Tripping: Difference between revisions
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[[File:Alternate costume.jpg|thumb|The Mario on the far right can be seen Prat Falling.]] | [[File:Alternate costume.jpg|thumb|The Mario on the far right can be seen Prat Falling.]] | ||
'''Tripping''' (officially called '''prat falling'''; referred to in game files as '''slipping''') is a gameplay mechanic introduced in ''[[Super Smash Bros. Brawl]]'' in which a fighter trips, falls over, and sits in a prone state with a confused expression. Whenever a character begins to [[dash]] or, while running, turn, or performs any button input that involves [[tap|tapping]] the [[control stick]] (most notably those of a [[forward smash]] or [[side special move]]), there is a 1% chance that they will trip; certain attacks and [[item]]s will also cause tripping. ''Brawl'' keeps track of the total number of Prat Falls each character or name has experienced in [[Group Brawl]]s. | '''Tripping''' ({{ja|転倒|Tentō}}, ''Tumble/fall over''; officially called '''prat falling'''; referred to in game files as '''slipping''') is a gameplay mechanic introduced in ''[[Super Smash Bros. Brawl]]'' in which a fighter trips, falls over, and sits in a prone state with a confused expression. Whenever a character begins to [[dash]] or, while running, turn, or performs any button input that involves [[tap|tapping]] the [[control stick]] (most notably those of a [[forward smash]] or [[side special move]]), there is a 1% chance that they will trip; certain attacks and [[item]]s will also cause tripping. ''Brawl'' keeps track of the total number of Prat Falls each character or name has experienced in [[Group Brawl]]s. | ||
[[File:Kirby tripping.jpg|200px|thumb|left|{{SSBB|Kirby}} in his tripped position after stepping on a [[Banana peel]].]] | [[File:Kirby tripping.jpg|200px|thumb|left|{{SSBB|Kirby}} in his tripped position after stepping on a [[Banana peel]].]] | ||
Revision as of 01:51, August 9, 2016
Tripping (転倒, Tumble/fall over; officially called prat falling; referred to in game files as slipping) is a gameplay mechanic introduced in Super Smash Bros. Brawl in which a fighter trips, falls over, and sits in a prone state with a confused expression. Whenever a character begins to dash or, while running, turn, or performs any button input that involves tapping the control stick (most notably those of a forward smash or side special move), there is a 1% chance that they will trip; certain attacks and items will also cause tripping. Brawl keeps track of the total number of Prat Falls each character or name has experienced in Group Brawls.
The sound effect for tripping changes depending on whether the character tripping is from a 'cartoonish' or 'realistic' game/series. In general, characters from more serious or 'realistic' franchises make a light, quick whoosh sound, followed by an unimpressive falling-down noise, while more cartoonish characters (that is, most of the cast) make a swabbing noise like a sliding mop before landing with a distinctive timpani noise.
When sitting down, a character has the same options as when lying down; however, a tripped character is more vulnerable. Unlike prone fighters, sitting fighters can be grabbed; attacks from a sitting position are weaker than from a lying down position, usually dealing 5% as opposed to 6%, lacking transcendent priority, and possessing only 8 safe frames (attacking while lying down usually keeps the character safe until the attack's hitboxes end); and rolls and stand ups are generally subpar to their lying down counterparts, possessing fewer invincibility frames yet comparably long animations.
In Super Smash Bros. 4, random tripping no longer occurs, and only certain hitboxes will cause tripping. Banana peels may also cause tripping.
Causes of tripping in Brawl
- Whenever the control stick is smashed left or right, whether from inputting a dash or an attack, there is a 1% chance for the player to trip.
- Surfaces with a lack of traction, namely ice, have a higher likelihood of causing tripping.
- Certain attacks have chances of tripping the opponent when they hit (several down tilts and other weaker attacks that hit low to the ground are designed to trip opponents).
- If an attack hits a target at a low angle (such as the Sakurai angle) and the target does not leave the ground from the knockback, there is an additional chance to trip.
- Being hit by/stepping on a Banana Peel causes tripping.
- When Tingle rains down banana peels (note that these are 2D sprites, not actual Banana Peels), it causes constant tripping to all opponents until he leaves the screen.
- Luigi's Negative Zone can cause incessant tripping.
List of tripping attacks in Brawl
Most attacks can only make an opponent trip if the target is not already sitting down and the attack knockback does not knock the target into the air. However, some have the slip effect and will therefore result in a trip regardless of these circumstances; these are represented in this list with "Always".
