67
edits
(Undid edit by Valentine 75: ???) |
No edit summary |
||
Line 13: | Line 13: | ||
'''Zelda''' ({{ja|ゼルダ|Zeruda}}, ''Zelda'') is a playable character in ''[[Super Smash Bros. 4]]''. She was announced on December 26th, 2013, the date on which ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}'' was released in Japan. Her voice actress is Jun Mizusawa, who voiced her in ''Melee'', ''Brawl'', ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'', and ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}''. Her sound clips were reused from ''Brawl''. | '''Zelda''' ({{ja|ゼルダ|Zeruda}}, ''Zelda'') is a playable character in ''[[Super Smash Bros. 4]]''. She was announced on December 26th, 2013, the date on which ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}'' was released in Japan. Her voice actress is Jun Mizusawa, who voiced her in ''Melee'', ''Brawl'', ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'', and ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}''. Her sound clips were reused from ''Brawl''. | ||
Zelda is currently ranked dead last on the J tier out of 56 characters, being even worse than her placing of 37th of 38 characters in ''Brawl''. | Zelda is currently ranked dead last on the J tier out of 56 characters, being even worse than her placing of 37th of 38 characters in ''Brawl''. Her positives include a long-distanced [[recovery]] in [[Farore's Wind]] that also happens to be her strongest KO move as well as a decent [[out of shield]] option, and a generally powerful attack in her [[Lightning Kick]]s. However, these pros are nullified by her numerous flaws: she is very light and slow in both her movement and attack speeds (possessing some of the worst frame-data in the game). Also, she is rather tall which makes her an easy target and also leaves her more vulnerable to combos despite being so floaty. Her recovery is also very slow, possesses a huge amount of [[endlag]] and is also very linear. She also possesses what is possibly the worst [[projectile]] in the entire game, [[Din's Fire]]. Din's Fire is very slow, leaves her vulnerable to attack while using it, deals rather low damage and doesn't kill opponents at realistic presents. Additionally, Din's Fire even leaves her in a [[helpless]] state after using it in the air making it even more of a 'high risk, low reward' attack. Zelda also has very poorly placed hitboxes (for example, the hitbox for her upair isn't even active immediately when the explosion is visible) as well as massive and highly ineffective sourspots on almost all of her attacks requiring her to be unnecessarily precise when attacking. Her hirable frame-data, slow speed and gigantic sourspots have resulted in her obsessing an extremely poor neutral as well as arguably the worst approach options in the game. She also has had absolutely none of her major issues from ''Brawl'' fixed, while her KOing ability has been nerfed overall due to the decreased knockback of her Lightning Kick attacks. Additionally, she can no longer [[Transform]] into {{SSB4|Sheik}}, who is now an entirely separate character, to alleviate her weaknesses which is made even worse considering the massive amount of buffs Sheik received. This, in spite of her numerous buffs through game updates, Zelda has virtually no results or representation in competitive play. | ||
==Attributes== | ==Attributes== |
edits