Ganondorf (SSB4)/Down aerial: Difference between revisions
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John3637881 (talk | contribs) (Is it necessary for me to mention how this move is a key component of Ganondorf's whole "disrespect" thing?) |
Baefeather (talk | contribs) m (The move's sweetspot is pretty huge and is a lot easier to hit than the sourspot. Also, I don't think you should add in the "King of Disrespect" thing because that's a meme, and I'm pretty sure we don't do that stuff here) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Ganondorf forcefully stomps down with both feet. A slow but extremely powerful [[spike]], this move is capable of KO'ing aerial opponents at very low percentages if sweetspotted. However, given its startup lag, landing the move | Ganondorf forcefully stomps down with both feet. A slow but extremely powerful [[spike]], this move is capable of KO'ing aerial opponents at very low percentages if sweetspotted. However, given its startup lag, landing the move can be difficult. However, the move's sourspot is powerful in its own right and sends opponents at the [[Sakurai angle]]. On the ground, hitting opponents sends them flying upwards and can KO {{SSB4|Mario}} on {{SSB4|Final Destination}} at 120%. It is the only spike in the game that cannot be [[tech|teched]] from a standing position. | ||
==Update history== | ==Update history== |
Revision as of 22:40, January 19, 2017
Overview
Ganondorf forcefully stomps down with both feet. A slow but extremely powerful spike, this move is capable of KO'ing aerial opponents at very low percentages if sweetspotted. However, given its startup lag, landing the move can be difficult. However, the move's sourspot is powerful in its own right and sends opponents at the Sakurai angle. On the ground, hitting opponents sends them flying upwards and can KO Mario on Final Destination at 120%. It is the only spike in the game that cannot be teched from a standing position.
Update history
- Landing lag on all aerials reduced.
- Down aerial has 2 frames less landing lag, and the hitbox is shifted down two units, giving it more range below him as well as making it easier to land the sourspot.
Hitboxes
Timing
Attack
Hitboxes | 16-18 |
---|---|
Autocancel | 1-3, 32-47 |
Animation length | 47 |
Landing lag
Animation length | 26 |
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Lag time |
Hitbox |
Autocancel |
|