List of CPU modes: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Serpent King (talk | contribs) mNo edit summary |
Serpent King (talk | contribs) mNo edit summary |
||
Line 7: | Line 7: | ||
! Name !! Description !! Availability !! Debug name (''Melee'') | ! Name !! Description !! Availability !! Debug name (''Melee'') | ||
|- | |- | ||
| | | {{Anchor|Attack}} {{Anchor|NORMAL}} Attack | ||
| The CPU behaves normally, throwing out attacks and maneuvers. In ''Smash 4'', CPUs set to this mode in Training spam [[projectile]]s and many [[approach attack]]s (such as [[Falcon Kick]]) more often than in other game modes, also being more aggresive at low levels. | | The CPU behaves normally, throwing out attacks and maneuvers. In ''Smash 4'', CPUs set to this mode in Training spam [[projectile]]s and many [[approach attack]]s (such as [[Falcon Kick]]) more often than in other game modes, also being more aggresive at low levels. | ||
| [[Versus mode]], various single-player modes, [[Training mode]] | | [[Versus mode]], various single-player modes, [[Training mode]] | ||
Line 13: | Line 13: | ||
|- | |- | ||
| Stand (''SSB'', ''Melee''), Stop (''Brawl'', ''Smash 4'') | | {{Anchor|Stand}} {{Anchor|Stop}} {{Anchor|STAY}} Stand (''SSB'', ''Melee''), Stop (''Brawl'', ''Smash 4'') | ||
| The CPU will not move, barring some exceptions: | | The CPU will not move, barring some exceptions: | ||
*It will still attempt to [[recover]] if hit away from the stage, use an [[edge recovery]] or [[floor recovery]] when necessary (in ''SSB'', the CPU will always wait until the maximum length for the latter case, then use a [[floor attack]]), and get off of [[revival platform]]s. | *It will still attempt to [[recover]] if hit away from the stage, use an [[edge recovery]] or [[floor recovery]] when necessary (in ''SSB'', the CPU will always wait until the maximum length for the latter case, then use a [[floor attack]]), and get off of [[revival platform]]s. | ||
Line 23: | Line 23: | ||
|- | |- | ||
| | | {{Anchor|Walk}} {{Anchor|WALK}} Walk | ||
| The CPU will [[walking|walk]] back and forth across the stage. Other than this, it retains the same properties as "Stand". | | The CPU will [[walking|walk]] back and forth across the stage. Other than this, it retains the same properties as "Stand". | ||
| Training mode, [[Event 19: Peach's Peril]] (''Melee'') | | Training mode, [[Event 19: Peach's Peril]] (''Melee'') | ||
Line 29: | Line 29: | ||
|- | |- | ||
| Evade (''Smash 64'', ''Melee''), Run (''Brawl'', ''Smash 4'') | | {{Anchor|Evade}} {{Anchor|Run}} {{Anchor|ESCAPE}} Evade (''Smash 64'', ''Melee''), Run (''Brawl'', ''Smash 4'') | ||
| The CPU will actively avoid interaction with the player. Other than this, it retains the same properties as "Stand". | | The CPU will actively avoid interaction with the player. Other than this, it retains the same properties as "Stand". | ||
| Training mode | | Training mode | ||
Line 35: | Line 35: | ||
|- | |- | ||
| | | {{Anchor|Jump}} {{Anchor|JUMP}} Jump | ||
| The CPU will constantly single [[jump]]. Other than this, it retains the same properties as "Stand". In ''Smash 4'', the CPU will also [[fast fall]] after every jump. | | The CPU will constantly single [[jump]]. Other than this, it retains the same properties as "Stand". In ''Smash 4'', the CPU will also [[fast fall]] after every jump. | ||
| Training mode, [[Event 21: Ice Breaker]] (''Melee'') | | Training mode, [[Event 21: Ice Breaker]] (''Melee'') | ||
Line 41: | Line 41: | ||
|- | |- | ||
| Human (''Melee''), Control (''Brawl'', ''Smash 4'') | | {{Anchor|Human}} {{Anchor|Control}} {{Anchor|MANUAL}} Human (''Melee''), Control (''Brawl'', ''Smash 4'') | ||
| The CPU is controlled by human players. | | The CPU is controlled by human players. | ||
| Training mode (''Melee'', ''Brawl'', ''Smash 4'' only) | | Training mode (''Melee'', ''Brawl'', ''Smash 4'' only) | ||
Line 47: | Line 47: | ||
|- | |- | ||
| | | {{Anchor|Nana}} {{Anchor|NANA}}Nana | ||
| The default mode for the partner [[Ice Climbers (SSBM)|Ice Climber]], so that he/she follows the leader, attacks with the leader, etc. | | The default mode for the partner [[Ice Climbers (SSBM)|Ice Climber]], so that he/she follows the leader, attacks with the leader, etc. | ||
| With Ice Climbers, Debug menu (''Melee'' only) | | With Ice Climbers, Debug menu (''Melee'' only) | ||
Line 53: | Line 53: | ||
|- | |- | ||
| | | {{Anchor|Defensive}} {{Anchor|DEFENSIVE}} Defensive | ||
