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==Changes from ''Melee''== | ==Changes from ''Melee''== | ||
Mewtwo has received a mix of buffs and nerfs in the transition from ''Melee'' to ''SSB4'', but | Mewtwo has received a mix of buffs and nerfs in the transition from ''Melee'' to ''SSB4'', but since update 1.1.5, it is considered to be heavily buffed overall. Although its most serious flaws from ''Melee'' have been either retained or worsened, many of its moves were altered in other ways, both positive and negative, although after updates, the former is greater than the latter. As a result, its playstyle provides higher risk, but also higher reward. | ||
First and foremost, Mewtwo has received many notable improvements; for instance, its aerials are better (its down aerial being the most heavily buffed in the game in terms of power), with highly reduced landing lag and added power. It also no longer has the worst [[tech]] in the game. More specifically, two specials that were previously viewed as useless, Disable and Confusion, were buffed in speed, usage, and the capability to chain into combos. Confusion in particular is now able to transfer projectiles to Mewtwo's ownership, improving its offense, defensive play against projectiles, and assisting in mindgames. Mewtwo's smash attacks were also buffed, with significant increases in knockback being applied to both its forward smash and up smash, improving its previously poor KO ability. Mewtwo can also dash significantly faster, which greatly helps its ground game and Mewtwo's overall mobility. Also, Mewtwo retains a very powerful up throw and a forward throw that can both deal respectable damage and help refresh moves affected by [[stale-move negation]]. The removal of directional air dodging and more landing lag with an air dodge is also a significant buff to its Shadow Ball, which can be used to trap landings much more easily. The new air dodge mechanics also give Mewtwo an option when attempting to land. Finally, its new wall jump improves its recovery options. | First and foremost, Mewtwo has received many notable improvements; for instance, its aerials are better (its down aerial being the most heavily buffed in the game in terms of power), with highly reduced landing lag and added power. It also no longer has the worst [[tech]] in the game. More specifically, two specials that were previously viewed as useless, Disable and Confusion, were buffed in speed, usage, and the capability to chain into combos. Confusion in particular is now able to transfer projectiles to Mewtwo's ownership, improving its offense, defensive play against projectiles, and assisting in mindgames. Mewtwo's smash attacks were also buffed, with significant increases in knockback being applied to both its forward smash and up smash, improving its previously poor KO ability. Mewtwo can also dash significantly faster, which greatly helps its ground game and Mewtwo's overall mobility. Also, Mewtwo retains a very powerful up throw and a forward throw that can both deal respectable damage and help refresh moves affected by [[stale-move negation]]. The removal of directional air dodging and more landing lag with an air dodge is also a significant buff to its Shadow Ball, which can be used to trap landings much more easily. The new air dodge mechanics also give Mewtwo an option when attempting to land. Finally, its new wall jump improves its recovery options. |
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