Diddy Kong (SSB4): Difference between revisions

m
mNo edit summary
Line 46: Line 46:
*{{nerf|Dash attack final hit does more damage, but has more endlag, making the move slightly less reliable for quick setups.}}
*{{nerf|Dash attack final hit does more damage, but has more endlag, making the move slightly less reliable for quick setups.}}
*{{buff|Forward smash has more knockback growth (90 → 116).}}
*{{buff|Forward smash has more knockback growth (90 → 116).}}
*{{buff|Up smash's last hit has much stronger knockback (70 base/70 growth → 50 base/126 growth), no longer being the weakest.}}
*{{buff|Up smash's last hit has much stronger knockback (70 base/70 growth → 50 base/129 growth), no longer being the weakest.}}
*{{change|Down smash hits are reversed, with the front hit being weaker and the back hit being stronger.}}
*{{change|Down smash hits are reversed, with the front hit being weaker and the back hit being stronger.}}
*{{nerf|With the aforementioned change, down smash's front hit is much weaker, dealing less damage (16% → 12%).}}
*{{nerf|With the aforementioned change, down smash's front hit is much weaker, dealing less damage (16% → 12%).}}
832

edits