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Jigglypoof21 (talk | contribs) (added Justin Bailey artwork) |
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*{{buff|Forward tilt does more damage, and has drastically increased knockback.}} | *{{buff|Forward tilt does more damage, and has drastically increased knockback.}} | ||
*{{buff|Up tilt has more knockback.}} | *{{buff|Up tilt has more knockback.}} | ||
*{{buff|Forward smash and up smash do much more damage, and | *{{buff|Forward smash and up smash do much more damage, and the former has higher KO potential and is a good option after a down smash. Hits foes behind her sends them above her, allowing to [[punish]] them with aerials.}} | ||
*{{buff|Dash attack does more damage.}} | *{{buff|Dash attack does more damage.}} | ||
*{{nerf|Up smash knockback not compensated.}} | *{{nerf|Up smash knockback not compensated.}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff|Neutral | *{{buff|Neutral aerial has faster start-up.}} | ||
*{{nerf|Neutral | *{{nerf|Neutral aerial is a slightly weaker KO move.}} | ||
*{{buff|Forward | *{{buff|Forward aerial connects much more smoothly especially at higher percents.}} | ||
*{{nerf|Forward | *{{nerf|Forward aerial does less damage.}} | ||
*{{buff|New down aerial does much more damage, and is no longer a [[stall-then-fall]], but a [[stomp]] that bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping up foes for combos, and also useful for [[edgeguarding]].}} | *{{buff|New down aerial does much more damage, and is no longer a [[stall-then-fall]], but a [[stomp]] that bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping up foes for combos, and also useful for [[edgeguarding]].}} | ||
*{{buff|Back | *{{buff|Back aerial sweetspot is a slightly stronger KO move.}} | ||
*{{nerf|Back | *{{nerf|Back aerial sourspot does less damage.}} | ||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
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*{{nerf|Flip Jump gives less vertical distance.}} | *{{nerf|Flip Jump gives less vertical distance.}} | ||
*{{buff|Zero Suit Samus has a new Final Smash: Crystal Flash. It functions similarly to [[Power Suit Samus]], but its initiation now produces consecutive-hitting hitboxes that drag foes in, rather than [[wind]], and has a strong hit as she becomes fully cloaked with increased knockback for a total of 43% damage.}} | *{{buff|Zero Suit Samus has a new Final Smash: Crystal Flash. It functions similarly to [[Power Suit Samus]], but its initiation now produces consecutive-hitting hitboxes that drag foes in, rather than [[wind]], and has a strong hit as she becomes fully cloaked with increased knockback for a total of 43% damage.}} | ||
*{{change|Crystal Flash can still change into Samus, but now requires holding the special button during the move.}} | **{{change|Crystal Flash can still change into Samus, but now requires holding the special button during the move.}} | ||
==Revisions== | ==Revisions== | ||
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Project M 3.5 gives Zero Suit Samus three new costumes; one is based off Justin Bailey from the original ''Metroid'', and the others are based off of Zero Suit Samus in the best endings of ''Metroid Fusion''. They match {{PM|Samus}}'s Retro Suit, {{s|metroidwiki|Light Suit}} and {{s|metroidwiki|Fusion Suit}} respectively. | Project M 3.5 gives Zero Suit Samus three new costumes; one is based off Justin Bailey from the original ''Metroid'', and the others are based off of Zero Suit Samus in the best endings of ''Metroid Fusion''. They match {{PM|Samus}}'s Retro Suit, {{s|metroidwiki|Light Suit}} and {{s|metroidwiki|Fusion Suit}} respectively. | ||
3.6 revamped the costumes due to cosmetic issues, and now match her appearances in the respective games. | 3.6 revamped the costumes due to cosmetic issues, and now match her appearances in the respective games. | ||
An unreleased update was planned to revamp Zero Suit Samus' model to include elements of her appearances in ''Metroid: Other M'' and ''Super Smash Bros. 4'', which would've made her the first character to have her ''Brawl'' model completely replaced in ''Project M''. This would have included all [https://twitter.com/ProjectMGame/status/666771253152374784 her alternate costumes] as well. | An unreleased update was planned to revamp Zero Suit Samus' model to include elements of her appearances in ''Metroid: Other M'' and ''Super Smash Bros. 4'', which would've made her the first character to have her ''Brawl'' model completely replaced in ''Project M''. This would have included all [https://twitter.com/ProjectMGame/status/666771253152374784 her alternate costumes] as well. | ||
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|} | |} | ||
{{Project M}} | |||
[[Category:Zero Suit Samus]] | [[Category:Zero Suit Samus]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |
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