User:Smash Master/Sonic (SSBD): Difference between revisions
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{{DISPLAYTITLE:Sonic (SSBD)}} | {{DISPLAYTITLE:Sonic (SSBD)}} | ||
{|class="messagebox" style="background: | {|class="messagebox" style="background:rgba(0, 136, 51, 0.33); border:2px solid rgba(0, 136, 51, 1.0); text-align:center; width:60%; padding:0px;" | ||
|style="width:0px"|[[Image: | |style="width:0px"|[[Image:Checkmark.png|50px|link=]] | ||
|'''This ''Project Dream'' Character Article Is | |'''This ''Project Dream'' Character Article Is Complete''' | ||
Please | Please suggest buffs/nerfs/changes to this character's moveset on its respective talk page. Thanks! | ||
|} | |} | ||
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3" | {| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3" | ||
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*{{buff|Sonic walks faster (1.375 → 1.4).}} | *{{buff|Sonic walks faster (1.375 → 1.4).}} | ||
*{{buff|Sonic's air speed is slightly faster (1.15 → 1.18).}} | *{{buff|Sonic's air speed is slightly faster (1.15 → 1.18).}} | ||
*{{buff|Sonic's air acceleration is higher (0.04 → 0. | *{{buff|Sonic's air acceleration is higher (0.04 → 0.055).}} | ||
*{{buff|Sonic's traction is higher (0.06 → 0.07).}} | *{{buff|Sonic's traction is higher (0.06 → 0.07).}} | ||
===Ground attacks=== | ===Ground attacks=== |
Revision as of 19:31, February 29, 2016
Sonic in Super Smash Bros. Dream | |
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Universe | Sonic |
Availability | Starter |
Final Smash | Super Sonic |
Sonic (ソニック, Sonic) is a playable character in Super Smash Bros. Dream. He was "announced" by Smash Master on January 25, 2016 and is expected to be completed by late February 2016. Sonic returns with a slightly improved moveset.
Jason Griffith reprises the voice of Sonic.
Attributes
Sonic retains his fighting style from SSB4.
Changes from SSB4
Sonic has been slightly buffed from SSB4.
Attributes
- Sonic jumps slightly higher.
- Sonic walks faster (1.375 → 1.4).
- Sonic's air speed is slightly faster (1.15 → 1.18).
- Sonic's air acceleration is higher (0.04 → 0.055).
- Sonic's traction is higher (0.06 → 0.07).
Ground attacks
- Up tilt deals more damage (8% → 12%).
- Forward smash comes out 3 frame faster (18 → 15) and has less ending lag.
- Up smash comes out 2 frames faster (19 → 17).
Aerial attacks
- Forward aerial deals 3% more damage (7% → 10%) and has less ending lag.
- Back aerial comes out 3 frames faster (13 → 10).
- Down aerial now comes out on frame 14.
Throws/other attacks
- Up throw deals twice the damage (6% → 12%).
- Forward throw is harder to DI.
- Back throw's knockback increased, K.O.ing at 142% from the center of Final Destination.
Special attacks
- Homing Attack can be used again after hitting someone.
Moveset
To see Sonic's moveset for Super Smash Bros. Dream, go here and compare the changes using the section above.
On-screen appearance
- Sonic enters the stage in ball form from the foreground and gives a thumbs-up.
File:Battle Entrance (Sonic the Hedgehog).jpg |
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Taunts
- Up taunt: Does a somersault, then crosses his arms with his index finger pointing out while making a teasing clicking sound, which forms into one of his signature poses.
- Side taunt: Performs a figure-eight peelout dash, similar to the Super Peel Out technique from Sonic the Hedgehog CD, while saying "You're too slow!" (遅すぎだぜ!, You're too slow!).
- Down taunt: Says "C'mon!" both in English and Japanese while performing the windmill, a breakdancing move.
Up taunt | Side taunt | Down taunt |
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Idle poses
- Turns towards the player, waving his finger in a patronizing manner while grinning. He did this on the title screen in a few of his games.
- Looks at the camera for a moment while tapping his foot impatiently. This is a reference to his idle animation from the classic Sonic the Hedgehog games for the Sega Genesis.
Crowd cheer
English | Japanese | |
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Cheer | ||
Description | So-nic! | Go! Go! So-nic! |
Pitch | Crowd chant | Crowd chant |
Victory poses
- Collects the blue Chaos Emerald and poses with it while saying "Piece of cake!".
- Sprints off-screen then sprints back on-screen before giving a thumbs-up and saying "That was almost too easy!".
- Breakdances and then does a pose, saying "Let's do that again sometime!".