EarthBound (universe): Difference between revisions

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== Franchise description ==
== Franchise description ==
An influential Japanese television personality and copywriter named Shigesato Itoi took a foray into the Nintendo-dominated video game market of the late 1980s, and designed and directed the Japan-exclusive RPG ''[[wikibound:Mother (video game)|Mother]]'', which was partially developed by the Nintendo subsidiary Ape (which would later be rebranded as Creatures). Released for the Famicom in July 1989, it was a very unusual take on the primarily sword-and-sorcery-themed RPG genre in that it was set in a humorous rendition of contemporary America, had the player assuming the role of a neighborhood boy with psychic powers, featured modern objects such as baseball bats and yo-yos as stand-ins for weapons that could be equipped, and featured a variety of bizarre and comical enemies such as possessed automobiles and crazed animals. It also featured a very odd blend of simplistic character designs and dark and brooding themes and undertones. The game sold very well in Japan, and an English localization immediately began, with an intended for a fall 1991 release date and with ''Earth Bound'' as the intended Western title. However, marketing executives anticipating the mid-1991 release of the Super NES decided that the prototype NES game would be too expensive to produce and market, and the localized product was shelved until 2015 when it was released on the Wii U Virtual Console service as ''EarthBound Beginnings'', in honor of its sequel's twentieth anniversary in the United States.
An influential Japanese television personality and copywriter named Shigesato Itoi took a foray into the Nintendo-dominated video game market of the late 1980s, and designed and directed the Japan-exclusive RPG "[[wikibound:MOTHER/EarthBound Beginings (video game)|MOTHER]]", which was partially developed by the Nintendo subsidiary Ape (which would later be rebranded as Creatures). Released for the Famicom in July 1989, it was a very unusual take on the primarily sword-and-sorcery-themed RPG genre in that it was set in a humorous rendition of contemporary America, had the player assuming the role of a neighborhood boy with psychic powers, featured modern objects such as baseball bats and yo-yos as stand-ins for weapons that could be equipped, and featured a variety of bizarre and comical enemies such as possessed automobiles and crazed animals. It also featured a very odd blend of simplistic character designs and dark and brooding themes and undertones. The game sold very well in Japan, and an English localization immediately began, with an intended for a fall 1991 release date and with "EarthBound" as the intended Western title. However, marketing executives anticipating the mid-1991 release of the Super NES decided that the prototype NES game would be too expensive to produce and market, and the localized product was shelved until 2015 when it was released on the Wii U Virtual Console service as "EarthBound Beginnings", in honor of its sequel's twentieth anniversary in the United States.


Itoi designed the first sequel for the Super Famicom, ''Mother 2'', though the title's development was troubled and stretched across five years until [[Satoru Iwata]] joined the development team, making the ''Mother 2'' project now a joint effort by Ape and [[HAL Laboratory]] (HALKEN at the time), separate studios based at separate locations (employs would regularly have to travel between studios to work). It was released in August 1994 in Japan and, unlike its predecessor, saw a Western release the following June, under the first public occurrence of the name ''[[EarthBound]]''. However, while the game's Japanese sales figures were relatively close to the original's, it sold poorly in the West because American audiences were largely indifferent to JRPGs at the time (this would only end with the 1997 release of ''[[Final Fantasy|Final Fantasy VII]]'', which brought the genre to the mainstream). Critical retrospectives, however, portray it as not only one of the best RPGs in the 1990s, but also one of the most original, both in its approach to established JRPG mechanics and in its uniquely quirky humor, storyline (which is comparatively more light-hearted than its forerunner), character, and bizarre psychedelic aesthetic, as well as its many parodies of American culture and JRPG - and science fiction - storytelling conventions. Some publications have named it the ultimate example of a cult classic, with substantial fanbases in both Japan and North America.
Itoi designed the first sequel for the Super Famicom, "MOTHER2/EarthBound", though the title's development was troubled and stretched across five years until [[Satoru Iwata]] joined the development team, making the "MOTHER2/EarthBound" project now a joint effort by Ape and [[HAL Laboratory]] (HALKEN at the time), separate studios based at separate locations (employs would regularly have to travel between studios to work). It was released in August 1994 in Japan and, unlike its predecessor, saw a Western release the following June, under the first public occurrence of the name "[[EarthBound]]". However, while the game's Japanese sales figures were relatively close to the original's, it sold poorly in the West because American audiences were largely indifferent to JRPGs at the time (this would only end with the 1997 release of "[[Final Fantasy|Final Fantasy VII]]", which brought the genre to the mainstream). Critical retrospectives, however, portray it as not only one of the best RPGs in the 1990s, but also one of the most original, both in its approach to established JRPG mechanics and in its uniquely quirky humor, storyline (which is comparatively more light-hearted than its forerunner), character, and bizarre psychedelic aesthetic, as well as its many parodies of American culture and JRPG - and science fiction - storytelling conventions. Some publications have named it the ultimate example of a cult classic, with substantial fanbases in both Japan and North America.


