Samus (SSB4): Difference between revisions

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In terms of direct changes, Samus started receiving relevant minor buffs in update 1.0.8. Said update saw her up smash buffed so that its hit can connect together slightly better than before, while her grabs' ending lag was reduced, making them slightly safer. 1.1.1 bought about more minor buffs; Screw Attack was changed to help its hits connect together better. Her neutral and forward aerials were also slightly buffed, with neutral aerial having its hitbox sizes and timings improved, while forward aerial had its damage output increased and its landing lag decreased.
In terms of direct changes, Samus started receiving relevant minor buffs in update 1.0.8. Said update saw her up smash buffed so that its hit can connect together slightly better than before, while her grabs' ending lag was reduced, making them slightly safer. 1.1.1 bought about more minor buffs; Screw Attack was changed to help its hits connect together better. Her neutral and forward aerials were also slightly buffed, with neutral aerial having its hitbox sizes and timings improved, while forward aerial had its damage output increased and its landing lag decreased.


In terms of indirect changes, the changes to shield mechanics brought about by updates [[1.1.0]] and 1.1.1 are a mixed bag for Samus. The new mechanics gave Samus a number of new [[Charge Shot]] combos that allow her to break shields, of which she previously only had one such combo. However, these same changes also make most of her close-ranged attacks more difficult to land, while the only other moves that have been improved are her down tilt, her forward smash's sweetspot, up smash, and forward aerial, which are already difficult to land (or in up smash's case, the opponent to be above on a platform).  
In terms of indirect changes, the changes to shield mechanics brought about by updates [[1.1.0]] and 1.1.1 are a mixed bag for Samus. The new mechanics gave Samus a number of new [[Charge Shot]] combos that allow her to break shields, of which she previously only had one such combo. However, these same changes also make most of her close-ranged attacks more difficult to land out of shield, while the only other moves that have been improved are her down tilt, her forward smash's sweetspot, up smash, and forward aerial, which are already difficult to land (or in up smash's case, requires the opponent to be above on a platform).  


However, update 1.1.5 has granted Samus arguably her most noteworthy buffs. Dash attack now has a hitbox that deals 7% at the beginning of the dash, which prevents it from whiffing and makes its hitbox timing virtually identical to ''Brawl''. Forward tilt has been vastly improved; after being nerfed overall in update 1.0.6, all of its hitboxes now deal 2% more damage, its sourspot deals more knockback (thus making it safer and more rewarding upon landing) and its tech-chase combos have effectively been restored after they had been severely weakened to the point of necessitating its sweetspot for said combos to be performed. Like her forward tilt, her neutral aerial's hitboxes all deal 2% more damage, which naturally increases its knockback and improves both its damage racking and KO potentials. Although they are still unimpressive, her down smash and all of her grabs had their ending lag decreased, making them safer as well as making her down smash a quick anti-pressure option.
However, update 1.1.5 has granted Samus arguably her most noteworthy buffs. Dash attack now has a hitbox that deals 7% at the beginning of the dash, which prevents it from whiffing and makes its hitbox timing virtually identical to ''Brawl''. Forward tilt has been vastly improved; after being nerfed overall in update 1.0.6, all of its hitboxes now deal 2% more damage, its sourspot deals more knockback (thus making it safer and more rewarding upon landing) and its tech-chase combos have effectively been restored after they had been severely weakened to the point of necessitating its sweetspot for said combos to be performed. Like her forward tilt, her neutral aerial's hitboxes all deal 2% more damage, which naturally increases its knockback and improves its damage racking, KO potential, and shield safety. Although they are still unimpressive, her down smash and all of her grabs had their ending lag decreased, making them safer as well as making her down smash a quick anti-pressure option.


Bomb was also changed slightly, as Samus now gets more momentum out of one in the air. Lastly, Samus' attributes were also changed for the better. Her gravity and both her falling and air speeds were increased, which improves her already great survivability and allows her to land more effectively than before, which has been made even easier thanks to the aforementioned Bomb buff. As a result, Samus has been significantly buffed overall as of update 1.1.5, having become considerably better than she was in ''Brawl'' and even better than she was during ''SSB4''{{'}}s initial release.  
Bomb was also changed slightly, as Samus now gets more momentum out of one in the air. Lastly, Samus' attributes were also changed for the better. Her gravity and both her falling and air speeds were increased, which improves her already great survivability and allows her to land more effectively than before, which has been made even easier thanks to the aforementioned Bomb buff. As a result, Samus has been significantly buffed overall as of update 1.1.5, having become considerably better than she was in ''Brawl'' and even better than she was during ''SSB4''{{'}}s initial release.  
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