List of updates (SSB4)/1.1.5 changelog: Difference between revisions

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(Some air speeds and weights)
(Chairzard landing lag)
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*{{buff|Air speed|0.87|0.92}}
*{{buff|Air speed|0.87|0.92}}
*{{change|Weight|115|116}}
*{{change|Weight|115|116}}
*{{buff|Neutral air landing lag|22 frames|20}}
*{{buff|Forward air landing lag|31 frames|22}}
*{{buff|Back air landing lag|33 frames|24}}
*{{buff|Up air landing lag|22 frames|20}}
*{{buff|Down air landing lag|35 frames|33}}


=={{SSB4|Cloud}}==
=={{SSB4|Cloud}}==

Revision as of 08:34, March 16, 2016

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
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This is the list of known changes in version 1.1.5 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

Bayonetta

Bowser

  • Buff Air speed: 0.98 → 1
  • Change Weight: 128 → 130

Charizard

  • Buff Air speed: 0.87 → 0.92
  • Change Weight: 115 → 116
  • Buff Neutral air landing lag: 22 frames → 20
  • Buff Forward air landing lag: 31 frames → 22
  • Buff Back air landing lag: 33 frames → 24
  • Buff Up air landing lag: 22 frames → 20
  • Buff Down air landing lag: 35 frames → 33

Cloud

  • Nerf Forward smash's third hit has lower knockback growth: 119 → 115.
  • Nerf Down smash's second hit has lower knockback growth: 96 → 94.
  • Nerf Up aerial deals less damage: 13% → 12% (clean), 9.5% → 8.5% (late).
  • Nerf Cross Slash has lower knockback growth: 155 → 153. This applies only to the Limit Break version.
  • Nerf Aerial Finishing Touch deals less knockback.
  • Nerf Limit Charge takes longer to fully charge.

Corrin

  • Nerf Walk and run speed reduced.
  • Nerf Neutral air damage: 8% (early)/6.5% (late) → 7%/5.5%
  • Nerf Forward air damage: 8.5% → 7.5%
  • Nerf Up air damage: 10% → 9%
  • Nerf Dragon Fang Shot fully charged damage: 13% → 11%
  • Nerf Counter Surge knockback reduced.

Duck Hunt

  • Buff Forward smash's third hit has higher knockback growth: 123 → 125.
  • Buff Up smash's third hit has higher knockback growth: 153 → 155.
  • Buff Down smash's third hit has higher knockback growth: 110 → 112.

Ganondorf

  • Buff Neutral attack damage: 4%/7%/10% → 6%/8%/10%.
  • Buff Neutral attack start-up: 8 frames → 7.
  • Buff Neutral attack ending lag: 35 frames → 29.
  • Buff Dash attack ending lag: 41 frames → 37.
  • Buff Grounded Flame Choke and Flame Wave grabbox increased by 2 units.
  • Buff Grounded Wizard's Foot (clean) damage: 12% → 14%
  • Buff Grounded Wizard's Foot (late) damage: 10% → 12%
  • Buff Grounded Wizard's Dropkick (clean) damage: 9% → 11%
  • Buff Grounded Wizard's Dropkick (late) damage: 7% → 9%
  • Buff Grounded Wizard's Assault (clean) damage: 10% → 12%
  • Buff Grounded Wizard's Assault (late) damage: 9% → 11%

Greninja

  • Buff Standing grab startup: 14F → 11F
  • Buff Dash attack hitbox startup: 9F → 6F
  • Buff Hydro Pump no longer bonks on the side of certain stages.

Mega Man

  • Buff Neutral attack (sweetspot) damage: 2 → 3.
  • Nerf Forward smash ending lag increased.
  • Buff Neutral aerial (sweetspot) damage: 2 → 4.

Kirby

  • Buff Forward smash knockback growth: 100 → 102 (clean), 67 → 69 (late).
  • Buff Up smash knockback growth: 103/103/97 → 104/104/99 (early), 97 → 98, 51 → 52 (late).
  • Buff Down smash knockback growth: 109 → 110 (early).
  • Buff All varations of Hammer Flip knockback growth: 76 → 78.

Link

Meta Knight

  • Buff Forward aerial has less landing lag: 20 → 16.
  • Nerf Up aerial damage: 5% → 4%.
  • Nerf Up aerial angle altered: 78° → 69°, making it harder to follow-up into itself.
  • Nerf Up aerial SDI multiplier: 1.0x → 1.5x.

Mewtwo

  • Buff Mewtwo is heavier (72 → 74).
  • Buff Mewtwo dashes faster.

Mr. Game & Watch

  • Buff Back aerial landing hitbox damage: 3.5 → 4.5%

Pac-Man

Palutena

  • Buff Neutral infinite finisher deals more damage: 3% → 3.5%.
  • Buff Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).
  • Buff Forward aerial deals more damage: 8% → 9% with its knockback compensated.

Robin

Samus

  • Buff Air speed: 0.95 → 1.03
  • Change Gravity: 0.75 → 0.77
  • Change Fall speed: 1.25 → 1.3
  • Change Fastfall speed: 2 → 2.08

Sheik

  • Change Weight decreased: 84 → 81.
  • Nerf Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.
  • Nerf Forward throw has more knockback growth: 65 → 72.
  • Change Forward throw's angle has been altered: 70° → 72°.
  • Change Down throw's angle has been altered: 80° → 77°.
  • Nerf Down throw has more knockback growth: 75 → 90.
  • Nerf Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.
  • Nerf Needle Storm has reduced range.
  • Buff Down smash's knockback growth increased: 155 → 165.

Zelda

Zero Suit Samus

  • Nerf Up aerial deals less damage: 8% → 6.5%, with knockback compensated.
  • Nerf Neutral aerial deals less damage: 10% → 8%, with knockback compensated.
  • Nerf Down Throw deals less damage: 7% → 5%, with knockback compensated.
  • Buff Plasma Whip (Sweetspot) deals more damage: 6% → 7%.

References