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(→Attributes: If Zelda being seperate from Sheik is considered a nerf, so should this.) |
Bowserboy3 (talk | contribs) |
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*{{buff|Neutral attack's second hit deals 1% more damage (7% → 8%) and has increased vertical range.}} | *{{buff|Neutral attack's second hit deals 1% more damage (7% → 8%) and has increased vertical range.}} | ||
*{{nerf|Forward tilt now has a sourspot that deals minimal damage, hitstun and knockback.}} | *{{nerf|Forward tilt now has a sourspot that deals minimal damage, hitstun and knockback.}} | ||
*{{nerf|Down tilt and angled forward tilts deal less damage (14% → 12% (down | *{{nerf|Down tilt and angled forward tilts deal less damage (14% → 12% (down).}} | ||
*{{buff|Up tilt is better for setting up combos on grounded opponents and has increased knockback against aerial opponents.}} | *{{buff|Up tilt is better for setting up combos on grounded opponents and has increased knockback against aerial opponents.}} | ||
*{{buff|Down tilt has slightly increased range.}} | *{{buff|Down tilt has slightly increased range.}} |
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