Luigi (SSB4): Difference between revisions

The misfire... DEADLY BUT... Also somewhat risky.
(Undid edit by INoMed: Broken images. Please wait for me to do this.)
(The misfire... DEADLY BUT... Also somewhat risky.)
Tag: Mobile edit
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*{{nerf|Fully charged Green Missile deals ≈6.2% less damage (26% → ≈19.8%).}}
*{{nerf|Fully charged Green Missile deals ≈6.2% less damage (26% → ≈19.8%).}}
*{{change|Charging Green Missile past a certain point on the ground will cancel the move, instead of being able to hold the charge indefinitely. Overcharging this will make Luigi pant and be vulnerable for a second. This also makes it impossible to stall out using it and forcing opponents to go into Luigi's line of fire if they want to continue the fight, but it also makes it so that Luigi will not be stuck in a position that could potentially prove fatal.}}
*{{change|Charging Green Missile past a certain point on the ground will cancel the move, instead of being able to hold the charge indefinitely. Overcharging this will make Luigi pant and be vulnerable for a second. This also makes it impossible to stall out using it and forcing opponents to go into Luigi's line of fire if they want to continue the fight, but it also makes it so that Luigi will not be stuck in a position that could potentially prove fatal.}}
*{{change|Green Missile's chance of misfiring has decreased (12.5% → 10%). Additionally, a misfired Green Missile now emits a fiery aura around Luigi, making the misfire easier to notice.}}<!-- Not a buff or nerf; the speed and power of a misfire can be good or bad depending on the situation. -->
*{{change|Green Missile's chance of misfiring has decreased (12.5% → 10%). While this makes it harder to score a misfire, it reduces the risk of flying off stage in a fast pace.}}
*{{change|A misfired Green Missile now emits a fiery aura around Luigi, making the misfire easier to notice.}}
*{{nerf|[[Super Jump Punch]]'s horizontal distance has been decreased after ascending. It also gains much less vertical distance (now being unable to reach the top platform in [[Battlefield]]) and has increased landing lag.}}
*{{nerf|[[Super Jump Punch]]'s horizontal distance has been decreased after ascending. It also gains much less vertical distance (now being unable to reach the top platform in [[Battlefield]]) and has increased landing lag.}}
*{{buff|Super Jump Punch's decreased vertical distance does, however, make Luigi less vulnerable after use. The grounded sweetspot also has increased knockback growth (73 → 77).}}
*{{buff|Super Jump Punch's decreased vertical distance does, however, make Luigi less vulnerable after use. The grounded sweetspot also has increased knockback growth (73 → 77).}}
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