More development and release-date woes awaited the ''Mother'' franchise following ''EarthBound''. Itoi immediately began development of the series's second sequel for the Super Famicom in 1994, which was then moved to the Nintendo 64DD add-on for the [[Nintendo 64]], popularized by the media as the then-upcoming ''EarthBound 64''. When the ill-fated disk-drive peripheral was met with commercial failure, the game was cancelled and restarted its development cycle on the Nintendo 64 itself, where it was initially expected to be a launch title for the console's Western release. But Itoi's development team was inexperienced with developing three-dimensional titles and the Nintendo 64 hardware itself, and the project remained unreleased even as ''EarthBound'' was included by [[Masahiro Sakurai]] as a surprise contending franchise in the ''[[Super Smash Bros.]]'' crossover fighting game. Itoi eventually announced the official cancellation of ''EarthBound 64'' in August 2000, citing that he did not want to make anything other than "something truly special" in addition to the project becoming too complex with its interest in three-dimensional graphics. [[Shigeru Miyamoto]] subsequently became interested in finding ways to salvage some of the work, though this had to be put on hold because the ''Mother 3'' development team was put on Nintendo GameCube projects. Meanwhile, the translated prototype of the Western version of the NES game was discovered and purchased by a fan translation group, which was modified, retitled "''EarthBound Zero''", and distributed through the Internet as a ROM image.
More development and release-date woes awaited the "MOTHER" franchise following "EarthBound". Itoi immediately began development of the series's second sequel for the Super Famicom in 1994, which was then moved to the Nintendo 64DD add-on for the [[Nintendo 64]], popularized by the media as the then-upcoming "EarthBound 64". When the ill-fated disk-drive peripheral was met with commercial failure, the game was cancelled and restarted its development cycle on the Nintendo 64 itself, where it was initially expected to be a launch title for the console's Western release. But Itoi's development team was inexperienced with developing three-dimensional titles and the Nintendo 64 hardware itself, and the project remained unreleased even as "EarthBound'' was included by [[Masahiro Sakurai]] as a surprise contending franchise in the ''[[Super Smash Bros.]]'' crossover fighting game. Itoi eventually announced the official cancellation of "EarthBound 64" in August 2000, citing that he did not want to make anything other than "something truly special" in addition to the project becoming too complex with its interest in three-dimensional graphics. [[Shigeru Miyamoto]] subsequently became interested in finding ways to salvage some of the work, though this had to be put on hold because the "MOTHER3" development team was put on Nintendo GameCube projects. Meanwhile, the translated prototype of the Western version of the NES game was discovered and purchased by a fan translation group, which was modified, retitled "''EarthBound Zero''", and distributed through the Internet as a ROM image.


