Super Smash Bros. for Nintendo 3DS

List of updates (SSB4-3DS)/1.0.4 changelog: Difference between revisions

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This is the list of known changes in version 1.0.4 of {{for3ds}}. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages.
{{competitive expertise}}
{{tocright}}
This is the list of known changes in version 1.0.4 of ''[[Super Smash Bros. 4]]''.
==General==
 
==Universal==
*{{change|For vertical knockback [[Directional influence]] has been reverted to its ''Melee''/''Brawl'' form, where holding perpendicular to an attack's knockback results in the most trajectory change, and holding towards or against the knockback has no effect. Vectoring still applies for horizontal knockback.}}
*{{change|For vertical knockback [[Directional influence]] has been reverted to its ''Melee''/''Brawl'' form, where holding perpendicular to an attack's knockback results in the most trajectory change, and holding towards or against the knockback has no effect. Vectoring still applies for horizontal knockback.}}
*{{change|[[DACUS]] has been removed, making Up Smashes slightly less versatile.}}
*{{change|[[DACUS]] has been removed, making Up Smashes slightly less versatile.}}

Revision as of 13:54, April 16, 2016

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This is the list of known changes in version 1.0.4 of Super Smash Bros. 4.

Universal

  • Change For vertical knockback Directional influence has been reverted to its Melee/Brawl form, where holding perpendicular to an attack's knockback results in the most trajectory change, and holding towards or against the knockback has no effect. Vectoring still applies for horizontal knockback.
  • Change DACUS has been removed, making Up Smashes slightly less versatile.

Bowser

  • Nerf Self-destructs using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.
  • Change Certain properties of Fire Breath have been adjusted.

Giga Bowser

  • Buff What appears to be ending lag on most ground attacks has been removed.

Bowser Jr.

  • Nerf Down throw's hit rate decreased: 10 → 8.
  • Nerf Down throw deals 2% less damage: 10% → 8%.

Captain Falcon

  • Change Some hitbox data has been adjusted.

Charizard

  • Buff Five frames of intangibility have been added to Charizard's head in certain situations.
  • Nerf Dragon Rush deals 4% less damage: 15% → 11%.
  • Change Some properties of what appear to be the headbutt in Rock Hurl and Flamethrower have been adjusted.

Dark Pit

  • Change Some hitbox data has been adjusted.

Diddy Kong

  • Buff Range at end of rapid jab: 4 → 5
  • Bug fix Fixed bug where Diddy could use Peanut Popgun to cancel hitstun.
  • Change Certain special attack properties have been removed and adjusted.

Dr. Mario

  • Buff Forward aerial knockback growth increased: 85 → 95 (early/late), 95 → 102 (clean).
  • Buff Down aerial's loop hits deal 0.336% more damage: 1.568% → 1.904%.
  • Buff Down aerial's landing lag decreased.
  • Nerf Down aerial's hit rate decreased: 7 → 5.
  • Nerf Down aerial deals 1.456% less damage: 10.976% → 9.52%.

Falco

  • Buff Blaster fires faster.
  • Buff Forward aerial's landing hit deals 3% more damage: 2% → 5%.
  • Bug fix Fixed a glitch where Reflector Void would fail to properly reflect Timber.
  • Change Certain hitbox properties of Landmaster have been changed.

Ganondorf

  • Buff Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.
  • Buff Aerial Flame Choke can no longer be teched, restoring the move's offensive usability.

