Samus (SSB4): Difference between revisions

(→‎Attributes: If Zelda being seperate from Sheik is considered a nerf, so should this.)
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*{{buff|Neutral attack's second hit deals 1% more damage (7% → 8%) and has increased vertical range.}}
*{{buff|Neutral attack's second hit deals 1% more damage (7% → 8%) and has increased vertical range.}}
*{{nerf|Forward tilt now has a sourspot that deals minimal damage, hitstun and knockback.}}
*{{nerf|Forward tilt now has a sourspot that deals minimal damage, hitstun and knockback.}}
*{{nerf|Down tilt and angled forward tilts deal less damage (14% → 12% (down), 10% → 8% (forward)).}}
*{{nerf|Down tilt and angled forward tilts deal less damage (14% → 12% (down).}}
*{{buff|Up tilt is better for setting up combos on grounded opponents and has increased knockback against aerial opponents.}}
*{{buff|Up tilt is better for setting up combos on grounded opponents and has increased knockback against aerial opponents.}}
*{{buff|Down tilt has slightly increased range.}}
*{{buff|Down tilt has slightly increased range.}}
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