Mewtwo (SSB4): Difference between revisions

I switched around the buffs and nerfs.
(I switched around the buffs and nerfs.)
Tag: Mobile edit
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As of update [[1.1.3]] it is debatable whether it has been buffed or nerfed, due to it being a low-tier character in ''Melee''. Although Mewtwo's buffs are significant, Disable and Confusion in particular, they do not properly compensate for its nerfs to its approach, combo game, and survivability, and its major flaws from ''Melee'' being retained, or even worsened. However, since both its buffs and nerfs are significant, it is hard to tell whether Mewtwo, as a character, is better than it was in ''Melee'' or not.
As of update [[1.1.3]] it is debatable whether it has been buffed or nerfed, due to it being a low-tier character in ''Melee''. Although Mewtwo's buffs are significant, Disable and Confusion in particular, they do not properly compensate for its nerfs to its approach, combo game, and survivability, and its major flaws from ''Melee'' being retained, or even worsened. However, since both its buffs and nerfs are significant, it is hard to tell whether Mewtwo, as a character, is better than it was in ''Melee'' or not.


One of Mewtwo's biggest nerfs in this transition is a large decrease to its already low [[weight]] (now being a mere four units heavier than {{SSB4|Jigglypuff}}) and a slight increase to its already tall hurtbox, making Mewtwo significantly easier to KO than in ''Melee''. [[Teleport]], formerly one of its reliable defensive options, has more landing lag, weakening its mix-up utility and its ability to escape pressure. Many of Mewtwo's attacks also have slightly more start-up. The loss of [[wavedashing]] also harms Mewtwo, as it aided its combo game and approach in ''Melee''. The removal of [[double jump cancelling]] is a double-edged sword. Although it improves Mewtwo's recovery, it also weakens its combo game, as with the loss of wavedashing. Its throw-oriented combo game has been toned down significantly from ''Melee''; one example is that down throw now has slightly more ending lag, making it even more difficult for Mewtwo to set up combos, and thus making Mewtwo one of the only characters with a down throw that cannot combo properly. Although the new game mechanics have helped to create new combos, they do not compensate for the loss of Mewtwo's other more reliable set-ups from ''Melee''.
To start the debate, Mewtwo has recieved notable buffs; for instance, its aerials are better (its down air being the most heavily buffed in the game in terms of power) and it no longer has the worst [[tech]] in the game. More specifically, two specials that were previously viewed as useless, Disable and Confusion, were buffed in speed, usage, and the capability to chain into combos. Confusion in particular is now able to transfer projectiles to Mewtwo's ownership, improving its offense, defensive play against projectiles, and assisting in mindgames. Mewtwo's smash attacks were also buffed, with significant increases in knockback being applied to both its forward smash and up smash, improving its previously poor KO ability. Mewtwo can also dash significantly faster than in ''Melee'', which greatly helps its ground game and Mewtwo's overall mobility. Also, Mewtwo retains a very powerful up throw and a forward throw that can both deal respectable damage and help refresh many moves affected by [[stale-move negation]]. The removal of directional air dodging and heavy landing lag with an air dodge is also a significant buff to its Shadow Ball, which can be used to trap landings much more easily than in ''Melee''. Finally, its new wall jump improves its recovery options.


Despite these nerfs to Mewtwo's best options and especially its flaws, it did receive a number of significant buffs in other areas; for instance, its aerials are better (its down air being the most heavily buffed in the game in terms of power) and it no longer has the worst [[tech]] in the game. More specifically, two specials that were previously viewed as useless, Disable and Confusion, were buffed in speed, usage, and the capability to chain into combos. Confusion in particular is now able to transfer projectiles to Mewtwo's ownership, improving its offense, defensive play against projectiles, and assisting in mindgames. Mewtwo's smash attacks were also buffed, with significant increases in knockback being applied to both its forward smash and up smash, improving its previously poor KO ability. Mewtwo can also dash faster than in ''Melee'', which helps its ground game. Also, Mewtwo retains a very powerful up throw and a forward throw that can both deal respectable damage and help refresh many moves affected by [[stale-move negation]]. The removal of directional air dodging and heavy landing lag with an air dodge is also a significant buff to its Shadow Ball, which can be used to trap landings much more easily than in ''Melee''. Finally, its new wall jump improves its recovery options.
 