Greninja

  • Nerf Up smash's first hit's radius decreased: 6.5 → 5.0.
  • Nerf Clean up smash's second hit's center radius decreased: 7.0 → 6.0.
  • Nerf Clean up smash's second hit deals 2% less damage: 13%11%.
  • Nerf Clean up smash's second hit's bigger hitboxes Y-offsets decreased: -5.0 → -4.0.
  • Nerf Late up smash's second hit deals 1% less damage: 11%10%.
  • Buff Down smash deals 2% more damage: 11% (katanas), 9% (arms) → 13% (katanas), 11% (arms).
  • Nerf Down smash's knockback growth decreased: 93 → 90.
  • Nerf Forward aerial's knockback growth decreased: 92 → 84.
  • Change Up aerial's hits have been restructured: hits 1-5, hit 6 → hits 1-4, hit 5, hit 6. Its timing and overall damage output remain the same.
  • Change Up aerial's fifth hit's angle altered: 366° → 85°.
  • Change Up aerial's fifth hit's fixed knockback value increased: 0 → 10.
  • Change Up aerial's fifth hit's radius increased: 5.5 → 6.2.
  • Nerf Up aerial's sixth hit's knockback growth decreased: 190 → 168.
  • Buff Up aerial's sixth hit's radii increased: 6.0, 7.0 → 6.2, 7.0.
  • Buff Shadow Sneak and Shadow Strike's knockback growth increased: 100 → 102 (normal), 100 → 101 (reverse).
  • Buff Shadow Sneak's ending lag decreased.
  • Buff Shadow Sneak's shadow travels faster.
  • Bug fix Fixed a glitch where Greninja could cancel its landing lag with Shadow Sneak.
  • Nerf Hydro Pump's base knockback decreased: 85 → 65.
  • Nerf Hydro Pump's knockback growth decreased: 130 → 100.
  • Nerf High-Capacity Pump's fixed knockback value decreased: 100 → 90.
  • Nerf Greninja's hurtbox size increased.

Ike

  • Buff Neutral attack's last hit comes out one frame earlier: frame 9 → 8. This makes all three hits connect more reliably.
  • Buff Forward and down tilt's ending lag decreased.
  • Buff Down tilt deals 1% more damage: 7% → 8%.
  • Buff Down tilt now launches opponents vertically instead of horizontally. This improves its ability as a set-up.
  • Nerf Down tilt's range decreased.
  • Buff Down smash's horizontal knockback increased.
  • Buff Forward aerial's hitbox sizes increased by about 10% and its animation is faster.
  • Buff Back aerial deals 1% more damage: 13% → 14%.
  • Buff Down aerial's hitbox size increased.
  • Change Some of Great Aether's hitboxes are now 24% further away from Ike.

Jigglypuff

  • Bug fix The instant reversal glitch of Rollout is removed.

King Dedede

  • Nerf Forward aerial deals 1% less damage: 13% → 12%.
  • Buff Down throw's angle altered: 70° → 80°. This improves its combo ability at low to medium percents.
  • Nerf Down throw's knockback growth increased: 60 → 82. This hampers its combo ability at higher percents.
  • Nerf All variations of Gordo Toss require 1% less damage to be reflected: 3% → 2%.
  • Nerf All variations of Gordo Toss have had their hitbox sizes decreased by 0.4 units.
  • Nerf Characters can now air dodge out of and escape Dedede Burst.

Kirby

  • Change Copy abilities whose base character's neutral special was altered by the patch have been altered in the same way.
  • Change Many behaviors, such as Stone and its custom variants and Final Cutter, have been adjusted.

Link

  • Buff Non-tipped forward smash's first hit's base knockback decreased: 60 → 47. This allows it connect together better with the second hit.

Little Mac

  • Nerf Neutral attack's second and last hits deal 1% less damage: 3% → 2% (second), 8% → 7% (last).
  • Change Forward tilt's first hit's second hitbox x-offset decreased: -5.0 → -3.8.
  • Change Forward tilt's second hit's first hitbox x-offset decreased: -5.0 → -3.8
  • Nerf Neutral aerial's SDI multiplier increased: 1x → 2x.
  • Nerf Aerial Jolt Haymaker's distance decreased by 10% and its speed decreased​.

Lucario

  • Nerf Helpless get-up animation's ending lag increased: 36 frames → 60.
  • Nerf Extreme Speed and Extreme Speed Attack's second hit's ending lag increased: 0 frames → 8.
  • Nerf Extreme Speed Attack's first hits ending lag increased: 0 frames → 5.

