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:Tangentially related: "random character" never yields a Mii Fighter, no matter how many you have made on that system. Still bothered by that one myself. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Verdana;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 12:14, 12 April 2016 (EDT) | :Tangentially related: "random character" never yields a Mii Fighter, no matter how many you have made on that system. Still bothered by that one myself. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Verdana;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 12:14, 12 April 2016 (EDT) | ||
:So that's why I rarely get a CPU (no matter who) that is not a default color. --[[File:BeepYouSignature.png|50px]] [[User:BeepYou|<font color="Black">'''BeepYou'''</font>]], '''a user with no grammar at all :v''' [[User talk:BeepYou|<font color="Black">'''(talk)'''</font>]] 12:47, 12 April 2016 (EDT) | :So that's why I rarely get a CPU (no matter who) that is not a default color. --[[File:BeepYouSignature.png|50px]] [[User:BeepYou|<font color="Black">'''BeepYou'''</font>]], '''a user with no grammar at all :v''' [[User talk:BeepYou|<font color="Black">'''(talk)'''</font>]] 12:47, 12 April 2016 (EDT) | ||
== Low Priority == | |||
How is it fundamentally wrong in ''Smash 4''? How do you explain any of the hitbox interactions with Bayonetta's smash attacks, for example? Or Corrin's forward smash? They do not act like any other hitbox, and I've tested them to where they literally lose to jabs when they are too close. They '''lose''' every single trade that happens. If that is not low priority, how do you explain it, given what is now missing on the page to explain that kind of interaction? [[User:Smashgold347238|<span style="color:#D4AF37">Gold</span>]] [[file:Goldsig.png|20px|link=User talk:Smashgold347238]] 19:49, 13 April 2016 (EDT) |
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