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===In ''[[Super Smash Bros. 4]]''=== | ===In ''[[Super Smash Bros. 4]]''=== | ||
[[File:Extendeddashdance.gif|thumb|right|{{SSB4|Pikachu}} performing an extended dash-dance in ''SSB4'']] | [[File:Extendeddashdance.gif|thumb|right|{{SSB4|Pikachu}} performing an extended dash-dance in ''SSB4'']] | ||
In ''Super Smash Bros. 4'', the removal of random tripping allows safer dash-dances than in ''Brawl''. Though most initial dash animations are slightly longer than that of Sheik in ''Melee'', | In ''Super Smash Bros. 4'', the removal of random tripping allows safer dash-dances than in ''Brawl''. Though most initial dash animations are slightly longer than that of Sheik in ''Melee'', no character travels as far during their initial dashes, making it harder to utilize and rendering it extremely uncommon in competitive play. | ||
To compensate for its continued ineffectiveness, a number of competitive players perform a very similar technique known as '''extended dash-dancing'''. This maneuver combines [[fox-trotting]] and dash-dancing: the player inputs a dash and returns the control stick to a neutral position, and then inputs another dash in the same direction and quickly flicks the control stick in the opposite direction, which causes the character to change directions without going into their turn-around animation. The timing for this varies depending on the length of the initial dash. Some characters, such as {{SSB4|Cloud}} and {{SSB4|Lucario}}, | To compensate for its continued ineffectiveness, a number of competitive players perform a very similar technique known as '''extended dash-dancing'''. This maneuver combines [[fox-trotting]] and dash-dancing: the player inputs a dash and returns the control stick to a neutral position, and then inputs another dash in the same direction and quickly flicks the control stick in the opposite direction, which causes the character to change directions without going into their turn-around animation. The timing for this varies depending on the length of the initial dash. Some characters, such as {{SSB4|Cloud}} and {{SSB4|Lucario}}, gain very little benefit from extended dash-dancing, as they can simply fox-trot in alternation directions for the same effect without any extra effort, due to the lenient turn-around window in their initial dash. Other characters, including Lucario, {{SSB4|Bowser}}, {{SSB4|Charizard}}, and {{SSB4|Ganondorf}}, have short skidding animations after their run, so they can quickly perform dashes in the other direction after letting go of their run, giving them more options outside of extended dash-dancing. | ||
In terms of appearance, extended dash-dancing is slower than dash-dancing in ''Melee''; this makes it less versatile while being more difficult to perform due to more frequent inputs and tighter timings, but it is still a useful technique worth considering for players to make the most of their character's mobility. | In terms of appearance, extended dash-dancing is slower than dash-dancing in ''Melee''; this makes it less versatile while being more difficult to perform due to more frequent inputs and tighter timings, but it is still a useful technique worth considering for players to make the most of their character's mobility. |
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