Attack | Trip chance | |
---|---|---|
Bowser | Forward tilt (angled down) | 40% |
Down tilt | 30% | |
Giga Bowser | Forward tilt (angled side) | 50% |
Forward tilt (angled down) | 100% | |
Up tilt | 50% | |
Captain Falcon | Down tilt | 50% |
Forward air (sour spot) | 30% | |
Diddy Kong | Banana Peel | Always |
Donkey Kong | Forward tilt (angled down) | 15% |
Down tilt | 40% | |
Falco | Down tilt | 40% |
Down smash | 40% | |
Reflector | 40% | |
Fox | Down tilt | 40% |
Down smash | 35% | |
Ganondorf | Down tilt | 35% |
King Dedede | Neutral attack (hit 2) | 20% |
Down tilt | 40% | |
Back aerial | 30% | |
Kirby | Down tilt | 35% (foot) 30% (toe) |
Link | Down tilt | 40% |
Down smash | 30% | |
Lucas | Down tilt (foot) | 40% |
Down smash | 40% | |
Luigi | Down tilt | 35% |
Dash attack (last hit) | 30% | |
Negative Zone | Unknown | |
Mario | Down tilt | 40% |
Cape | 30% | |
Meta Knight | Down tilt | 30% |
Mr. Game & Watch | Judge #2 | 20% |
Ness | Down tilt | 30% |
Peach | Down tilt | 30% |
Down smash | 20% | |
Pikachu | Neutral attack | 10% |
Down tilt | 30% | |
Down smash (last hit) | 30% | |
Skull Bash | 30% | |
Samus | Down tilt | 40% |
Down smash | 30% | |
Sheik | Down tilt | 40% |
Down smash | 40% (hit 1) 30% (hits 2-3) | |
Toon Link | Down tilt | 40% |
Dash attack | 30% | |
Down smash | 30% | |
Neutral air | 30% | |
Wario | Down tilt | 40% |
Down smash (before frame 32) | 30% | |
Wario Waft (uncharged) | Always | |
Wolf | Down tilt | 40% |
Forward smash (rear segment) | 60% | |
Down smash | 35% | |
Up air | 35% | |
Blaster | 40% (claw front) 37% (claw back) | |
Yoshi | Down tilt (clean) | 30% |
Down tilt (tip) | 40% | |
Zelda | Down tilt | 40% |
Down smash | 30% | |
Zero Suit Samus | Forward tilt | 20% (angled side) 60% (angled down) |
Down tilt | 40% | |
Down smash | 30% | |
Items | Banana Peel | Always |
Fan neutral | 10% | |
Fan tilt | 20% | |
Fan smash | 30% |
*Copy abilities not mentioned are the same as their originals.
List of tripping attacks in SSB4
Attack | Trip chance | |
---|---|---|
Bowser | Down tilt | 30% |
Slip Bomb | Always | |
Giga Bowser | Forward tilt | 50% |
Up tilt | 50% | |
Bowser Jr. | Down tilt (hit 3) | 40% |
Captain Falcon | Down tilt | 50% |
Forward air (late) | 20% | |
Charizard | Down tilt | 30% |
Down smash | 40% | |
Dark Pit | Down tilt | 20% |
Down smash | 30% | |
Diddy Kong | Down tilt | 20% |
Monkey Flip (kick and footstool) | 30% | |
Flying Monkey Flip (kick and footstool) | 30% | |
Banana Peel | Always | |
Donkey Kong | Forward tilt (angled down) | 15% |
Down tilt | 40% | |
Hand Slap (aerial, all variations) | 20% | |
Dr. Mario | Down tilt | 40% |
Super Sheet (all variations*) | 30% | |
Falco | Down tilt | 40% |
Down smash | 40% | |
Reflector | 25% | |
Accele-Reflector | 25% | |
Fox | Down tilt | 40% |
Down smash | 35% | |
Ganondorf | Down tilt | 35% |
Ike | Down tilt | 35% |
Down smash | 20% | |
Jigglypuff | Down tilt | 35% |
Pound | 40% | |
Sideways Pound | 40% | |
King Dedede | Down tilt | 40% |
Kirby | Down tilt | 35% (foot) 30% (toe) |
Link | Down tilt | 20% |
Down smash | 30% | |
Little Mac Giga Mac |
Down tilt | 20% |
Lucario Mega Lucario |
Down tilt | 40% |
Force Palm (all variations) (blast) | 20% | |
Lucina | Down tilt | 20% |
Luigi | Down tilt | 25% |
Dash attack (hit 7) | 30% | |
Mario | Down tilt | 40% |
Cape (all variations*) | 30% | |
Marth | Down tilt | 35% |
Mega Man | Down tilt | 40% |
Meta Knight | Down tilt | 25% |
Mii Brawler | Down tilt | 20% |
Head-On Assault (ground leap) | 100% | |
Mii Swordfighter | Down tilt | 30% |
Down smash | 20% | |
Reversal Slash | 20% | |
Mii Gunner | Down tilt | 20% |
Mr. Game & Watch | Chef (food) | 10% |
Short-Order Chef (food) | 10% | |
Judge #2 | 20% | |
Ness | Down tilt | 30% |
Olimar | Down tilt | 40% |
Down smash | 20% | |
Pac-Man | Down tilt | 25% |
Peach | Down tilt | 30% |
Pikachu | Down tilt | 30% |
Down smash (hit 6) | 30% | |
Pit | Down tilt | 20% |
Down smash | 30% | |
R.O.B. | Down tilt | 20% |
Slip Gyro | Always | |
Rosalina | Down smash (R) | 30% |
Shooting Star Bit | 100% | |
