Marth (SSBM): Difference between revisions

→‎Moveset: added frames after interruptibility
(→‎Moveset: added a property of down tilt)
(→‎Moveset: added frames after interruptibility)
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|dtiltname= 
|dtiltname= 
|dtiltdmg=9% (blade), 10% (tip), 8% (body)
|dtiltdmg=9% (blade), 10% (tip), 8% (body)
|dtiltdesc=A quick crouching Falchion poke. As it pokes out and is a [[semi-spike]], it is very useful for edgeguarding, and is also a staple in Marth's neutral game as it can safely be used to interrupt dash-dancing and wavedashing approaches or follow-ups. It may lead into a grab follow-up below 100%. It also has the property of having a high amount of [[interruptibility]]. Because of this property Marth is unable to shield as quickly as if he were to do anything else such as dashing or performing smash attacks.
|dtiltdesc=A quick crouching Falchion poke. As it pokes out and is a [[semi-spike]], it is very useful for edgeguarding, and is also a staple in Marth's neutral game as it can safely be used to interrupt dash-dancing and wavedashing approaches or follow-ups. It may lead into a grab follow-up below 100%. It also has the property of having a high amount of [[interruptibility]] frames. Because of this property Marth is unable to shield as quickly as if he were to do anything else such as dashing or performing smash attacks.
|dashname= 
|dashname= 
|dashdmg=11% (blade), 12% (tip), 9% (body)
|dashdmg=11% (blade), 12% (tip), 9% (body)
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