Lucina

  • Buff Neutral attack's first hit has moderately reduced knockback: 25 base/60 growth → 20 base/50 growth; this allows it to connect better to the second hit.
  • Bug fix Using Counter after being trumped from the ledge no longer changes momentum​.

Luigi

  • Buff Forward smash deals 1% more damage: 14%15%.
  • Change Forward smash's angle altered: 55° → 53°.
  • Change Down smash's back hit's angle altered: 70° → 60°.
  • Buff Down smash's back hit's knockback growth increased: 80 → 100.
  • Buff Forward aerial's hand hitbox radius increased: 4.8 → 5.6.
  • Change Forward aerial's hitbox order reversed. This has no practical effect.
  • Buff Super Jump Punch's ground and aerial sweetspots' radii increased: 1.6 → 1.7 (ground), 2.1 → 2.2 (aerial).
  • Change Super Jump Punch's ground and aerial sweetspots' z-offsets increased: 6.1 → 7.0 (ground), 4.7 → 5.5 (aerial).

Mario

  • Change Up tilt deals less damage (6.3% → 5.5%), but the slight knockback decrease the damage reduction brings makes it slightly easier to followup at high percentage.

Marth

  • Bug fix Using Counter after being trumped from the ledge no longer changes momentum​.

Mega Man

  • Buff Leaf Shield can be acted out of sooner.
  • Bug fix Fixed bug where Mega Man could use Rush Coil to cancel hitstun.

Meta Knight

  • Buff Neutral aerial deals more damage: 7% (clean)/5% (late) → 10%/7.5%.
  • Buff Dimensional Cape now sends opponents in a more horizontal angle and it can KO sooner.
  • Buff Back aerial's final hit has much more knockback growth (180 → 212), and the second hit uses the autolink angle.
  • Buff Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.
  • Buff Back throw deals slightly more knockback.
  • Buff The hitboxes of up aerial and down aerial are 12% and 44% farther from Meta Knight, respectively.
  • Nerf The second hit of forward aerial is no longer the autolink angle, meaning it can't be used to drag opponents downward.
  • Change The sword trails of up aerial and down aerial attacks match the hitboxes better.

Mii Swordfighter

  • Change Certain hitbox properties have been adjusted.

Mr. Game & Watch

  • Buff Judge #6 has an added hitbox that does 12%.
  • Change Properties of Octopus have been adjusted.

Ness

  • Nerf Ending lag of PK Thunder 2 increased
  • Nerf Down throw damage reduced: 9% → 7%.
  • Bug fix Fixed glitch where down throw does not properly damage Mr. Game and Watch.

Olimar

  • Nerf Pikmin Pluck can no longer be edge-cancelled.
  • Nerf Red, Yellow and Blue Pikmin latched onto opponents deal 0.2% less damage: 1.3% → 1.1%.
  • Buff White Pikmin latched onto opponents deal 1.1% more damage: 2.6% → 3.7%.
  • Buff Pikmin Throw's latch time increased.

Pac-Man

  • Nerf Up smash ending lag increased.
  • Nerf Bonus Fruit's Galaxian deals 2% less damage: 11% → 9%.
  • Change Fire Hydrant is launched 1% later: 12% → 13%.
  • Buff Power Pellet heals 1% more damage: 1% → 2%.

Palutena

  • Buff Up and down tilts' ending lag decreased.
  • Buff Up smash's hitbox lasts three frames longer: 23 frames → 26 frames.
  • Nerf Pivot grab's range slightly decreased.
  • Bug fix Fixed a glitch where using Counter at certain parts of a walk or run animation would propel Palutena forward a short distance​.

Peach

  • Bug fix Fixed "lag-cancelling item toss", which allowed characters to interrupt certain aerials' landing lag with an item throw.
  • Bug fix Fixed "instant Vegetable pull" glitch, which allowed Peach to interrupt the Vegetable-pulling animation and get the Vegetable early by sliding off an edge.
  • Bug fix Fixed how aerials performed while floating would not affect the stale moves queue.

