Donkey Kong (SSB4): Difference between revisions
no edit summary
No edit summary |
|||
Line 14: | Line 14: | ||
'''Donkey Kong''' ({{ja|ドンキーコング|Donkī Kongu}}, ''Donkey Kong'') was confirmed as a playable character in ''[[Super Smash Bros. 4]]'' on June 11th, 2013 during the E3 Nintendo Direct. He is among the first wave of compatible [[amiibo]] figures for {{Forwiiu}}. Donkey Kong also retains his realistic gorilla grunts, albeit with a new set of voice clips. | '''Donkey Kong''' ({{ja|ドンキーコング|Donkī Kongu}}, ''Donkey Kong'') was confirmed as a playable character in ''[[Super Smash Bros. 4]]'' on June 11th, 2013 during the E3 Nintendo Direct. He is among the first wave of compatible [[amiibo]] figures for {{Forwiiu}}. Donkey Kong also retains his realistic gorilla grunts, albeit with a new set of voice clips. | ||
Donkey Kong is ranked 25th out of 58 on the [[tier list]], placing him in the D tier. This makes him the highest ranked super heavyweight and is an improvement of his ranking in ''Brawl'', where he was ranked 21st out of 38. Donkey Kong retains his signature power, mobility, and [[spacing]] options, with his infamous back aerial remaining a quick and powerful option to stop approaches and deal damage. In addition, Donkey Kong now has great combo potential out of his throws, capable of getting guaranteed followups out of a jumping cargo up throw for a large range of percents, and even having a guaranteed KO option at a small range of percents. However, he still retains many of his flaws from ''Brawl'', most notably with his large hurtbox and poor vertical [[recovery]] make him very susceptible to combos and [[edge-guarding]]. However, Donkey Kong's advantages generally outweigh his disadvantages, and as a result, he is a decent character in the ''SSB4'' metagame, | Donkey Kong is ranked 25th out of 58 on the [[tier list]], placing him in the D tier. This makes him the highest ranked super heavyweight and is an improvement of his ranking in ''Brawl'', where he was ranked 21st out of 38. Donkey Kong retains his signature power, mobility, and [[spacing]] options, with his infamous back aerial remaining a quick and powerful option to stop approaches and deal damage. In addition, Donkey Kong now has great combo potential out of his throws, capable of getting guaranteed followups out of a jumping cargo up throw for a large range of percents, and even having a guaranteed KO option at a small range of percents. However, he still retains many of his flaws from ''Brawl'', most notably with his large hurtbox and poor vertical [[recovery]] make him very susceptible to combos and [[edge-guarding]]. However, Donkey Kong's advantages generally outweigh his disadvantages, and as a result, he is a decent character in the ''SSB4'' metagame, achieving above average results largely thanks to {{Sm|Will}} and {{Sm|Larry Lurr}}. | ||
==Attributes== | ==Attributes== |