User:Sausage12/Smash 4 Changes: Difference between revisions

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(New Page: Here are some miscellaneous changes for Smash 4. While I love the mechanics of this game (more so than other installments), I feel like there are still adjustments that should be made....)
 
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Here are some miscellaneous changes for Smash 4. While I love the mechanics of this game (more so than other installments), I feel like there are still adjustments that should be made.
Here are some miscellaneous changes for Smash 4. While I love the mechanics of this game (more so than other installments), I feel like there are still some adjustments that should be made.


*General nerf for items: Many of these things are just too powerful and broken. These include the bumper, hammer, ray gun, ore club, beetle, warp star, bomb chu, Boss Galaga, drill arm, and killer eye.
*{{change|General nerf for items: Many of these things are just too powerful and broken. These include the bumper, hammer, ray gun, ore club, beetle, warp star, bomb chu, Boss Galaga, drill arm, and killer eye.}}
*{{buff|All characters' weight is increased by one unit, allowing them to survive a little longer.}}
*{{nerf|Most recoveries are worse, and now provide characters less distance. This will make it so that all characters are less likely to reach the ledge when they are knocked far offstage.}}
*{{change|Powerful attacks should receive more impressive visuals (ex. Ganondorf's up smash and Samus' charge shot).}}

Latest revision as of 09:03, November 15, 2015

Here are some miscellaneous changes for Smash 4. While I love the mechanics of this game (more so than other installments), I feel like there are still some adjustments that should be made.

  • Change General nerf for items: Many of these things are just too powerful and broken. These include the bumper, hammer, ray gun, ore club, beetle, warp star, bomb chu, Boss Galaga, drill arm, and killer eye.
  • Buff All characters' weight is increased by one unit, allowing them to survive a little longer.
  • Nerf Most recoveries are worse, and now provide characters less distance. This will make it so that all characters are less likely to reach the ledge when they are knocked far offstage.
  • Change Powerful attacks should receive more impressive visuals (ex. Ganondorf's up smash and Samus' charge shot).