Pikachu

  • Buff Forward smash's knockback growth increased: 65 → 73 (early), 100 → 102 (late).
  • Buff Skull Bash's knockback growth increased: 60 → 62.
  • Buff Thunder and Distant Thunder's knockback growth increased: 62 → 66.

Robin

  • Buff Robin can now grab edges from behind while performing Elwind.
  • Bug fix Fixed a glitch where charging Thunder in midair refreshed Robin's double jump.
  • Bug fix Fixed a glitch where Zero Suit Samus could perform an infinite footstool on Robin.
  • Change Neutral attack's second hit has been adjusted.

Rosalina & Luma

  • Nerf Luma's respawn time increased: 8 seconds → 13.
  • Nerf Luma can no longer attack if Rosalina is being thrown, though it still can during grabs.
  • Nerf Down tilt hits one frame later: 4-8 → 5-8.
  • Nerf Down tilt's first and second hitboxes' radii decreased: 3.5 → 3.2 (hit 1), 3 → 2.5 (hit 2).
  • Nerf Forward smash's knockback growth decreased: 115 → 111.
  • Nerf Up smash's knockback growth decreased: 100 → 90.
  • Nerf Up smash's hitbox 0 radius decreased: 5.0 → 4.0.
  • Buff Luma's up smash's hitbox radius increased: 4.0 → 5.5.
  • Buff Luma's late up smash deals 1% more damage: 4% → 5%.
  • Nerf Neutral aerial deals less damage: 6% (early), 10% (late) → 5% (early), 7.5% (late).
  • Nerf Neutral aerial's hitbox radii decreased: 5.0, 3.5 → 4.2, 3.0.
  • Change Neutral aerial's hitbox x-offsets decreased: 4.5, -1.5 → 3.0, -2.0.
  • Nerf Forward aerial's loop hits' base knockback decreased: 20/35 → 55.
  • Nerf Forward aerial's last hit's base knockback decreased: 60 → 50.
  • Nerf Forward throw's base knockback decreased: 85 → 76.
  • Nerf Back throw's base knockback decreased: 70 → 60.
  • Change Uncharged Luma Shot's distance decreased by about two thirds.
  • Change Luma moves faster when summoned from a distance.

Sheik

  • Nerf Forward aerial damage reduced (sweetspot: 6.8% → 5.5%, sourspot: 6% → 4.8%).
    • Buff Its decreased damage allows it to combo better.
  • Nerf Up aerial hits one less time, resulting in 1% less total damage (8% → 7%).
  • Nerf Up air knockback growth: 166 → 138
  • Nerf Bouncing Fish knockback growth: 100 → 90
  • Nerf Bouncing Fish base knockback: 30 → 26
  • Nerf Needle Storm has slightly more ending lag.

