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(Removed any mention of changes received from the 1.1.3 update. As these changes have no valid source and I myself have personally refuted them to be exactly the same as 1.1.2 Zelda.) |
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==Changes from ''Brawl''== | ==Changes from ''Brawl''== | ||
Zelda has received a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4''. Most of the nerfs she received were mostly to her power, while her down smash, and up tilt had their knockback significantly reduced, her up and down smashes have less range, and Din's Fire is less maneuverable and harder to hit with. Most notably, she has also lost her ability to Transform into Sheik, and due to the latter being significantly buffed in the transition from Brawl to SSB4, Zelda no longer has access to the numerous benefits that her alter-ego now possesses. She still possesses a poor neutral game, and despite the buffs to her slow attacking speed and mobility, they still remain quite slow. | Zelda has received a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4''. Most of the nerfs she received were mostly to her power, while her down smash, and up tilt had their knockback significantly reduced, her up and down smashes have less range, and Din's Fire is less maneuverable and harder to hit with. Most notably, she has also lost her ability to Transform into Sheik, and due to the latter being significantly buffed in the transition from Brawl to SSB4, Zelda no longer has access to the numerous benefits that her alter-ego now possesses. She still possesses a poor neutral game, and despite the buffs to her slow attacking speed and mobility, they still remain quite slow. However, her buffs and nerfs are about equal, while her nerfs took away some options, the buffs opened up entirely new ones. Overall, Zelda is no longer considered one of the worst characters by a significant margin, but is still widely considered to be in the lower mid tiers. | ||
However, Zelda has also received some noticeable buffs. Farore's Wind, while risky, is now a very viable KOing option and out of shield option due to the significant increases to its damage output and knockback. Due to losing Transform, Zelda received a new down special in Phantom Slash. In addition to being a fairly strong projectile and capable edge-guarding option, the Phantom itself can block opponents' attacks and enable Zelda to attack from behind it, and also helps her cover almost all [[edge recovery|ledge getup options]]. Lastly, Zelda's combo game, which was practically nonexistent in previous games, has been improved, courtesy of her up tilt's increased speed enabling it to chain into itself much like her down tilt can, while her down throw's altered launching trajectory sets her up for better aerial follow-ups. Her neutral air is now better for combos as well. These changes improve her previously mediocre damage racking capabilities. | However, Zelda has also received some noticeable buffs. Farore's Wind, while risky, is now a very viable KOing option and out of shield option due to the significant increases to its damage output and knockback. Due to losing Transform, Zelda received a new down special in Phantom Slash. In addition to being a fairly strong projectile and capable edge-guarding option, the Phantom itself can block opponents' attacks and enable Zelda to attack from behind it, and also helps her cover almost all [[edge recovery|ledge getup options]]. Lastly, Zelda's combo game, which was practically nonexistent in previous games, has been improved, courtesy of her up tilt's increased speed enabling it to chain into itself much like her down tilt can, while her down throw's altered launching trajectory sets her up for better aerial follow-ups. Her neutral air is now better for combos as well. These changes improve her previously mediocre damage racking capabilities. |
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