Chain Attack: Difference between revisions

→‎Trivia: Reworded.
(→‎Trivia: I think this was removed at some point by accident.)
(→‎Trivia: Reworded.)
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==Trivia==
==Trivia==
*When in [[Training Mode]] with speed set to lower than normal, the Vision sound effect that usually starts playing only when the attack connects and the screen starts fading into white still plays if it misses, only to get cut short once the missed animation ends. At 1/4 speed, the full sound effect plays, meaning that at normal speed the screen fading sound ''does'' play, but gets cut short almost immediately if Shulk misses.
*The "Vision" sound effect that usually plays once Shulk connects the Final Smash is actually cut short prematurely if Shulk misses the initial hit. This can be seen in [[Training Mode]], as setting the game speed set to 1/4 causes the cutscene-starting sound effect to play fully, while setting it to 1/2 causes the sound to end suddenly once the missed animation ends.
*It is actually possible for an active Monado Art to expire during the Final Smash's animation, causing the total damage or final hit's knockback to vary.
*It is actually possible for an active Monado Art to expire during the Final Smash's animation, causing the total damage or final hit's knockback to vary.
*Despite the attack being initiated by Shulk, it is Riki who attacks first during the Final Smash. In ''Xenoblade Chronicles'', the party leader is always the first to attack during chain attacks, and the fact that Shulk performs the last attack implies he is actually the last one in the party, with Riki as the leader and Dunban as the second party member.
*Despite the attack being initiated by Shulk, it is Riki who attacks first during the Final Smash. In ''Xenoblade Chronicles'', the party leader is always the first to attack during chain attacks, and the fact that Shulk performs the last attack implies he is actually the last one in the party, with Riki as the leader and Dunban as the second party member.
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