Cloud (SSB4): Difference between revisions

122 bytes added ,  7 years ago
m
Oops, I meant being worse as a character, not relative to the cast. How silly of me.
m (→‎Update history: >nerfed in 1.1.5 >difficult to tell if he has gotten better since his debut >????????????????????)
m (Oops, I meant being worse as a character, not relative to the cast. How silly of me.)
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==Update history==
==Update history==
Cloud has been nerfed as of update [[1.1.5]]. His up aerial deals less damage without any changes to knockback, which hinders its damage racking and KO potentials to the point that his up aerial-based true combos are now only possible when initiated with a falling up aerial, while his up aerial itself now KOs around 12% later. His KO potential in general was also slightly toned down; forward smash, down smash and Limit Break Cross Slash had their knockback scaling slightly decreased, while aerial Finishing Touch's knockback scaling was decreased to the point that it now KOs about 24% later (in front) or 36% later (from behind) if landed on a grounded opponent. Though the significance of these nerfs have been highly debated (with Mew2King, a Cloud main himself, stating that these nerfs have made him worse than most people are led to believe), Cloud remains a very viable character in the [[metagame]], with most players believing that even his current placing on the tier list is too low, especially considering {{SSB4|Sheik}}'s and {{SSB4|Bayonetta}}'s heavy nerfs from updates 1.1.5 and [[1.1.6]], respectively.
Cloud has been nerfed as of update [[1.1.5]]. His up aerial deals less damage without any changes to knockback, which hinders its damage racking and KO potentials, doing so around 12% later. However, this has also indirectly buffed it since it is now even more effective for combos and juggling. His KO potential in general was also slightly toned down: forward smash, down smash and Limit Break Cross Slash had their knockback scaling slightly decreased, while aerial Finishing Touch's knockback scaling was decreased to the point that it now KOs about 24% later (in front) or 36% later (from behind) if landed on a grounded opponent. Though the significance of these nerfs have been highly debated (with Mew2King, a Cloud main himself, stating these nerfs have made him worse as a character than most people are led to believe), Cloud remains a very viable character in the [[metagame]], with most players believing that even his current placing on the tier list is too low, especially considering {{SSB4|Sheik}}'s and {{SSB4|Bayonetta}}'s heavy nerfs from updates 1.1.5 and [[1.1.6]], respectively. As a result, while Cloud slightly worse as a character, he is considered to be overall better relative to the cast than he was during his debut.


'''{{GameIcon|ssb4}} [[1.1.5]]'''
'''{{GameIcon|ssb4}} [[1.1.5]]'''
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