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No KO: Difference between revisions

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(Removed Wii U section; redundant.)
(Updated for SSBU. I'm not a hundred percent sure of the procedure when referring to characters that qualify for the article in multiple games. I THINK you just leave them unlinked (I've seen it on a few pages before), but if I'm wrong, please correct.)
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==Design Requisites==
==Design Requisites==
A standard/typical No KO stage is composed of a square/rectangular area of basic blocks, with spikes along the top to prevent characters from spawning there. Variations include a triangular shape to cause a slant for items, hindering item usage as soon as they spawn, a more rounded stage to provide an aiming challenge, a stage made of icy blocks, and a roof of drop blocks.
A standard/typical No KO stage is composed of a square/rectangular area of basic blocks, with spikes (in ''Brawl'') or lava (in ''for WiiU'') along the top to prevent characters from spawning there. Variations include a triangular shape to cause a slant for items, hindering item usage as soon as they spawn, a more rounded stage to provide an aiming challenge, a stage made of icy blocks, and a roof of drop blocks.


===Box===
===Box===
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==Exceptions==
==Exceptions==
As the stage requires at least one space between the stage border and the blast line, there are several [[Final Smash]]es that allow players to cross this barrier and be KO'd. {{SSBB|Ike}}'s [[Great Aether]] sends him and his target to the peak of the stage, causing a [[Star KO]] outside of the main play area. {{SSBB|Lucario}}'s [[Aura Storm]] also sends him to the peak, allowing him to escape, and {{SSBB|Pikachu}}'s [[Volt Tackle]] allows passage through solid objects and may culminate outside of the intended arena. {{SSBB|Snake}}'s [[Grenade Launcher]] and {{SSBB|Olimar}}'s [[End of Day]] also put them to the stage peak after the Final Smash is over as they come back down from the top of the screen. All three Star Fox characters' [[Landmaster]]s will put them at the top as well. Outside of Final Smashes, it is also possible to escape using a [[Warp Star]] or if all three [[Dragoon]] pieces are collected and used. Finally, an opponent can be pushed or launched through a wall under certain situations.
As the stage requires at least one space between the stage border and the blast line, there are several [[Final Smash]]es that allow players to cross this barrier and be KO'd. Ike's [[Great Aether]], {{SSB4|Greninja}}'s [[Secret Ninja Attack]], {{SSB4|Robin}}'s [[Pair Up]], {{SSB4|Cloud}}'s [[Omnislash]], and the {{SSB4|Mii Brawler}}'s [[Omega Blitz]] send the user and the target to the peak of the stage, causing a [[Star KO]] outside of the main play area. {{SSBB|Lucario}}'s [[Aura Storm]] in ''Brawl'' and {{SSB4|Bowser Jr}}'s [[Shadow Mario Paint]] also sends their users to the peak, allowing them to escape, and Pikachu's [[Volt Tackle]] allows passage through solid objects and may culminate outside of the intended arena. {{SSBB|Snake}}'s [[Grenade Launcher]], Olimar's [[End of Day]], and {{SSB4|Zero Suit Samus}}' [[Gunship (Final Smash)|Gunship]] in ''for WiiU'' also put them to the stage peak after the Final Smash is over as they come back down from the top of the screen. All three Star Fox characters' [[Landmaster]]s will put them at the top as well. {{SSB4|Bayonetta}}'s [[Infernal Climax]], if successful, will KO the opponent without regard for the blast lines so long as their damage exceeds 100%. Outside of Final Smashes, it is also possible to escape using a [[Warp Star]] or if all three [[Dragoon]] pieces are collected and used. Finally, an opponent can be pushed or launched through a wall under certain situations.
{{SSBBStages}}
{{SSBBStages}}
[[Category:Stage Builder]]
[[Category:Stage Builder]]
[[Category:Stages]]
[[Category:Stages]]

Revision as of 19:23, December 29, 2016

A basic example of a No KO stage.

No KO is an unofficial term for a custom stage created in Stage Builder that is surrounded by objects which cannot be passed through, making it generally impossible to be KO'd or self-destruct. These types of stages provide a different twist on the normal setup, as players fight continuously in an inescapable area, without re-spawning and with increasingly high damage percentages. These types of stages can in general be used for matches with various externally generated goals, such as being the first to reach a certain amount of damage, or having the least damage at the end of a time match, and are also conducive to the more traditional Stamina Mode. A No KO stage might also be used simply for sparring without the need for recovery.

Design Requisites

A standard/typical No KO stage is composed of a square/rectangular area of basic blocks, with spikes (in Brawl) or lava (in for WiiU) along the top to prevent characters from spawning there. Variations include a triangular shape to cause a slant for items, hindering item usage as soon as they spawn, a more rounded stage to provide an aiming challenge, a stage made of icy blocks, and a roof of drop blocks.

Box

A box is a common type of KO stage. It is impossible to get knocked out of a box due to its design. There are two main ways to build a box. The first is to simply build a stage-builder stage and make the walls and bottoms of the stage sealed by blocks. Then seal the "top" of the box with spikes and falling blocks. The other method is to have the top, left and right sides sealed by blocks and the bottom as drop through ledges, allowing combatants to enter from the bottom and not be able to leave accidentally. In order to make this easier, another strip underneath can be used to land on before jumping in.

Exceptions

As the stage requires at least one space between the stage border and the blast line, there are several Final Smashes that allow players to cross this barrier and be KO'd. Ike's Great Aether, Greninja's Secret Ninja Attack, Robin's Pair Up, Cloud's Omnislash, and the Mii Brawler's Omega Blitz send the user and the target to the peak of the stage, causing a Star KO outside of the main play area. Lucario's Aura Storm in Brawl and Bowser Jr's Shadow Mario Paint also sends their users to the peak, allowing them to escape, and Pikachu's Volt Tackle allows passage through solid objects and may culminate outside of the intended arena. Snake's Grenade Launcher, Olimar's End of Day, and Zero Suit Samus' Gunship in for WiiU also put them to the stage peak after the Final Smash is over as they come back down from the top of the screen. All three Star Fox characters' Landmasters will put them at the top as well. Bayonetta's Infernal Climax, if successful, will KO the opponent without regard for the blast lines so long as their damage exceeds 100%. Outside of Final Smashes, it is also possible to escape using a Warp Star or if all three Dragoon pieces are collected and used. Finally, an opponent can be pushed or launched through a wall under certain situations.