Itoi eventually decided to rerelease both ''EarthBound'' games in Japan as ports compiled on one Game Boy Advance cartridge, ''Mother 1 + 2'', which was released in June 2003 in Japan and included all of the enhancements the English prototype had made to the original ''Mother''; to the dismay of fans, this was never released in the West either. However, Itoi realized he would once again be pressured into reviving ''Mother 3'', an idea he was initially opposed to, but encouragement from fans led to his decision to restart development for the game for Game Boy Advance, which he approached as though he were developing his magnum opus. ''[[wikibound:Mother 3|Mother 3]]'', essentially now a Game Boy Advance recreation of ''EarthBound 64'', was finally released in Japan in April 2006, twelve years after development began and over a year after the launch of the Nintendo DS successor portable. This Game Boy Advance title returned the series to a two-dimensional formula, but had kept the game's story largely intact and unique enough to distinguish it from past entries. It was released to critical acclaim that praised its new rhythm-based but otherwise simple approach to JRPG combat, and most significantly, tragic storytelling and characterization that achieved a rarely seen degree of depth in titles in the genre.  
Itoi eventually decided to re-release both "EarthBound" games in Japan as ports compiled on one Game Boy Advance cartridge, "MOTHER 1 + 2", which was released in June 2003 in Japan and included all of the enhancements the English prototype had made to the original "MOTHER"; to the dismay of fans, this was never released in the West either. However, Itoi realized he would once again be pressured into reviving "MOTHER3", an idea he was initially opposed to, but encouragement from fans led to his decision to restart development for the game for Game Boy Advance, which he approached as though he were developing his magnum opus. "[[wikibound:MOTHER3|MOTHER3]]", essentially now a Game Boy Advance recreation of "EarthBound 64", was finally released in Japan in April 2006, twelve years after development began and over a year after the launch of the Nintendo DS successor portable. This Game Boy Advance title returned the series to a two-dimensional formula, but had kept the game's story largely intact and unique enough to distinguish it from past entries. It was released to critical acclaim that praised its new rhythm-based but otherwise simple approach to JRPG combat, and most significantly, tragic storytelling and characterization that achieved a rarely seen degree of depth in titles in the genre.  


Unfortunately, Nintendo of America would once more decline to localize the game for Western audiences, once again apparently because of fears that its inconvenient timing at the end of the commercial lifespan of the platform it was based on would negatively affect its sales. The fansite Starmen.net made headlines in October 2008 when it released its own English translation patch that could be applied to a copy of the ROM image of ''Mother 3'', and the patch received over 100,000 downloads from the website in the first week of its release. Despite the project not being completely legal, it became one of few unofficial video game localization projects that officials in the video game industry did not formally object to and expressed admiration for. In the meantime, ''EarthBound'' has regularly appeared in every subsequent ''Smash Bros.'' game to date, including ''Mother 3'' being focused on in 2008's ''[[Super Smash Bros. Brawl]]'', though Itoi has announced that he has no plans to direct a fourth ''Mother'' game and reaffirmed this statement several times.
Unfortunately, Nintendo of America would once more decline to localize the game for Western audiences, once again apparently because of fears that its inconvenient timing at the end of the commercial lifespan of the platform it was based on would negatively affect its sales. The fansite Starmen.net made headlines in October 2008 when it released its own English translation patch that could be applied to a copy of the ROM image of "MOTHER3", and the patch received over 100,000 downloads from the website in the first week of its release. Despite the project not being completely legal, it became one of few unofficial video game localization projects that officials in the video game industry did not formally object to and expressed admiration for. In the meantime, "EarthBound" has regularly appeared in every subsequent "Super Smash Bros." game to date, including "MOTHER3" being focused on in 2008's "[[Super Smash Bros. Brawl]]", though Itoi has announced that he has no plans to direct a fourth "MOTHER" game and reaffirmed this statement several times.


Eventually in July of 2013, Nintendo  released ''EarthBound'' on the Wii U Virtual Console in all Western regions, nearly two decades after its initial release for Japan and North America only. Later on, in June 2015, Nintendo released the original ''Mother'' (entitled ''EarthBound Beginnings'') for the first time in an official English release to commemorate its sequel's 20th anniversary overseas. Finally, ''Mother 3'' was announced in a Japan-only November 2015 Nintendo Direct to be on the Wii U Virtual Console by mid-December in conjunction with the Japanese release of the Lucas amiibo, though this release is exclusively in Japan. This makes ''Mother 3'' the only game in the series to not have an international release on the Virtual Console as well as during its initial launch.
Eventually in July of 2013, Nintendo  re-released "EarthBound" on the Wii U Virtual Console in all Western regions, nearly two decades after its initial release for Japan and North America only. Later on, in June 2015, Nintendo released the original "MOTHER'' (entitled "EarthBound Beginnings") for the first time in an official English release to commemorate its sequel's 20th anniversary overseas. Finally, ''Mother 3'' was announced in a Japan-only November 2015 Nintendo Direct to be on the Wii U Virtual Console by mid-December in conjunction with the Japanese release of the Lucas amiibo, though this release is exclusively in Japan. This makes ''Mother 3'' the only game in the series to not have an international release on the Virtual Console as well as during its initial launch.


