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***{{buff|But on the flipside, the opponent now only has 1 frame of invincibility upon exiting the buried state, allowing for more followups.}} | ***{{buff|But on the flipside, the opponent now only has 1 frame of invincibility upon exiting the buried state, allowing for more followups.}} | ||
*{{buff|Spinning Kong on the ground has a larger sweetspot hitbox, more horizontal mobility and more base knockback on the weaker hits during the later frames of the move.}} | *{{buff|Spinning Kong on the ground has a larger sweetspot hitbox, more horizontal mobility and more base knockback on the weaker hits during the later frames of the move.}} | ||
**{{buff|In the air, it gains more horizontal velocity and overall more aerial mobility.}} | **{{buff|In the air, it gains more horizontal velocity and overall more aerial mobility.}} | ||
**{{nerf|The ground version of Spinning Kong has less knockback on the front sweetspot, along with 2% less damage on the front sweetspot.}} | **{{nerf|The ground version of Spinning Kong has less knockback on the front sweetspot, along with 2% less damage on the front sweetspot.}} |
edits