Ganondorf (SSBB): Difference between revisions

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==Trivia==
==Trivia==
*Ganondorf is the only playable villain who is never fought in the Subspace Emissary, excluding his dark clone in [[The Great Maze]].
*Ganondorf is the only playable villain who is never fought in the Subspace Emissary, excluding his dark clone in [[The Great Maze]].
*Though Ganondorf can be the first character unlocked by playing Classic Mode as Link/Zelda on hard, he is one of the last characters to be unlocked by playing the Subspace Emissary, due to being one of the main antagonists of the story (all antagonists of the SSE are always a few of the last characters to join the player's party)
*Though Ganondorf can be the first character unlocked by playing Classic Mode as Link/Zelda on hard, he is one of the last characters to be unlocked by playing the Subspace Emissary, as all the mode's antagonists are one of the last characters to join the player's party.
*Ganondorf is the only character to have three moves with grab hitboxes (Dark Dive, Flame Choke, and his standard grab).
*Ganondorf is the only character to have three moves with grab hitboxes: Dark Dive, Flame Choke, and his standard grab.
*The sound clip that plays on the [[Wii Remote]] speaker when Ganondorf is selected is a sound clip from ''Melee''; unusually, it's never used in the latter game, save for the Sound Test.
*The sound clip that plays on the [[Wii Remote]] speaker when Ganondorf is selected is a sound clip from ''Melee'' that was only present in the Sound Test.
*While {{SSBB|Ike}} has the most meteor smashes in ''Brawl'', two of them are impossible to land on aerial opponents. Because of this, Ganondorf is tied with {{SSBB|Diddy Kong}} for having the most meteor smashes landable on aerial opponents, with four.
*While {{SSBB|Ike}} has the most meteor smashes in ''Brawl'', two of them are impossible to land on aerial opponents. Because of this, Ganondorf is tied with {{SSBB|Diddy Kong}} for having the most meteor smashes landable on aerial opponents, with four.
*Ganondorf and {{SSBB|R.O.B.}} are the only unlockable characters in ''Super Smash Bros. Brawl'' to be unlocked on a [[stage]] that is not from their respective universe. In Ganondorf's case, he is unlocked on Final Destination. In fact, he is the only unlockable character who is unlocked on a stage from the ''Super Smash Bros.'' universe in [[Super Smash Bros. Brawl]] (Final Destination). R.O.B on the other hand is unlocked on the stage [[Mario Bros.]]. And even though it is not from the R.O.B universe, that stage is considered his [[home stage]] just because no characters from the Mario universe are seen there on {{SSBB|Classic Mode}} and [[All Star Mode]].
*Ganondorf and {{SSBB|R.O.B.}} are the only unlockable characters in ''Super Smash Bros. Brawl'' to be unlocked on a [[stage]] that is not from their respective universe. Ganondorf is unlocked on Final Destination, and R.O.B is unlocked on [[Mario Bros.]]
**Ganondorf is also the only unlockable character in ''Brawl'' to be fought on a {{uv|Super Smash Bros.}} universe stage in ''Brawl''. Back in ''Super Smash Bros. Melee'', he was fought on a Super Smash Bros. universe stage ([[Final Destination (SSBM)|Final Destination]]), as well as {{SSBM|Mewtwo}}. {{SSBM|Falco}} in ''Super Smash Bros.Melee'' was fought on a stage from the Super Smash Bros. universe in ''Super Smash Bros. Melee'' too ([[Battlefield (SSBM)|Battlefield]]).
*Ganondorf is the only unlockable character in ''Brawl'' to be fought on a {{uv|Super Smash Bros.}} universe stage, Final Destination in ''Brawl''. This was also the case for him in ''Super Smash Bros. Melee'', as well as for {{SSBM|Mewtwo}} and {{SSBM|Falco}}, though Falco was fought on [[Battlefield (SSBM)|Battlefield]].
*Ganondorf, {{SSBB|Mario}}, and Bowser are the only veterans in ''Brawl'' to receive one completely different special move. In Ganondorf's case, his side special was changed.
*Ganondorf, {{SSBB|Mario}}, and Bowser are the only veterans in ''Brawl'' to receive one completely different special move. In Ganondorf's case, his side special was changed.
*Ganondorf is one of the few known characters to have an obvious error in his moveset coding - his forward aerial cannot be autocanceled, but the coding of the move shows that it was intended to do so; this was caused by using the wrong type of timing function. It was also meant to have a third, disjointed hitbox like in ''Melee''.
*Ganondorf is one of the few known characters to have an obvious error in his moveset coding - his forward aerial cannot be autocanceled, but the coding of the move shows that it was intended to do so; this was caused by using the wrong type of timing function. It was also meant to have a third, disjointed hitbox like in ''Melee''.
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