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Unowninator (talk | contribs) (→Pity Final Smash: No, CPUs CAN have them in Brawl. I had a 99 stock battle (300%) w/ Sonic for 1,000 KO challenge, and the CPUs kept getting Pity Final Smashes.) |
Unowninator (talk | contribs) m (Reverted edits by Unowninator (talk) to last version by BlakDragon.) |
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In a 2-player [[time]]d match in [[Brawl]], since the points differ by two for each kill, it is possible to go from a lead of 4 points to 6 without triggering the Pity Final Smash condition (which is to be exactly 5 points behind). If a player SD's, and consequently loses only one point, then a Pity Final Smash is possible. | In a 2-player [[time]]d match in [[Brawl]], since the points differ by two for each kill, it is possible to go from a lead of 4 points to 6 without triggering the Pity Final Smash condition (which is to be exactly 5 points behind). If a player SD's, and consequently loses only one point, then a Pity Final Smash is possible. | ||
In Brawl, Pity Final Smashes can be disabled only by turning the Smash Ball off; simply setting overall [[item]] frequency to "None" does not prevent players from getting them if Smash Balls are still turned on. In SSB4, either method will prevent Easy Final Smashes. Additionally, Pity Final Smashes cannot occur while a [[Smash Ball]] is present on the battlefield, even when the Pity Final Smash requirements are met. They also cannot occur in 2-player or 2-team matches, or by a player SD'ing. | In Brawl, Pity Final Smashes can be disabled only by turning the Smash Ball off; simply setting overall [[item]] frequency to "None" does not prevent players from getting them if Smash Balls are still turned on. In SSB4, either method will prevent Easy Final Smashes. Additionally, Pity Final Smashes cannot occur while a [[Smash Ball]] is present on the battlefield, even when the Pity Final Smash requirements are met. They also cannot occur in 2-player or 2-team matches, for non-human players, or by a player SD'ing. | ||
==List== | ==List== |