List of updates (SSB4)/1.1.5 changelog: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
(Opps... My B!) |
||
Line 2: | Line 2: | ||
This is the list of known changes in version 1.1.5 of ''[[Super Smash Bros. 4]]''. All claims on this page '''must be verifiable''', preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages. | This is the list of known changes in version 1.1.5 of ''[[Super Smash Bros. 4]]''. All claims on this page '''must be verifiable''', preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages. | ||
== | =={{SSB4|Bayonetta}}== | ||
*{{nerf|[[Heel Slide]]'s second hit has more ending lag.}} | *{{nerf|[[Heel Slide]]'s second hit has more ending lag.}} | ||
*{{nerf|[[Witch Time]] has more ending lag.}} | *{{nerf|[[Witch Time]] has more ending lag.}} | ||
== | =={{SSB4|Charizard}}== | ||
— | — | ||
== | =={{SSB4|Cloud}}== | ||
*{{nerf|Forward smash's third hit has lower knockback growth|119|15.}} | *{{nerf|Forward smash's third hit has lower knockback growth|119|15.}} | ||
*{{nerf|Down smash's second hit has lower knockback growth|96|94.}} | *{{nerf|Down smash's second hit has lower knockback growth|96|94.}} | ||
Line 17: | Line 17: | ||
*{{nerf|[[Limit Charge]] takes longer to fully charge.}} | *{{nerf|[[Limit Charge]] takes longer to fully charge.}} | ||
== | =={{SSB4|Corrin}}== | ||
— | — | ||
== | =={{SSB4|Duck Hunt}}== | ||
*{{buff|Forward smash's third hit has higher knockback growth|123|125.}} | *{{buff|Forward smash's third hit has higher knockback growth|123|125.}} | ||
*{{buff|Up smash's third hit has higher knockback growth|153|155.}} | *{{buff|Up smash's third hit has higher knockback growth|153|155.}} | ||
*{{buff|Down smash's third hit has higher knockback growth|110|112.}} | *{{buff|Down smash's third hit has higher knockback growth|110|112.}} | ||
== | =={{SSB4|Ganondorf}}== | ||
*{{buff|Neutral attack damage|4%/7%/10%|6%/8%/10%.}} | *{{buff|Neutral attack damage|4%/7%/10%|6%/8%/10%.}} | ||
*{{buff|Neutral attack start-up|8 frames|7.}} | *{{buff|Neutral attack start-up|8 frames|7.}} | ||
Line 37: | Line 37: | ||
*{{buff|Grounded Wizard's Assault (late) damage|9%|11%}} | *{{buff|Grounded Wizard's Assault (late) damage|9%|11%}} | ||
== | =={{SSB4|Greninja}}== | ||
— | — | ||
== | =={{SSB4|Mega Man}}== | ||
*{{buff|Neutral attack (sweetspot) damage: 2 → 3.}} | *{{buff|Neutral attack (sweetspot) damage: 2 → 3.}} | ||
*{{nerf|Forward smash ending lag increased.}} | *{{nerf|Forward smash ending lag increased.}} | ||
*{{buff|Neutral aerial (sweetspot) damage: 2 → 4.}} | *{{buff|Neutral aerial (sweetspot) damage: 2 → 4.}} | ||
== | =={{SSB4|Kirby}}== | ||
*{{buff|Forward smash knockback growth|100|102 (clean), 67 → 69 (late).}} | *{{buff|Forward smash knockback growth|100|102 (clean), 67 → 69 (late).}} | ||
*{{buff|Up smash knockback growth|103/103/97|104/104/99 (early), 97 → 98, 51 → 52 (late).}} | *{{buff|Up smash knockback growth|103/103/97|104/104/99 (early), 97 → 98, 51 → 52 (late).}} | ||
Line 51: | Line 51: | ||
*{{buff|All varations of Hammer Flip knockback growth|76|78.}} | *{{buff|All varations of Hammer Flip knockback growth|76|78.}} | ||
== | =={{SSB4|Meta Knight}}== | ||
*{{nerf|Up aerial damage|5%|4%.}} | *{{nerf|Up aerial damage|5%|4%.}} | ||
*{{nerf|Up aerial angle altered|78°|69°, making it harder to follow-up into itself.}} | *{{nerf|Up aerial angle altered|78°|69°, making it harder to follow-up into itself.}} | ||
*{{nerf|Up aerial [[SDI]] multiplier|1.0x|1.5x.}} | *{{nerf|Up aerial [[SDI]] multiplier|1.0x|1.5x.}} | ||
== | =={{SSB4|Mewtwo}}== | ||
*{{buff|Mewtwo is heavier (72 → 74).}} | *{{buff|Mewtwo is heavier (72 → 74).}} | ||
*{{buff|Mewtwo dashes faster.}} | *{{buff|Mewtwo dashes faster.}} | ||
== | =={{SSB4|Mr. Game & Watch}}== | ||
*{{buff|Back aerial landing hitbox damage|3.5|4.5%}} | *{{buff|Back aerial landing hitbox damage|3.5|4.5%}} | ||
== | =={{SSB4|Palutena}}== | ||
*{{buff|Neutral infinite finisher deals more damage|3%|3.5%.}} | *{{buff|Neutral infinite finisher deals more damage|3%|3.5%.}} | ||
*{{buff|Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).}} | *{{buff|Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).}} | ||
*{{buff|Forward aerial deals more damage|8%|9% with its knockback compensated.}} | *{{buff|Forward aerial deals more damage|8%|9% with its knockback compensated.}} | ||
== | =={{SSB4|Samus}}== | ||
— | — | ||
== | =={{SSB4|Sheik}}== | ||
*{{change|Weight decreased|84|81.}} | *{{change|Weight decreased|84|81.}} | ||
*{{nerf|Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.}} | *{{nerf|Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.}} | ||
Line 82: | Line 82: | ||
*{{buff|Down smash's knockback growth increased|155|165.}} | *{{buff|Down smash's knockback growth increased|155|165.}} | ||
== | =={{SSB4|Zelda}}== | ||
— | — | ||
== | =={{SSB4|Zero Suit Samus}}== | ||
*{{nerf|Up aerial deals less damage|8%|6.5%, with knockback compensated.}} | *{{nerf|Up aerial deals less damage|8%|6.5%, with knockback compensated.}} | ||
*{{nerf|Neutral aerial deals less damage|10%|8%, with knockback compensated.}} | *{{nerf|Neutral aerial deals less damage|10%|8%, with knockback compensated.}} |
Revision as of 04:17, March 16, 2016
This is the list of known changes in version 1.1.5 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
Bayonetta
- Heel Slide's second hit has more ending lag.
