Cloud (SSB4): Difference between revisions

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==Attributes==
==Attributes==
Cloud's characteristics are unique for his weight class: with one of the fastest [[dash]]ing speeds, fast [[walking]] speed, fairly fast [[falling speed|falling]], high [[jump]] height, high [[air speed]], high [[air acceleration]] and a low [[short hop]]. However, his [[gravity]] is somewhat high. Overall this mix of attributes makes him unusually nimble for such a powerful swordfighter, and gives him a well-rounded offensive game.
Cloud's characteristics are unique for his weight class: with one of the fastest [[dash]]ing speeds, fast [[walking]] speed, fairly fast [[falling speed]], high [[jump]] height, high [[air speed]], high [[air acceleration]] and a low [[short hop]]. However, his [[gravity]] is somewhat high. Overall this mix of attributes makes him unusually nimble for such a powerful swordfighter, and gives him a well-rounded offensive game.


Cloud possesses one of the longest disjointed ranged weapons in his [[List of swords#Buster Sword|Buster Sword]], akin that of {{SSB4|Ike}} and {{SSB4|Shulk}}, which makes him especially adept at [[edgeguarding]] and spacing (in a similar line to Shulk). Most of his aerials have quick startup, meteor smashing potential, and the ability to autocancel, making them effective aerial tools, while his grounded game is also surprisingly fast for a high ranged character, with his jab and down tilt being effective at quickly covering missed attacks, while his down throw and up tilt can start combos at very low percents. While his smash attacks aren't all that fast compared to bare-handed fighters, they have agreeable startup and endlag for the range and power they possess, making his forward and up smashes safe on shield when spaced correctly. His forward smash has incredible knockback, making it one of best KO moves, his up smash has a large and effective hitbox (even possessing a small hitbox behind him), and his down smash creates difficulties for opponents with poor horizontal recovery, while it can also stage spike recovering opponents near the ledge. His low damage-fallout projectile in [[Blade Beam]] means he isn't helpless at longer range, while he has reliable options for damage racking: his up tilt, neutral aerial, [[Cross Slash]] and [[Climhazzard]] are all effective damage rackers (with the previous two being good [[out of shield]]s) whose low knockback growth allow them to combo even at extremely high percents, making Cloud all-rounded at approaching and protecting himself, while being extremely adept at aerial combat and damage racking.
Cloud possesses one of the longest disjointed ranged weapons in his [[List of swords#Buster Sword|Buster Sword]], akin that of {{SSB4|Ike}} and {{SSB4|Shulk}}, which makes him especially adept at [[edgeguarding]] and spacing (in a similar line to Shulk). Most of his aerials have quick startup, meteor smashing potential, and the ability to autocancel, making them effective aerial tools, while his grounded game is also surprisingly fast for a high ranged character, with his jab and down tilt being effective at quickly covering missed attacks, while his down throw and up tilt can start combos at very low percents. While his smash attacks aren't all that fast compared to bare-handed fighters, they have agreeable startup and endlag for the range and power they possess, making his forward and up smashes safe on shield when spaced correctly. His forward smash has incredible knockback, making it one of best KO moves, his up smash has a large and effective hitbox (even possessing a small hitbox behind him), and his down smash creates difficulties for opponents with poor horizontal recovery, while it can also stage spike recovering opponents near the ledge. His low damage-fallout projectile in [[Blade Beam]] means he isn't helpless at longer range, while he has reliable options for damage racking: his up tilt, neutral aerial, [[Cross Slash]] and [[Climhazzard]] are all effective damage rackers (with the previous two being good [[out of shield]]s) whose low knockback growth allow them to combo even at extremely high percents, making Cloud all-rounded at approaching and protecting himself, while being extremely adept at aerial combat and damage racking.
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