Rosalina & Luma (SSB4): Difference between revisions

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Rosalina also has access to a unique [[advanced technique]] called [[Lunar Landing]]. If Rosalina inputs her neutral, up or forward aerial attacks right as she lands, the aerial will not come out and she will land without enduring any landing lag, but Luma will continue performing its respective aerial attack. This allows for greater mix-up and follow-up potential, as well as mindgames, but requires Luma in order to actually be performed. Their dash grab also has a similar occurrence, where if Rosalina performs a dash attack and instantly grabs, Rosalina will perform a dash grab while Luma will perform its respective dash attack. This makes their dash grab a lot safer, and means they can deal an extra 3% just by landing the grab. When coupled with Rosalina's reliable set of throws, these traits give her and Luma even greater mix-up potential, as well as more approaching and punishing options.
Rosalina also has access to a unique [[advanced technique]] called [[Lunar Landing]]. If Rosalina inputs her neutral, up or forward aerial attacks right as she lands, the aerial will not come out and she will land without enduring any landing lag, but Luma will continue performing its respective aerial attack. This allows for greater mix-up and follow-up potential, as well as mindgames, but requires Luma in order to actually be performed. Their dash grab also has a similar occurrence, where if Rosalina performs a dash attack and instantly grabs, Rosalina will perform a dash grab while Luma will perform its respective dash attack. This makes their dash grab a lot safer, and means they can deal an extra 3% just by landing the grab. When coupled with Rosalina's reliable set of throws, these traits give her and Luma even greater mix-up potential, as well as more approaching and punishing options.


Despite her various strengths, Rosalina has a few significant weaknesses. Her tall height sometimes makes it very hard to avoid attacks, while her light weight causes her to be very susceptible to early KOs. Although [[Launch Star]] provides very good recovery, it lacks any sort of hitbox, making her vulnerable to meteor smashes. Her biggest flaw, however, is that she is drastically weakened without Luma, as her respective attacks' knockback values are among the most unimpressive in the game and both [[Luma Shot]] and [[Star Bits]] are rendered useless. Although Luma will inevitably respawn, the 13 seconds it takes to do so can be more than enough time for the opponent to land a combo or score a KO on Rosalina. This is further compounded by Luma's inability to act out of a [[Tumbling|tumble]] until landing on the ground, as attacks that knock Luma off-stage will result in it being inevitably KO'd, regardless of how much HP it has. Most of the cast also has a reliable move to use in order to KO Luma and thus avoid the risk of being punished by Rosalina. However, both she and Luma have a particularly difficult time against characters with large disjoints or fast moves that deal high base knockback. The most prominent example is {{SSB4|Meta Knight}}, who is considered their most challenging matchup due to his fast frame data, small size and {{s|wikirby|Galaxia}} granting him disjointed range.
Despite her various strengths, Rosalina has a few significant weaknesses. Her tall height sometimes makes it very hard to avoid attacks, while her light weight causes her to be very susceptible to early KOs. Although [[Launch Star]] provides very good recovery, it lacks any sort of hitbox, making her vulnerable to meteor smashes. Her biggest flaw, however, is that she is drastically weakened without Luma, as her respective attacks' knockback values are among the most unimpressive in the game and both [[Luma Shot]] and [[Star Bits]] are rendered useless. Although Luma will inevitably respawn, the 13 seconds it takes to do so can be more than enough time for the opponent to land a combo or score a KO on Rosalina. This is further compounded by Luma's inability to act out of a [[Tumbling|tumble]] until landing on the ground, as attacks that knock Luma off-stage will result in it being inevitably KO'd, regardless of how much HP it has. Most of the cast also has a reliable move to use in order to KO Luma and thus avoid the risk of being punished by Rosalina. However, both she and Luma have a particularly difficult time against characters with large disjoints or fast moves that deal high base knockback. The most prominent example is {{SSB4|Meta Knight}}, who is considered their most challenging matchup due to his fast frame data, small size, {{s|wikirby|Galaxia}} granting him disjointed range, and his ability to KO her at very low percents through guaranteed combos.


As a result of their tag team archetype, players must learn to protect not just Rosalina, but Luma as well, which gives them a high learning curve. Further faults to Rosalina & Luma were also brought about via game updates, although they have a great standing in the metagame regardless. This is courtesy of their success in competitive play, such as {{Sm|Dabuz}} advancing to the Grand Finals of [[GENESIS 3]] and winning both [[Apex 2016]] and [[WTFox 2]] while using them. Despite being widely regarded as top-tier characters, Rosalina & Luma have below average representation due to their learning curve and defensive playstyle.
As a result of their tag team archetype, players must learn to protect not just Rosalina, but Luma as well, which gives them a high learning curve. Further faults to Rosalina & Luma were also brought about via game updates, although they have a great standing in the metagame regardless. This is courtesy of their success in competitive play, such as {{Sm|Dabuz}} advancing to the Grand Finals of [[GENESIS 3]] and winning both [[Apex 2016]] and [[WTFox 2]] while using them. Despite being widely regarded as top-tier characters, Rosalina & Luma have below average representation due to their learning curve and defensive playstyle.
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