- Witch Time has more ending lag.
Charizard
—
Cloud
- Forward smash's third hit has lower knockback growth: 119 → 15.
- Down smash's second hit has lower knockback growth: 96 → 94.
- Up aerial deals less damage: 13% → 12% (clean), 9.5% → 8.5% (late).
- Cross Slash has lower knockback growth: 155 → 153. This applies only to the Limit Break version.
- Aerial Finishing Touch deals less knockback.
- Limit Charge takes longer to fully charge.
Corrin
—
Duck Hunt
- Forward smash's third hit has higher knockback growth: 123 → 125.
- Up smash's third hit has higher knockback growth: 153 → 155.
- Down smash's third hit has higher knockback growth: 110 → 112.
Ganondorf
- Neutral attack damage: 4%/7%/10% → 6%/8%/10%.
- Neutral attack start-up: 8 frames → 7.
- Neutral attack ending lag: 35 frames → 29.
- Grounded Flame Choke and Flame Wave grabbox increased by 2 units.
- Grounded Wizard's Foot (clean) damage: 12% → 14%
- Grounded Wizard's Foot (late) damage: 10% → 12%
- Grounded Wizard's Dropkick (clean) damage: 9% → 11%
- Grounded Wizard's Dropkick (late) damage: 7% → 9%
- Grounded Wizard's Assault (clean) damage: 10% → 12%
- Grounded Wizard's Assault (late) damage: 9% → 11%
Greninja
—
Mega Man
- Neutral attack (sweetspot) damage: 2 → 3.
- Forward smash ending lag increased.
- Neutral aerial (sweetspot) damage: 2 → 4.
Kirby
- Forward smash knockback growth: 100 → 102 (clean), 67 → 69 (late).
- Up smash knockback growth: 103/103/97 → 104/104/99 (early), 97 → 98, 51 → 52 (late).
- Down smash knockback growth: 109 → 110 (early).
- All varations of Hammer Flip knockback growth: 76 → 78.
Meta Knight
- Up aerial damage: 5% → 4%.
- Up aerial angle altered: 78° → 69°, making it harder to follow-up into itself.
- Up aerial SDI multiplier: 1.0x → 1.5x.
Mewtwo
- Mewtwo is heavier (72 → 74).
- Mewtwo dashes faster.
Mr. Game & Watch
- Back aerial landing hitbox damage: 3.5 → 4.5%
Palutena
- Neutral infinite finisher deals more damage: 3% → 3.5%.
- Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).
- Forward aerial deals more damage: 8% → 9% with its knockback compensated.
Samus
—
Sheik
- Weight decreased: 84 → 81.
- Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.
- Forward throw has more knockback growth: 65 → 72.
- Forward throw's angle has been altered: 70° → 72°.
- Down throw's angle has been altered: 80° → 77°.
- Down throw has more knockback growth: 75 → 90.
- Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.
- Needle Storm has reduced range.
- Down smash's knockback growth increased: 155 → 165.
Zelda
—
Zero Suit Samus
- Up aerial deals less damage: 8% → 6.5%, with knockback compensated.
- Neutral aerial deals less damage: 10% → 8%, with knockback compensated.
- Down Throw deals less damage: 7% → 5%, with knockback compensated.
- Plasma Whip (Sweetspot) deals more damage: 6% → 7%.
External Links
SmashBoards 1.1.5 Community Patch Notes
Super Smash Bros. 4 updates | |
---|---|
List of updates | 1.0.0 · 1.0.1 · 1.0.2 · 1.0.3 · 1.0.4 · 1.0.5 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
List of updates | 1.0.0 · 1.0.1 · 1.0.2 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
Patch changelogs | 1.0.4 · 1.0.6 · 1.0.8 · 1.1.0 · 1.1.1 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 |