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The aerial version received several noticeable buffs. It deals much higher [[shield damage]]; hitting with both the initial and late hitboxes deals roughly more than half of full shield health. It also interrupts much sooner, giving Ganondorf greater leniency to recover when used off-stage for edge-guarding or mix-up recovery, and allows it to be used over ground from not as high up without going into its laggy landing animation. The removal of [[meteor cancelling]] additionally makes the meteor smashing initial hitbox a psuedo-spike like in ''Melee'', giving it better edge-guarding potential. However, it still remains inferior to his down aerial for edgeguarding, as using it without an on-stage full hop is invariable suicide even with the earlier interruptiblity. | The aerial version received several noticeable buffs. It deals much higher [[shield damage]]; hitting with both the initial and late hitboxes deals roughly more than half of full shield health. It also interrupts much sooner, giving Ganondorf greater leniency to recover when used off-stage for edge-guarding or mix-up recovery, and allows it to be used over ground from not as high up without going into its laggy landing animation. The removal of [[meteor cancelling]] additionally makes the meteor smashing initial hitbox a psuedo-spike like in ''Melee'', giving it better edge-guarding potential. However, it still remains inferior to his down aerial for edgeguarding, as using it without an on-stage full hop is invariable suicide even with the earlier interruptiblity. | ||
The grounded version was initially unchanged until patch [[1.1.5]], receiving a slight damage increase. The knockback entailing the damage increase now makes the move a decent KOing move around 160% from the center of [[Final Destination]] and 115% near the ledge and improves its safety on hit, while also allowing it to out-prioritize weak projectiles. | The grounded version was initially unchanged until patch [[1.1.5]], receiving a slight damage increase and more range due to widened hitboxes. The knockback entailing the damage increase now makes the move a decent KOing move around 160% from the center of [[Final Destination]] and 115% near the ledge and improves its safety on hit, while also allowing it to out-prioritize weak projectiles. | ||
==Customization== | ==Customization== |
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