Unused content (SSBM): Difference between revisions

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
{{cleanup|
{{cleanup|Prose needs to read more naturally and less stilted}}
*Prose needs to read more naturally and less stilted}}
The following '''[[unused content]]''' is known from the development of ''[[Super Smash Bros. Melee]]''.
The following '''[[unused content]]''' is known from the development of ''[[Super Smash Bros. Melee]]''.
==Characters==
==Characters==
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greatbaybeta.png|Ness walking out of the laboratory in Great Bay.
greatbaybeta.png|Ness walking out of the laboratory in Great Bay.
SSBM Great Bay beta inside laboratory.png|The remnants of the inside of the laboratory.
SSBM Great Bay beta inside laboratory.png|The remnants of the inside of the laboratory.
BetaGreatbay.jpg|Three metal beams make up this platform Great Bay.
BetaGreatbay.jpg|This platform in Great Bay was comprised of three metal beams.
Hyrule_Beta.png|Two platforms from the Temple stage that appear in the Special Movie.
Hyrule_Beta.png|Two platforms from the Temple stage that appear in the Special Movie.
templebeta.png|Peach standing on the unknown platform..
templebeta.png|Peach standing on the unknown platform..
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==Menus==
==Menus==
*The Main Menu was originally called the "Top Menu." The [[Trophies]], Options, and [[Data]], menus were all blanked out with "?"s. This is also the case Special Melee menu under the Multiplayer menu. Furthermore, the panel to the right of the menus, which shows the next screen, looked considerably different.
*Certain menu selections, specifically the [[Trophies]], Options, and [[Data]] selections in the Main Menu (then-called "Top Menu"), as well as the Special Melee selection in the Vs. Mode menu, were all blanked out with "?"s. Furthermore, the panel to the right of the menus previewing the menu of the currently selected menu selection, looked considerably different.
*The [[Lottery]] had a radically different design; the actual machine looks considerably larger and had more details behind it, such as a model ship, a roulette wheel and a craps table.
*The [[Lottery]] interface had a radically different design, with the actual machine being considerably larger and featuring a model ship, roulette wheel and craps table in the background.
*The earliest character select screens did not have characters arranged in a rectangle, instead being stacked and aligned to one side. While the amount varies in different images, in all cases the amount of characters initially began at a number below 14. Additionally, similar to the original's beta character select screen, the words "Battle Royal" were in the corner instead of "Melee." Finally, the "Press Start" banner on the "Ready to Fight!" band was not located on the banner; it was instead just above the character boxes.
*The earliest character select screens aligned the character portraits to one side. Each of these screens featured less than 14 character portraits. Additionally, similar to the original ''Super Smash Bros.'' beta character select screen, the words "Battle Royal" were displayed in the top left corner instead of "Melee." Finally, the "Press Start" banner on the "Ready to Fight!" band was not located on the banner and instead just above the player boxes.
*Later versions of the character select screen close to the game's release looked nearly identical to the final product. One image on the [[Smabura-Ken|Japanese website]] shows Zelda's character portrait covered by a "?" mark, like other secret characters. As Sheik's playability was revealed before Zelda's, the move is speculated to avoid spoiling the surprise of Zelda's playability.
*Later versions of the character select screen close to the game's release looked nearly identical to the final product. One image on the [[Smabura-Ken|Japanese website]] shows Zelda's character portrait covered by a "?" mark, like other secret characters. As Sheik's playability was revealed before Zelda's, the move is speculated to avoid spoiling the surprise of Zelda's playability. This screenshot also shows that the Ice Climbers' Japanese name was hyphenated.
*The stage select was formatted differently, with Brinstar placed on a top row and Corneria being in the middle. There also existed "?" portraits for presumably the two Special Stages and three Past Stages.
*The stage select was formatted differently, with Brinstar placed on a top row and Corneria being in the middle. "?" portraits were also in place of presumably the two Special Stages and three Past Stages.
*Bowser's Classic Mode render, while exactly the same, was positioned more to the back, and so appeared slightly smaller.
*All-Star Mode was intended to have intro screens nearly identical to the ones found in Classic Mode. They were ultimately unused, with the mode ultimately using the [[All-Star Rest Area]] in transitions between fights, though they are still fully accessible in the Debug Menu.<ref>https://www.youtube.com/watch?v=NGOzsSEBO9Y</ref> The earliest Classic Mode intros also looked vastly different from the final version's, featuring different character artwork and no maps or backgrounds. However, Bowser's Classic Mode render remained the same but was positioned more towards the background, and so appeared slightly smaller.
*All-Star Mode was intended to have intro screens nearly identical to the ones found in Classic Mode. They were ultimately unused, with the mode ultimately using the [[All-Star Rest Area]] in transitions between fights, though they are still fully accessible in the Debug Menu.<ref>https://www.youtube.com/watch?v=NGOzsSEBO9Y</ref> The earliest Classic Mode intros also looked radically different from the final version's; these versions featured no map or background, and the artwork used for the characters differed considerably from the final versions.
<gallery>
<gallery>
Betamenu2.png|The Main Menu (then-called "Top Menu") with blanked out selections.
Betamenu2.png|The Main Menu (then-called "Top Menu") with blanked out selections.
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