Ness (SSBM): Difference between revisions

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'''Ness''' ({{ja|ネス|Nesu}}, ''Ness'') is a [[default character]] in ''[[Super Smash Bros. Melee]]''. Announced at [[E3]] 2001, he was originally going to be replaced by [[Lucas]] from ''[[Mother 3]]''; the ultimate cancellation of the game for the Nintendo 64, however, caused [[Masahiro Sakurai]] to retain Ness.
'''Ness''' ({{ja|ネス|Nesu}}, ''Ness'') is a [[default character]] in ''[[Super Smash Bros. Melee]]''. Announced at [[E3]] 2001, he was originally going to be replaced by [[Lucas]] from ''[[Mother 3]]''; the ultimate cancellation of the game for the Nintendo 64, however, caused [[Masahiro Sakurai]] to retain Ness.


He is currently ranked 23rd in the F tier. This is a slight drop from his previous ranking where he was 10th in '''Super Smash Bros'''.  While still having fantastic throws and a great aerial game due to his double jump cancel, Ness has a poor approach on the ground and in the air due to significant range issues in most of his attacks; his recovery is also easy to intercept and edgeguard against, and he also has significant trouble KOing opponents, again owing to his poor range. As a result of these significant weaknesses, Ness has very poor [[Matchup|matchups]], with six nearly unwinnable, one even (against {{SSBM|Yoshi}}), and only three slightly favorable (against {{SSBM|Bowser}}, {{SSBM|Kirby}}, and {{SSBM|Pichu}}).
He is currently ranked 23rd on the [[tier list]], placing in F tier. This is a slight drop from his previous ranking where he was 10th in '' Smash 64''.  While still having fantastic throws and a great aerial game thanks to his double jump cancel, Ness has a poor approach on the ground and in the air due to significant range issues in most of his attacks; his recovery is also easy to intercept and edgeguard against, and he also has significant trouble KOing opponents, again owing to his poor range. As a result of these significant weaknesses, Ness has very poor [[Matchup|matchups]], with six nearly unwinnable, one even (against {{SSBM|Yoshi}}), and only three slightly favorable (against {{SSBM|Bowser}}, {{SSBM|Kirby}}, and {{SSBM|Pichu}}).
==Attributes==
==Attributes==
Ness is an unusual blend of character archetypes; many of his attributes are unique in comparison to other characters, such as his projectiles, his [[recovery]] and his midair [[jump]]. Ness has above average [[traction]] and a moderately low [[falling speed]], giving him an above-average [[wavedash]] that is relatively quick.
Ness is an unusual blend of character archetypes; many of his attributes are unique in comparison to other characters, such as his projectiles, his [[recovery]] and his midair [[jump]]. Ness has above average [[traction]] and a moderately low [[falling speed]], giving him an above-average [[wavedash]] that is relatively quick.
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===Tier placement and history===
===Tier placement and history===
Ness was initially viewed as low-mid tier character in the metagame, with a peak of 15th place on the second tier list. Following this, however, Ness's standing on the tier list constantly fell down to the lower tiers, with most players noticing that his [[nerf]]s from ''[[Super Smash Bros.]]'' hindered his KO moves and his already poor linear, predictable recovery; this was especially noted in the earlier ''Smash 64'' metagame, as Ness was initially viewed as a top-tiered character.  
Ness was initially viewed as low-mid tier character in the metagame, with a peak of 15th place on the second tier list. Following this, however, Ness's standing on the tier list constantly fell down to the lower tiers, with most players noticing that his [[nerf]]s from ''[[Super Smash Bros.]]'' hindered his KO moves and his already poor linear, predictable recovery; this was especially noted in the earlier ''Smash 64'' metagame, as Ness was initially viewed as a top-tiered character.


On the current tier list, Ness places at 23rd, in the F tier, and he is considered almost non-viable for tournament play. Dedicated Ness players are rare in the current metagame, with most Ness players often using him as a situational counterpick; {{Sm|Hungrybox}} only used Ness once in all of [[Apex 2013]], in an attempt to counter {{Sm|Armada}}'s {{SSBM|Young Link}}, and he mostly used {{SSBM|Jigglypuff}} for the rest of the tournament. Other players of Ness are semi-active and generally do not place very well with him, even with the powerful [[Yoyo glitch]].
On the current tier list, Ness places at 23rd, in the F tier, and he is considered almost non-viable for tournament play. Dedicated Ness players are rare in the current metagame, with most Ness players often using him as a situational counterpick; {{Sm|Hungrybox}} only used Ness once in all of [[Apex 2013]], in an attempt to counter {{Sm|Armada}}'s {{SSBM|Young Link}}, and he mostly used {{SSBM|Jigglypuff}} for the rest of the tournament. Other players of Ness are semi-active and generally do not place very well with him, even with the powerful [[Yoyo glitch]].
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