Sticker: Difference between revisions

811 bytes added ,  16 years ago
→‎Power-Up Effects: A bunch of improvements
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===Power-Up Effects===
===Power-Up Effects===
[[Image:Stick.jpg|right|thumb|A sticker as an ingame item.]]
[[Image:Stick.jpg|right|thumb|A sticker as an ingame item.]]
There are different types of powerups such as:
Each sticker has a single effect which may be any of the following. The number listed with the effect indicates how much the aspect is improved.


Arm - For arm-based attacks, such as punches.
====Attack-Increasing Effects====


Leg - For leg-based attacks, such as kicks.
'''[Arm] Attack''' - Increases the damage done by punches, slaps, and elbows.


Body - For body-based attacks such as Wario's Chomp or Kirby's dash attack.
'''[Leg] Attack''' - Increases the damage done by kicks and knees.


Flinch Resistance - Keeps the character from flinching when hit as often.
'''[Head] Attack''' - Increases the damage done by headbutts.


Launch Resistance - Smashes do not launch a character as far.  
'''[Body] Attack''' - Increases the damage done by full-body attacks such as [[Dedede]]'s [[dash attack]].


Launch Power - Smashes send opponents or objects farther.
'''[Spin] Attack''' - Increases the damage done by attacks which involve spinning.


Swim Time - Increases the duration a character can swim.
'''[Tail] Attack''' - Increases the damage done by tail attacks.


Battering Resistance - Decreases damage taken from battering type attacks (such as being hit by fists, kicked, etc.)
'''[Bite] Attack''' - Increases the damage done by attacks which involve mouths.


Slash Resistance - Decreases damage taken from slash type attacks (such as being slashed by a sword)
'''[Slash] Attack''' - Increases the damage done by sword attacks.


Head - For head butts such as Olimar's standard ("A" button) attack.
'''[Weapon] Attack''' - Increases the damage done by non-sword weapons, such as hammers.


Flame - For fire-based attacks. Such as Mario's fireball.
'''[Throwing] Attack''' - Increases the damage done by throwing an enemy.


Electric - For electricity-based attacks, like those used by Pikachu.
'''[Flame] Attack''' - Increases the damage done by fire-based attacks.


Freezing - For of ice based-attacks, like those used by the Ice Climbers.
'''[Electric] Attack''' - Increases the damage done by electric attacks.


Spin - For damage caused by spinning, like Sonic's Spin Dash.
'''[Freezing] Attack''' - Increases the damage done by ice-based attacks.


Energy - For energy-based damage.
'''[Water] Attack''' - Increases the damage done by water-based attacks.


Slash - For cutting damage, like Marth's sword attacks.
'''[Grass] Attack''' - Increases the damage done by plant-based attacks.


Weapon - For damage caused by weapons, like Marth's sword.
'''[Energy] Attack''' - Increases the damage done by energy-based attacks such as [[Fox]]'s [[Blaster]].


Specials: Direct - For special move ("B" button) attacks that make physical contact, like Mario's Super Jump Punch.
'''[Magic] Attack''' - Increases the damage done by magical attacks.


Specials: Indirect - For special move attacks that are ranged, like Link's Bow and Arrows.
'''[PK] Attack''' - Increases the damage done by psychic attacks.


PK - For Ness' and Lucas' PK attacks.
'''[Aura] Attack''' - Increases the damage done by aura-based attacks.


Aura - For Lucario's Aura attacks.
'''[Pikmin] Attack''' - Increases the damage done by Pikmin-based attacks.


Pikmin - Increases the damage dealt by Olimar's Pikmin attacks.
'''[Darkness] Attack''' - Increases the damage done by dark-based attacks.


Water - Increases the damage dealt by Squirtle's Water based attacks.
'''[Explosives] Attack''' - Increases the damage done by explosion-based attacks.


Grass - Increases the damage dealt by Ivysaur's Grass based attacks.
'''[Specials: Direct] Attack''' - Increases the damage done by physical [[special moves]] that don't fit into any other category.


Tail - Increases damage done by tails, such as some of Yoshi's, Pikachu's, Pokemon Trainer's, and Diddy Kong attacks.
'''[Specials: Indirect] Attack''' - Increases the damage done by ranged [[special moves]] that don't fit into any other category.


Throwing - For damage caused by a throw.
'''Launch Power''' - Increases the distance a character's attacks can send enemies.


Darkness - For damage caused by Ganondorf's dark energy.
====Resistance-Increasing Effects====


Explosives - For damage caused by explosions, such as Snake's C4.
'''Flinch Resistance''' - Makes it harder for a character to flinch when attacked.


Food Effect - Increases the healing effect of [[food]] items by a percentage equal to it's power.
'''Launch Resistance''' - Decreases the distance a character flies when hit.


Maxim Tomato Effect - Increases the healing effect of a [[Maxim Tomato]] by a percentage equal to it's power.
'''[Battering] Resistance''' - Decreases damage taken from battering-type attacks (such as punches, kicks, hammers, etc).


Heart Container Effect - Increases the healing effect of a [[Heart Container]] by a percentage equal to it's power.
'''[Slash] Resistance''' - Decreases damage taken from sword attacks.


Magic - For damage caused by magical-based attacks, such as Zelda's standard ("A" button) attacks.
'''[Flame] Resistance''' - Decreases damage taken from fire-based attacks.


Trophy Stand Drops - Increases the occurrence of trophy stands (called "smash plates" in Japan).
'''[Electric] Resistance''' - Decreases damage taken from electric attacks.


Sticker Drops - Increases the occurrence of stickers.
====Other Effects====


Carry _____ - Every new step (ie, every time a character goes through a door) a character will start off holding the listed item.
'''Swim Time''' - Increases the duration a character can swim.
 
'''Food Effect''' - Increases the healing effect of [[food]] items by the number indicated.
 
'''Maxim Tomato Effect''' - Increases the healing effect of a [[Maxim Tomato]] by the number indicated.
 
'''Heart Container Effect''' - Increases the healing effect of a [[Heart Container]] by the number indicated.
 
'''Trophy Stand Drops''' - Increases the frequency of [[trophy stands]] (called "smash plates" in Japan).
 
'''Sticker Drops''' - Increases the frequency of stickers.
 
'''Carry _____''' - Every new step (i.e., every time a character goes through a door) a character will start off holding the listed item.


==External links==
==External links==