However, Mewtwo has recieved significant nerfs, especially to Its survivability. One of Mewtwo's biggest nerfs in this transition is a large decrease to its already low [[weight]] (now being a mere four units heavier than {{SSB4|Jigglypuff}}) and a slight increase to its already tall hurtbox, making Mewtwo significantly easier to KO than in ''Melee''. [[Teleport]], formerly one of its reliable defensive options, has more landing lag, weakening its mix-up utility and its ability to escape pressure. Many of Mewtwo's attacks also have slightly more start-up. The loss of [[wavedashing]] also harms Mewtwo, as it aided its combo game and approach in ''Melee''. The removal of [[double jump cancelling]] is a double-edged sword. Although it improves Mewtwo's recovery, it also weakens its combo game, as with the loss of wavedashing. Its throw-oriented combo game has been toned down significantly from ''Melee''; one example is that down throw now has slightly more ending lag, making it even more difficult for Mewtwo to set up combos, and thus making Mewtwo one of the only characters with a down throw that cannot combo properly. Although the new game mechanics have helped to create new combos, they do not compensate for the loss of Mewtwo's other more reliable set-ups from ''Melee''.


Overall, Mewtwo has been rebalanced so that its moveset is generally more solid than in ''Melee'', but its survivability, approach and combo options have been nerfed due to its lighter weight and the changes in mechanics from ''Melee'' to ''SSB4''. Additionally, in a [[Character customization|custom moveset]] environment, Mewtwo does not receive any benefits, as it lacks custom moves due to its status as a [[Downloadable content|downloadable character]]. As such, Mewtwo's weaknesses exceed its strengths, and it is widely considered the worst out of the five DLC characters so far, with a high learning curve and a risky playstyle that does not provide it with any notable strength. However, like {{SSB4|King Dedede}}, Mewtwo's overall viability is debatable, with opinions varying by region. In the western scene, Mewtwo has been regarded poorly due to its most serious flaws from ''Melee'' being worsened. As a result, it has a very weak tournament presence, such as being completely absent from [[EVO 2015]], and its results have been average at best prior to the 1.1.3 update. On the other hand, Japanese players favor Mewtwo more highly, as evident with several professional players using it as a secondary and achieving success with Mewtwo by using a more defensive playstyle, occasionally using it as a [[counterpick]] against projectile-heavy characters such as {{SSB4|Villager}}.
Overall, Mewtwo has been rebalanced so that its moveset is generally more solid than in ''Melee'', but its survivability, approach and combo options have been nerfed due to its lighter weight and the changes in mechanics from ''Melee'' to ''SSB4''. Additionally, in a [[Character customization|custom moveset]] environment, Mewtwo does not receive any benefits, as it lacks custom moves due to its status as a [[Downloadable content|downloadable character]]. As such, Mewtwo's weaknesses exceed its strengths, and it is widely considered the worst out of the five DLC characters so far, with a high learning curve and a risky playstyle that does not provide it with any notable strength. However, like {{SSB4|King Dedede}}, Mewtwo's overall viability is debatable, with opinions varying by region. In the western scene, Mewtwo has been regarded poorly due to its most serious flaws from ''Melee'' being worsened. As a result, it has a very weak tournament presence, such as being completely absent from [[EVO 2015]], and its results have been average at best prior to the 1.1.3 update. On the other hand, Japanese players favor Mewtwo more highly, as evident with several professional players using it as a secondary and achieving success with Mewtwo by using a more defensive playstyle, occasionally using it as a [[counterpick]] against projectile-heavy characters such as {{SSB4|Villager}}.
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