Roy | Down tilt | 35% |
Ryu | Forward tilt (tapped) | 50% |
Down tilt (held) | 30% | |
Samus | Down tilt | 40% |
Down smash | 30% | |
Slip Bomb | 100% | |
Sheik | Down tilt | 40% |
Down smash (hit 2) | 30% | |
Shulk | Down tilt | 30% |
Sonic | Down tilt | 20% |
Toon Link | Dash attack | 30% |
Down tilt | 50% | |
Neutral air | 30% | |
Villager | Down tilt | 30% |
Timber Counter (sapling) | Always | |
Wario | Down tilt | 20% |
Dash attack (late) | 100% | |
Down smash (clean, mid) | 30% | |
Garlic Breath (far) | Always | |
Wario Waft (uncharged) | Always | |
Quick Waft (uncharged, slightly charged) | Always | |
Wario-Man | Down tilt | 40% |
Down smash (clean, mid) | 30% | |
Wario Waft | 100%** | |
Wii Fit Trainer | Down tilt | 40% |
Yoshi | Down tilt | 30% (base) 40% (tip) |
Zelda | Down tilt | 20% |
Down smash | 20% | |
Nayru's Rejection (last hit) | 30% | |
Zero Suit Samus | Down tilt | 20% |
Items | Banana Peel | Always |
Inkay | Always | |
Riki (Roly Poly) | Always | |
Tingle (banana peels) | Always |
* The unused fourth variation of this move has a trip chance of 40% instead.
** As this causes the stun effect, it can only cause tripping if the target cannot be stunned.
Controversy
Brawl's addition of random tripping was highly controversial. Though sometimes a mere annoyance in a brawl, random tripping has the potential to significantly impact matches. Since tripping leaves the player in a significant state of vulnerability while moving them a small distance forward, it is a common occurrence for players to unintentionally trip into an otherwise avoidable attack; the effects of this can range from minor damage to a premature KO. Though it is rare, random tripping also makes it slightly more difficult to read an opponent; a fighter may read an opponents action and input a punish, but instead, the opponent trips, keeping them out of the reach of the attack.
The randomness element of Brawl's tripping mechanic was generally negatively received, viewed as counterproductive to the idea of a skill-based match with a minimum of disruptive, chance-based elements. Furthermore, unlike some other heavily chance-based elements such as stage selection or item availability, random tripping cannot be turned off in Brawl. Owing to its negative reception, gameplay mods generally remove random tripping from gameplay.
While random tripping is considered a detriment to tournament play, forced tripping by certain moves is generally better-received since, unlike random tripping, its deliberate use can be planned and planned against. As such, forced tripping is an integral part of some characters' metagames, especially Diddy Kong and his Banana Peels, and is among the strongest reasons for his top-tier placement.
Trivia
- The Super Smash Bros. Melee bonus, Pratfaller, does not have anything to do with Brawl's "prat falling". Instead, it is awarded if a character always lands face up after tumbling.
- Tripping was first discovered during the Brawl demo at E for All. It was not recognized as random at the time, and some players tried to learn how to trigger it at will for use as a technique. For a time it was known as Ink Dropping, as noted in Gimpyfish's famous SmashBoards thread.
- While characters from the Kirby and Kid Icarus universes generally use the "cartoonish" tripping sound, Meta Knight and Palutena use the "realistic" sound, even though they have similar aesthetics to the other characters in their respective series; this is presumably due to their being more "serious" and adultlike in terms of personality, although other such characters as Mewtwo or Rosalina do not follow this rule. Similarly, Toon Link is the only The Legend of Zelda character to make the 'cartoonish' noise, but this is justified because of his being based on the cartoonish Wind Waker aesthetics rather than the more realistic Twilight Princess ones used by the other characters. Additionally, Mii Brawlers use the "cartoon" tripping sound effect, while Mii Gunners and Mii Swordfighters use the "realistic" noise.