Ganondorf (SSB4)/Down aerial: Difference between revisions

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(Is it necessary for me to mention how this move is a key component of Ganondorf's whole "disrespect" thing?)
m (The move's sweetspot is pretty huge and is a lot easier to hit than the sourspot. Also, I don't think you should add in the "King of Disrespect" thing because that's a meme, and I'm pretty sure we don't do that stuff here)
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Ganondorf forcefully stomps down with both feet. A slow but extremely powerful [[spike]], this move is capable of KO'ing aerial opponents at very low percentages if sweetspotted. However, given its startup lag, landing the move, let alone sweetspotting it, can be difficult. However, the move's sourspot is powerful in its own right and sends opponents at the [[Sakurai angle]]. On the ground, hitting opponents sends them flying upwards and can KO {{SSB4|Mario}} on {{SSB4|Final Destination}} at 120%.  
Ganondorf forcefully stomps down with both feet. A slow but extremely powerful [[spike]], this move is capable of KO'ing aerial opponents at very low percentages if sweetspotted. However, given its startup lag, landing the move can be difficult. However, the move's sourspot is powerful in its own right and sends opponents at the [[Sakurai angle]]. On the ground, hitting opponents sends them flying upwards and can KO {{SSB4|Mario}} on {{SSB4|Final Destination}} at 120%. It is the only spike in the game that cannot be [[tech|teched]] from a standing position.


==Update history==
==Update history==

Revision as of 22:40, January 19, 2017

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Overview

Ganondorf forcefully stomps down with both feet. A slow but extremely powerful spike, this move is capable of KO'ing aerial opponents at very low percentages if sweetspotted. However, given its startup lag, landing the move can be difficult. However, the move's sourspot is powerful in its own right and sends opponents at the Sakurai angle. On the ground, hitting opponents sends them flying upwards and can KO Mario on Final Destination at 120%. It is the only spike in the game that cannot be teched from a standing position.

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Buff Landing lag on all aerials reduced.

Super Smash Bros. 4 1.1.3

  • Buff Down aerial has 2 frames less landing lag, and the hitbox is shifted down two units, giving it more range below him as well as making it easier to land the sourspot.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 19% 0 AngleIcon270.png 20 100 0 7.0 0 0.0 3.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Foot (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
1 0 17% 0 Sakurai angle 20 100 0 6.0 0 0.0 10.0 1.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Foot (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png

Timing

Attack

Hitboxes 16-18
Autocancel 1-3, 32-47
Animation length 47
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 26
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel