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(I just increased the landing lag section and included auto canceling aerials.) |
(Undid edit by 65.186.35.33: Auto-cancelling is already mentioned in the article. Also, do not use "you" on a wiki article.) |
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==Landing lag== | ==Landing lag== | ||
{{incomplete|Bayonetta}} | {{incomplete|Bayonetta}} | ||
'''Landing lag''' is the lag incurred when an airborne character lands on the ground for any reason | '''Landing lag''' is the lag incurred when an airborne character lands on the ground for any reason. The amount of lag depends on what action the character is performing upon landing. | ||
===Normal landing=== | ===Normal landing=== |