Falco (SSB4): Difference between revisions

170 bytes added ,  8 years ago
added d tilt animation change
(added d tilt animation change)
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*{{buff|[[Down tilt]] has more base knockback (25 → 50/35), restoring its KOing potential from ''Melee''. The changes to [[hitstun]] cancelling also makes it a good combo starter at low percents.}}
*{{buff|[[Down tilt]] has more base knockback (25 → 50/35), restoring its KOing potential from ''Melee''. The changes to [[hitstun]] cancelling also makes it a good combo starter at low percents.}}
*{{nerf|The sourspot hitboxes of down tilt have less knockback growth (90 → 88), and the middle hitbox deals less damage (12% → 11%).}}
*{{nerf|The sourspot hitboxes of down tilt have less knockback growth (90 → 88), and the middle hitbox deals less damage (12% → 11%).}}
*{{change|Down tilt has an altered animation. Rather than spinning around in place with his tail out, Falco steps forward slightly and sweeps his tail in front of him.}}
*{{buff|[[Forward smash]] has increased knockback (40 base/88 growth → 42/90/93/96 (clean hit), 10 base → 30 (late hit)).}}
*{{buff|[[Forward smash]] has increased knockback (40 base/88 growth → 42/90/93/96 (clean hit), 10 base → 30 (late hit)).}}
*{{nerf|Forward smash hits 1 frame later (frame 16 → 17) and the late hit has less reach (9u → 6u).}}
*{{nerf|Forward smash hits 1 frame later (frame 16 → 17) and the late hit has less reach (9u → 6u).}}
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