V-cancelling: Difference between revisions
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* [https://www.youtube.com/watch?v=6cXlI3r5J18 Uses of v-cancelling by aMSa] | * [https://www.youtube.com/watch?v=6cXlI3r5J18 Uses of v-cancelling by aMSa] | ||
[[Category:Unofficial lingo]] | [[Category:Unofficial lingo]] | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Advanced Techniques]] | [[Category:Advanced Techniques]] |
Revision as of 14:24, March 29, 2016
V-cancelling, or velocity cancelling, is a technique that decreases the knockback velocity of moves in certain situations. This is done by pressing the L button or R button a maximum of 3 frames before the hitboxes collide. In order to V-cancel, a player must be in the air, not in hitstun, not in an attack animation, and cannot have pressed the L or R button within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%. The difference is small, but can be useful in dire situations.
It was documented by Achilles1515 in September 2015.