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*{{change|Forward tilt has slightly more vertical range, but has slightly less horizontal range.}} | *{{change|Forward tilt has slightly more vertical range, but has slightly less horizontal range.}} | ||
*{{nerf|Forward tilt comes out one frame later (7 → 8).}} | *{{nerf|Forward tilt comes out one frame later (7 → 8).}} | ||
*{{buff|Up Tilt has decreased cooldown (frame 39 → 36) | *{{buff|Up Tilt has decreased cooldown (frame 39 → 36). Additionally, all of it's hitboxes now produce vertical knockback.}} | ||
*{{nerf|[[Down tilt]] has increased cooldown ([[Interruptibility]] frame 22 → 24), only lasts 2 frames instead of 3, has a significantly smaller hitbox and it no longer moves Marth forward, removing its ability to pseudo crawl.}} | *{{nerf|[[Down tilt]] has increased cooldown ([[Interruptibility]] frame 22 → 24), only lasts 2 frames instead of 3, has a significantly smaller hitbox and it no longer moves Marth forward, removing its ability to pseudo crawl.}} | ||
*{{nerf|[[Forward smash]] has noticably less reach (10.5 units → 9.05 units). It also has slightly more ending lag (frame 49 → 51).}} | *{{nerf|[[Forward smash]] has noticably less reach (10.5 units → 9.05 units). It also has slightly more ending lag (frame 49 → 51).}} |
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