Zero Suit Samus (SSB4): Difference between revisions

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m (Due to the expansion of characters, her 11th place in SSB4 is higher than 9th place in Brawl. As such, she's also now a top tier character as opposed to a high tier character.)
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'''Zero Suit Samus''' ({{ja|ゼロスーツサムス|Zero Sūtsu Samusu}}, ''Zero Suit Samus'') is a playable character in ''[[Super Smash Bros. 4]]''. She was confirmed in the ''Super Smash Bros.'' Direct on April 8th, 2014, exactly a decade after ''{{s|metroidwiki|Metroid: Zero Mission}}'' was released in Europe. Like {{SSB4|Sheik}}, Zero Suit Samus is now a standalone character, which means that she cannot activate or deactivate her [[Samus (SSB4)|her Power Suit]] under any circumstances. Zero Suit Samus is once again voiced by Alésia Glidewell, albeit via recycled voice clips from ''[[Super Smash Bros. Brawl]]''.
'''Zero Suit Samus''' ({{ja|ゼロスーツサムス|Zero Sūtsu Samusu}}, ''Zero Suit Samus'') is a playable character in ''[[Super Smash Bros. 4]]''. She was confirmed in the ''Super Smash Bros.'' Direct on April 8th, 2014, exactly a decade after ''{{s|metroidwiki|Metroid: Zero Mission}}'' was released in Europe. Like {{SSB4|Sheik}}, Zero Suit Samus is now a standalone character, which means that she cannot activate or deactivate her [[Samus (SSB4)|her Power Suit]] under any circumstances. Zero Suit Samus is once again voiced by Alésia Glidewell, albeit via recycled voice clips from ''[[Super Smash Bros. Brawl]]''.


Zero Suit Samus is currently ranked 11th out of 58 on the [[tier list]], placing her in the A tier, in the lower side of the top tier. This is a slight improvement with her placement in ''Brawl'', where she was ranked 9th out of 38, but notably as a high tier character. Zero Suit Samus possesses a dominant air game, with two very safe aerials in her neutral and back aerials, while her up aerial is incredibly effective for juggling. Zero Suit Samus also has what is arguably the best [[punish]]ment game, courtesy of her fast and nimble mobility, a [[paralyze|paralyzing]] [[projectile]] in [[Paralyzer]], and a potent combo game that can lead to either KOs or large amounts of damage in quick fashion. In addition, Zero Suit Samus possesses a long-distanced and varied recovery, courtesy of having two [[Tether recovery|tether recoveries]], a third jump in [[Flip Jump]] and her new up special, [[Boost Kick]].
Zero Suit Samus is currently ranked 11th out of 58 on the [[tier list]], placing her in the A tier, in the lower end of the top tier. This is a slight improvement with her placement in ''Brawl'', where she was ranked 9th out of 38, but notably as a high tier character. Zero Suit Samus possesses a dominant air game, with two very safe aerials in her neutral and back aerials, while her up aerial is incredibly effective for juggling. Zero Suit Samus also has what is arguably the best [[punish]]ment game, courtesy of her fast and nimble mobility, a [[paralyze|paralyzing]] [[projectile]] in [[Paralyzer]], and a potent combo game that can lead to either KOs or large amounts of damage in quick fashion. In addition, Zero Suit Samus possesses a long-distanced and varied recovery, courtesy of having two [[Tether recovery|tether recoveries]], a third jump in [[Flip Jump]] and her new up special, [[Boost Kick]].


While she has outstanding positives, Zero Suit Samus also has some negatives. Her grab game is very poor; while her grabs have very good range and her down throw is a reliable aerial combo starter, her grabs are all extremely slow and thus punishable if whiffed. Her ground game is also somewhat poor compared to her amazing air game, while her off-stage presence is minimal despite her great aerial mobility and varied recovery. Zero Suit Samus has a weak neutral game, requiring players to utilize great mix-ups along with spacing in order to efficiently rack up damage, score KOs, and avoid punishment.
While she has outstanding positives, Zero Suit Samus also has some negatives. Her grab game is very poor; while her grabs have very good range and her down throw is a reliable aerial combo starter, her grabs are all extremely slow and thus punishable if whiffed. Her ground game is also somewhat poor compared to her amazing air game, while her off-stage presence is minimal despite her great aerial mobility and varied recovery. Zero Suit Samus has a weak neutral game, requiring players to utilize great mix-ups along with spacing in order to efficiently rack up damage, score KOs, and avoid punishment.
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