7
edits
(→Moveset: added a property of down tilt) |
(→Moveset: added frames after interruptibility) |
||
Line 59: | Line 59: | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=9% (blade), 10% (tip), 8% (body) | |dtiltdmg=9% (blade), 10% (tip), 8% (body) | ||
|dtiltdesc=A quick crouching Falchion poke. As it pokes out and is a [[semi-spike]], it is very useful for edgeguarding, and is also a staple in Marth's neutral game as it can safely be used to interrupt dash-dancing and wavedashing approaches or follow-ups. It may lead into a grab follow-up below 100%. It also has the property of having a high amount of [[interruptibility]]. Because of this property Marth is unable to shield as quickly as if he were to do anything else such as dashing or performing smash attacks. | |dtiltdesc=A quick crouching Falchion poke. As it pokes out and is a [[semi-spike]], it is very useful for edgeguarding, and is also a staple in Marth's neutral game as it can safely be used to interrupt dash-dancing and wavedashing approaches or follow-ups. It may lead into a grab follow-up below 100%. It also has the property of having a high amount of [[interruptibility]] frames. Because of this property Marth is unable to shield as quickly as if he were to do anything else such as dashing or performing smash attacks. | ||
|dashname= | |dashname= | ||
|dashdmg=11% (blade), 12% (tip), 9% (body) | |dashdmg=11% (blade), 12% (tip), 9% (body) |
edits