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His down special is merely an alternative method of filling this bar. It takes six seconds to fully charge with this down-special alone, and no sustained input is required to continue charging. This is also the only way to see the Gauge's progress. In the vein of many charging moves (such as [[Giant Punch]]), Limit Charge can be [[charge-cancel]]ed and the charge held by pressing a shield button or left and right on the analog stick, which will cause Cloud to roll in the specified direction. Unlike other chargeable moves, being interrupted during the charge such as by an attack will not reset the timer and the player is free to charge the gauge from where they left off regardless of how the charge was interrupted. | His down special is merely an alternative method of filling this bar. It takes six seconds to fully charge with this down-special alone, and no sustained input is required to continue charging. This is also the only way to see the Gauge's progress. In the vein of many charging moves (such as [[Giant Punch]]), Limit Charge can be [[charge-cancel]]ed and the charge held by pressing a shield button or left and right on the analog stick, which will cause Cloud to roll in the specified direction. Unlike other chargeable moves, being interrupted during the charge such as by an attack will not reset the timer and the player is free to charge the gauge from where they left off regardless of how the charge was interrupted. | ||
Regardless of how full charge is obtained, Cloud will announce "{{ja|限界を超える|genkai wo koeru}}" (which | Regardless of how full charge is obtained, Cloud will announce "{{ja|限界を超える|genkai wo koeru}}" (which is translated in Cloud's intro video as "limits are meant to be broken") and undergo a "'''Limit Break'''" status, emitting an blue, flame-like aura from his body. This form increases his overall stats slightly and allows him to use a more powerful version of his special moves for one use. However, attempting an improved special move or being KO'd will expend the Limit Gauge fully. | ||
If the down-special input is pressed again when the Limit Gauge is full, Cloud will instead perform '''Finishing Touch''', a spinning slash that deals only 1% damage, but has very high knockback. It is able to KO most fighters before 70%, launching foes too close to Cloud upward, though enemies too far from the damaging hitbox are pushed away by a windbox. However, due to its negligible damage, Finishing Touch is easily [[shield]]ed or [[armor]]ed, negating its huge knockback while leaving Cloud wide open to attack. Attempting Finishing Touch counts as using an improved special move, and will reset the Limit Gauge. | If the down-special input is pressed again when the Limit Gauge is full, Cloud will instead perform '''Finishing Touch''', a spinning slash that deals only 1% damage, but has very high knockback. It is able to KO most fighters before 70%, launching foes too close to Cloud upward, though enemies too far from the damaging hitbox are pushed away by a windbox. However, due to its negligible damage, Finishing Touch is easily [[shield]]ed or [[armor]]ed, negating its huge knockback while leaving Cloud wide open to attack. Attempting Finishing Touch counts as using an improved special move, and will reset the Limit Gauge. |
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