Heart Container: Difference between revisions

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===In All-Star Mode===
===In All-Star Mode===
In the [[All-Star Mode]] in ''Melee'', and ''Brawl'' as well as ''Brawl's'' [[Boss Battles]] mode, the player is given three Heart Containers in the [[All-Star Rest Area]] that can heal all of their damage instead of the standard 100%. In the two-player, cooperative modes in ''Brawl'', the game instead gives players five Heart Containers; in ''Smash 4's'' All-Star Mode, the player receives only one Heart Container initially and gets two if playing after unlocking all characters, but they also receive a [[Maxim Tomato]] and [[Fairy Bottle]]. Completing All-Star Mode in ''Melee'' without using a Heart Container or Continuing gives the player the Melee Master bonus, worth 100,000 points.
In the [[All-Star Mode]] in ''Melee'', and ''Brawl'' as well as ''Brawl's'' [[Boss Battles]] mode, the player is given three Heart Containers in the [[All-Star Rest Area]] that can heal all of their damage instead of the standard 100%. In the two-player, cooperative modes in ''Brawl'', the game instead gives players six Heart Containers; in ''Smash 4's'' All-Star Mode, the player receives only one Heart Container initially and gets two if playing after unlocking all characters, but they also receive a [[Maxim Tomato]] and [[Fairy Bottle]]. Completing All-Star Mode in ''Melee'' without using a Heart Container or Continuing gives the player the Melee Master bonus, worth 100,000 points.


A bug with ''Melee's'' teleporter causes the Heart Container's healing animation to stop early (and thus not fully heal the player) if the player enters it while damage is still being recovered; this bug was fixed in later games.
A bug with ''Melee's'' teleporter causes the Heart Container's healing animation to stop early (and thus not fully heal the player) if the player enters it while damage is still being recovered; this bug was fixed in later games.
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