Shulk

  • Buff Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3, late hit 3).
  • Buff All tilt attacks deal 1% more damage: 12%/10.5% → 13%/11.5% (forward), 7%/6% → 8%/7% (up), 8%/6% → 9%/7% (down).
  • Nerf Forward tilt's knockback growth decreased: 100 → 92.
  • Buff Down tilt's second hitbox's position has changed: bone 25, offset [0.0,2.0,-1.0] → bone 0, offset [0.0,5.5,5.5]. This removes a point-blank blind spot.
  • Buff Dash attack deals 1% more damage: 10% → 11%.
  • Buff Forward and up smash attacks deal 0.5% more damage: 5%, 12.5%/11% → 5.5%, 13%/11.5% (forward), 4%, 13% → 4.5%, 13.5% (up).
  • Buff Forward smash received a variety of changes to enable both of its hits to connect better.
  • Change Forward smash's first hit's angles altered: 40° (upward), 75° (forward), 84° (downward) → 78° (upward), 10° (forward), 40° (downward).
  • Change Forward smash's first hit's fixed knockback values decreased: 45/45/31 → 28/28/28.
  • Nerf Forward smash's first hit's radii decreased: 4.0/4.0/4.0 → 2.0/2.0/4.0.
  • Buff Forward smash's first hit's positions elevated: [-2.0,0.0,1.0]/[4.1,0.0,1.0]/[10.0,0.0,1.0] → [11.0–4.0,0.0,2.0]/[11.0–4.0,0.0,-0.5]/[-2.0,0.0,1.0].
  • Buff Forward smash's second hit's radii increased: 3.5/2.0 → 4.0/3.0.
  • Change Forward smash's second hit's first hitbox x-offset decreased: 22.0–0.0 → 21.0–0.0.
  • Buff Down smash deals 1% more damage (13%/10%, 11%/9%, 9%/7%, 7%/5%, 5%/3% → 14%/11%, 12%/10%, 10%/8%, 8%/6%, 6%/4%.)
  • Buff All aerial attacks deal 1% more damage: 6%/7% → 7%/8% (neutral), 6.5%/5% → 7.5%/6% (forward), 11%, 7% → 12%, 8% (back), 4%, 9%/6.5% → 5%, 10%/7.5% (up), 5%/3%, 9%/8% → 6%/4%, 10%/9% (down).
  • Buff Forward aerial's landing lag decreased.
  • Buff All throws' first hits deal 1% more damage: 2% → 3%.
  • Buff Monado Speed's damage output multiplier increased: 0.72x → 0.8x.
  • Buff Monado Buster's damage input multiplier decreased: 1.2x → 1.13x.
  • Buff All variations of Air Slash deal 1% more damage on the first hit: 5%/4% → 6%/5% (Air Slash, Advancing Air Slash), 8%/6% → 9%/7% (Mighty Air Slash).
  • Change All variations of Vision have had their y-offsets increased: 8.0 → 9.0.

Sonic

  • Buff Spring Jump can now be re-used if Sonic is grabbed in midair after using it.
  • Nerf Forward smash's ending lag increased.

Toon Link

  • Bug fix Fixed a glitch where Toon Link could cancel his aerial lag with a Bomb.
  • Buff Down aerial's meteor smash deals 2% more damage: 14% → 16%.
  • Buff Neutral aerial's landing lag decreased.

Wario

  • Change Change to DI system results in removal of "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.
  • Buff Wario's uniquely high aerial friction no longer applies when grab released, meaning characters can no longer combo him out of a release.

Wario Man

  • Buff An as-of-yet unknown action has been sped up from two frames to one frame.

Wii Fit Trainer

  • Nerf Air dodge's landing lag standardized: 12 frames → 22.
  • Change Forward aerial's properties have been adjusted.

Yoshi

  • Bug fix Fixed a glitch where Yoshi could perform an extremely high High Jump immediately after using Yoshi Bomb.
  • Bug fix Fixed a glitch where Yoshi could teleport back to an edge after using his up special.
  • Bug fix Fixed a glitch where Egg Lay could enable characters to grow to gigantic sizes in Multi-Man mode.
  • Change Yoshi can no longer slide on slopes with Yoshi Bomb.
  • Nerf Down aerial's landing lag increased.
  • Nerf Egg Lay's start-up lag increased.
  • Nerf Egg Lay and Egg Launch's grab bubble's 0 radius decreased: 5.0 → 4.0
  • Nerf Egg Lay and Egg Launch's grab bubble's 2 radius decreased: 6.8 → 5.9
  • Buff In certain situations, Yoshi gains five frames of intangibility.

Zelda

  • Buff Up tilt deals 0.7% more damage: 6.5% → 7.2%.
  • Nerf Pivot grab's z-offset decreased: -4.0 – -18.7 → -4.0 – -15.7.

Zero Suit Samus

  • Nerf Air dodge's landing lag standardized: 15 → 22.
  • Nerf Up smash has increased start-up: 9 frames → 11
  • Buff Up smash first hitbox length: 1 frame → 2
  • Change Up smash timing: hits on 8, 11, 14, 17, 20, 23, 28-29 → hits on 10-11, 14, 17, 20, 23, 26, 28-29
  • Nerf Paralyzer has slightly increased ending lag.
  • Change Paralyzer (default), when fully charged, now has different effect on grounded versus aerial opponents.
    • Change Grounded opponent angle: 60 → 315

References