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(Elaborated on the perfect pivot) |
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A similar technique in smash 64, the [[Teleport (SSB)|teleport]], requires similar movement as pivoting. | A similar technique in smash 64, the [[Teleport (SSB)|teleport]], requires similar movement as pivoting. | ||
It is also possible | It is also possible to perform a pivot without attacking, causing the character to simply stop and turn around without any lag. This is known among ''SSB4'' players as a '''perfect pivot'''. A perfect pivot is borderline frame-perfect, so it is extremely difficult to do, especially with the flat analog stick on the 3DS. However, if a player can perform perfect pivots with consistency, the perfect pivot has potential use as a spacing move in competitive play. By performing a perfect pivot, a character will end up having moved backwards while still facing the same direction, and being able to attack right out of the perfect pivot. The distance the character covers depends on the character being used. | ||
In ''SSB4'', performing a [[pivot grab]] results in a grab with longer reach than usual. However pivot grabs also have more end lag. Such pivot grabs can also be performed in ''[[Super Smash Bros. Brawl]]'', where pivoting is otherwise not possible. | In ''SSB4'', performing a [[pivot grab]] results in a grab with longer reach than usual. However pivot grabs also have more end lag. Such pivot grabs can also be performed in ''[[Super Smash Bros. Brawl]]'', where pivoting is otherwise not possible. |
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