Each of the ''Mother'' / ''EarthBound'' games are relatively loosely connected stories set on a fictional rendition of Earth, with the setting and scenario being different each game:
Each of the "MOTHER/EarthBound" games are relatively loosely connected stories set on a fictional rendition of Earth, with the setting and scenario being different each game:


:[[wikibound:Mother (video game)|'''''Mother''''' / '''''EarthBound Beginnings''''']]: In 1988, a 12-year-old American boy named {{iw|wikibound|Ninten}}, living in a town literally named {{iw|wikibound|Podunk}}, discovers that an alien race is invading the world, and is then warped to the surreal world of [[Magicant]], where its amnesiac queen tasks him to go on a quest to collect pieces of her favorite lullaby, the Eight Melodies, and play them for her. Ninten's quest eventually leads him to a confrontation with the original incarnation of {{iw|wikibound|Giygas}} (whose appearance closely resembles the design of [[Mewtwo]] from ''{{uv|Pokémon}}''; this is not a coincidence, for one of the developers of ''Mother'', Ape, became permanently involved in the ''Pokémon'' franchise as Creatures, Inc.)
:[[wikibound:MOTHER (video game)|'''''Mother''''' / '''''EarthBound Beginnings''''']]: In 1988, a 12-year-old American boy named {{iw|wikibound|Ninten}}, living in a town literally named {{iw|wikibound|Podunk}}, discovers that an alien race is invading the world, and is then warped to the surreal world of [[Magicant]], where its amnesiac queen tasks him to go on a quest to collect pieces of her favorite lullaby, the Eight Melodies, and play them for her. Ninten's quest eventually leads him to a confrontation with the original incarnation of {{iw|wikibound|Giygas}} (whose appearance closely resembles the design of [[Mewtwo]] from ''{{uv|Pokémon}}''; this is not a coincidence, for one of the developers of ''Mother'', Ape, became permanently involved in the ''Pokémon'' franchise as Creatures, Inc.)


:[[wikibound:EarthBound|'''''Mother 2''''' / '''''EarthBound''''']]: In the 1990s, a 13-year-old resident of the fictional country Eagleland, [[Ness]], is told by a tiny bee-like alien from the future, Buzz Buzz, that a hostile alien named Giygas is fated to dominate the universe in the future, and Ness must go on a quest to visit eight sanctuaries to unite his own powers with the Earth and gain the strength required to confront Giygas in the past. But along the way, Ness is repeatedly harried by his obnoxious next-door neighbor, [[Porky Minch]] (rendered as "Pokey Minch" in ''EarthBound''), who is eventually revealed to have become Giygas' right-hand man and a willing believer that the universe should be destroyed. Ness and his friends' infamously disturbing final battle against Giygas - who has long since been driven incoherent and physically rendered into a visually frightening, gaseous form by his own boundless power - comes to demonstrate that Ness' quest to hone his power is insufficient to win (referencing a theme of the previous game that "brute force is not enough"), and so the heroes can only fall back on praying for spiritual help from everyone they know (and some they don't).
:[[wikibound:EarthBound|'''''Mother 2''''' / '''''EarthBound''''']]: In the 1990s, a 13-year-old resident of the fictional country Eagleland, [[Ness]], is told by a tiny bee-like alien from the future, Buzz Buzz, that a hostile alien named Giygas is fated to dominate the universe in the future, and Ness must go on a quest to visit eight sanctuaries to unite his own powers with the Earth and gain the strength required to confront Giygas in the past. But along the way, Ness is repeatedly harried by his obnoxious next-door neighbor, [[Porky Minch]] (rendered as "Pokey Minch" in ''EarthBound''), who is eventually revealed to have become Giygas' right-hand man and a willing believer that the universe should be destroyed. Ness and his friends' infamously disturbing final battle against Giygas - who has long since been driven incoherent and physically rendered into a visually frightening, gaseous form by his own boundless power - comes to demonstrate that Ness' quest to hone his power is insufficient to win (referencing a theme of the previous game that "brute force is not enough"), and so the heroes can only fall back on praying for spiritual help from everyone they know (and some they don't).
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