ending lag.}} | ||
*{{nerf|Down aerial deals 3% less damage | *{{nerf|Down aerial deals 3% less total damage.}} | ||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
*{{buff|[[Pummel]] deals 1% more damage (3% → 4%) | *{{buff|[[Pummel]] deals 1% more damage (3% → 4%).}} | ||
**{{change|Pummel now | **{{change|Pummel is now a bite similar to the Koopa Klaw pummel.}} | ||
*{{buff|Forward and back throws have stronger knockback.}} | *{{buff|Forward and back throws have stronger knockback.}} | ||
*{{buff|Down throw deals 4% more damage (12% → 16%).}} | *{{buff|Down throw deals 4% more damage (12% → 16%).}} | ||
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===Special Moves=== | ===Special Moves=== | ||
*{{buff|Fire Breath retains its ability to be angled from ''Brawl''. Bowser now also bites in front of him when the move is stopped, hitting foes attempting to punish | *{{buff|Fire Breath retains its ability to be angled from ''Brawl''. Bowser now also bites in front of him when the move is stopped, hitting foes attempting to punish the move's ending lag.}} | ||
*{{nerf|[[Fire Breath#Flame cancel|Flame cancel]]ing has been removed.}} | *{{nerf|[[Fire Breath#Flame cancel|Flame cancel]]ing has been removed.}} | ||
*{{buff|Back throw with [[Koopa Klaw]] is much more powerful, dealing 4% more damage and KOing near edges more reliably. Bowser can now also perform a down throw with it which [[meteor smash]]es foes | *{{buff|Back throw with [[Koopa Klaw]] is much more powerful, dealing 4% more damage and KOing near edges more reliably. Bowser can now also perform a down throw with it which [[meteor smash]]es foes when used on the ground, allowing him to tech-chase with it on the ground and KO foes when used over an edge; when performed in midair, it will [[spike]] opponents.}} | ||
*{{nerf|Koopa Klaw can no longer bite opponents, weakening its damage potential. It can also no longer be held indefinitely; Bowser will automatically perform the forward throw a few seconds after grabbing the opponent.}} | *{{nerf|Koopa Klaw can no longer bite opponents, weakening its damage potential. It can also no longer be held indefinitely; Bowser will automatically perform the forward throw a few seconds after grabbing the opponent.}} | ||
*{{change|Forward throw with Koopa Klaw is now a head smash.}} | *{{change|Forward throw with Koopa Klaw is now a head smash.}} | ||
*{{nerf|Whirling Fortress has much less knockback on its first hitbox.}} | *{{nerf|Whirling Fortress has much less knockback on its first hitbox.}} | ||
*{{buff|Bowser Bomb's descending hit deals 4% more damage is much stronger, and can be canceled with a jump before the | *{{buff|Bowser Bomb's descending hit deals 4% more damage is much stronger, and can be canceled with a jump before the apex when used from the ground, letting Bowser perform followups on foes knocked into the air. It can still grab ledges from both sides as in ''Brawl'' so it can be reliably used from the stage to then be [[Edge-canceled Bowser Bomb|edge-canceled]], equipping Bowser with a deadly [[edgeguard]] in this move. The landing hitbox deals 2% more damage, and the move now produces a large shockwave on Bowser's sides, making its landing harder to punish. It also now has medium armor on start-up and landing, and heavy armor when Bowser begins to descend.}} | ||
===Giga Bowser=== | ===Giga Bowser=== | ||
[[File:PMDryGigaBowser.png|thumb|Giga Bowser's alternate costume.]] | [[File:PMDryGigaBowser.png|thumb|Giga Bowser's alternate costume.]] | ||
[[Giga Bowser (Final Smash)|Giga Bowser]] remains | [[Giga Bowser (Final Smash)|Giga Bowser]] remains Bowser's [[Final Smash]] in ''Project M''. However, by holding a shield button at the character selection screen, it is possible for Bowser to start and participate as Giga Bowser permanently during the match, similar to how {{SSBB|Zero Suit Samus}} was playable in ''Brawl''. Starting from v3.0, Giga Bowser can now receive knockback in addition to damage, as well as now being vulnerable to status ailments like [[sleep]]ing or getting [[buried]], though his moveset has been improved to compensate for this, and he still cannot be [[grab]]bed. In 3.6, he gained the ability to pick up items and use the majority of them. Giga Bowser's main flaw is that he is extremely prone to combos because of his size and weight. His duration when summoned via Final Smash was also increased to almost twice as long. In addition to receiving most of Bowser's changes, some changes to Giga Bowser include: | ||
*{{buff|[[Dashing]] now produces hitboxes in front of Giga Bowser's feet, which repeatedly inflict 3% damage while weakly pushing enemies forward. His heavy landing also produces a 6% damage hitbox that sends any grounded opponents | *{{buff|[[Dashing]] now produces hitboxes in front of Giga Bowser's feet, which repeatedly inflict 3% damage while weakly pushing enemies forward. His heavy landing also produces a 6% damage hitbox that sends any close grounded opponents straight up.}} | ||
*{{buff|Koopa Klaw forward throw deals 5% more damage (15% → 20%).}} | *{{buff|Koopa Klaw forward throw deals 5% more damage (15% → 20%).}} | ||
*{{buff|Landing with Bowser Bomb produces an enormous [[quake]] hitbox that affects all grounded opponents (no matter the platform in which they are standing) near him, similar to [[Venusaur]]'s Earthquake in ''Melee''.}} | *{{buff|Landing with Bowser Bomb produces an enormous [[quake]] hitbox that affects all grounded opponents (no matter the platform in which they are standing) near him, similar to [[Venusaur]]'s Earthquake in ''Melee''.}} | ||
*{{buff|Bowser Bomb hits opponents powerfully in different directions depending on when they get hit; at the apex of Bowser Bomb, they are sent upwards; while Giga Bowser is falling at any other point of the attack, they are spiked; if they are on the ground and directly below Giga Bowser, they are buried and then sent horizontally.}} | *{{buff|Bowser Bomb hits opponents powerfully in different directions depending on when they get hit; at the apex of Bowser Bomb, they are sent upwards; while Giga Bowser is falling at any other point of the attack, they are spiked; if they are on the ground and directly below Giga Bowser, they are buried and then sent horizontally.}} | ||
*{{buff|Down throw now involves Giga Bowser forcefully slamming his opponent | *{{buff|Down throw now involves Giga Bowser forcefully slamming his opponent into the ground, which is faster than the original throw, and hits nearby characters.}} | ||
*{{nerf|Down throw deals 2% less damage (16% → 14%).}} | *{{nerf|Down throw deals 2% less damage (16% → 14%).}} | ||
*{{nerf|Vulnerability to knockback now leaves Giga Bowser heavily susceptible against [[combo]]s due to his large size, especially against [[juggling]] | *{{nerf|Vulnerability to knockback now leaves Giga Bowser heavily susceptible against [[combo]]s due to his large size, especially against [[juggling]].}} | ||
*{{nerf|Whirling Fortress is not intangible during startup, instead granting Giga Bowser heavy armor.}} | *{{nerf|Whirling Fortress is not intangible during startup, instead granting Giga Bowser heavy armor.}} | ||
*{{change|Giga Bowser has his own on-screen appearance, where he roars while bathed in flames.}} | *{{change|Giga Bowser has his own on-screen appearance, where he roars while bathed in flames.}} |
edits