| The CPU will only use defensive tactics, such as [[shield]]s and [[roll]]s. | | The CPU will only use defensive tactics, such as [[shield]]s and [[roll]]s. | ||
| Debug menu (''Melee'' only) | | Debug menu (''Melee'' only) | ||
Line 59: | Line 59: | ||
|- | |- | ||
| | | {{Anchor|Struggle}} {{Anchor|STRUGGLE}} Struggle | ||
| Causes the CPU to attack the nearest opponent, regardless of whether they are a human or a CPU. This is different from normal CPU behavior because a normal CPU will dedicate its attention to human opponents, unless a CPU stands between it and a human, or if there are no human opponents in the match. | | Causes the CPU to attack the nearest opponent, regardless of whether they are a human or a CPU. This is different from normal CPU behavior because a normal CPU will dedicate its attention to human opponents, unless a CPU stands between it and a human, or if there are no human opponents in the match. | ||
| Debug menu (''Melee'' only) | | Debug menu (''Melee'' only) | ||
Line 65: | Line 65: | ||
|- | |- | ||
| | | {{Anchor|Freak}} {{Anchor|FREAK}} Freak | ||
| Causes the CPU to stay where they are, but attack when an opponent comes near. | | Causes the CPU to stay where they are, but attack when an opponent comes near. | ||
| [[Event 6: Kirbys on Parade]] (''Melee''), Debug menu (''Melee'' only) | | [[Event 6: Kirbys on Parade]] (''Melee''), Debug menu (''Melee'' only) | ||
Line 71: | Line 71: | ||
|- | |- | ||
| | | {{Anchor|Cooperate}} {{Anchor|COOPERATE}} Cooperate | ||
| Causes the CPU to follow the player and attack them. | | Causes the CPU to follow the player and attack them. | ||
| Debug menu (''Melee'' only) | | Debug menu (''Melee'' only) | ||
Line 77: | Line 77: | ||
|- | |- | ||
| | | {{Anchor|Special Low Link}} {{Anchor|Special Low Samus}} {{Anchor|SPLWLINK}} {{Anchor|SPLWSAMUS}} Special Low Link, Special Low Samus | ||
| Causes the CPU to only use their [[down special move]] when set to {{SSBM|Link}} and {{SSBM|Samus}} respectively. "SPLW" is an abbreviation of "Special Low", which reflects that the character only uses their down (or "low") special. When this behavior is set to any other characters via the Debug Menu, they will constantly spam their down special in place, using even [[Counter]], [[PSI Magnet]] and [[Rest]], which they [[List of flaws in artificial intelligence (SSBM)|never use]] in any other situations. | | Causes the CPU to only use their [[down special move]] when set to {{SSBM|Link}} and {{SSBM|Samus}} respectively. "SPLW" is an abbreviation of "Special Low", which reflects that the character only uses their down (or "low") special. When this behavior is set to any other characters via the Debug Menu, they will constantly spam their down special in place, using even [[Counter]], [[PSI Magnet]] and [[Rest]], which they [[List of flaws in artificial intelligence (SSBM)|never use]] in any other situations. | ||
| [[Event 3: Bomb-fest]] (''Melee''), Debug menu (''Melee'' only) | | [[Event 3: Bomb-fest]] (''Melee''), Debug menu (''Melee'' only) | ||
Line 83: | Line 83: | ||
|- | |- | ||
| | | {{Anchor|Only Item}} {{Anchor|ONLYITEM}} Only Item | ||
| Causes the CPU to only use [[item]]s, as opposed to using any other [[attack]]s. | | Causes the CPU to only use [[item]]s, as opposed to using any other [[attack]]s. | ||
| [[Event 37: Legendary Pokémon]] (''Melee''), Debug menu (''Melee'' only) | | [[Event 37: Legendary Pokémon]] (''Melee''), Debug menu (''Melee'' only) | ||
Line 89: | Line 89: | ||
|- | |- | ||
| | | {{Anchor|Event Zelda}} {{Anchor|EVZELDA}} Event Zelda | ||
| Causes {{SSBM|Zelda}} to transform into {{SSBM|Sheik}} more often. It is presumed to stand for "Event Zelda". | | Causes {{SSBM|Zelda}} to transform into {{SSBM|Sheik}} more often. It is presumed to stand for "Event Zelda". | ||
| [[Event 9: Hide 'n' Sheik]] (''Melee''), Debug menu (''Melee'' only) | | [[Event 9: Hide 'n' Sheik]] (''Melee''), Debug menu (''Melee'' only) | ||
Line 95: | Line 95: | ||
|- | |- | ||
| | | {{Anchor|No Action}} {{Anchor|NOACT}} No Action | ||
| Causes the CPU to do absolutely nothing. This is not to be confused with "Stand", in which the CPU will still attempt to [[recover]] if knocked off. | | Causes the CPU to do absolutely nothing. This is not to be confused with "Stand", in which the CPU will still attempt to [[recover]] if knocked off. | ||
| Debug menu (''Melee'' only) | | Debug menu (''Melee'' only) | ||
Line 101: | Line 101: | ||
|- | |- | ||
| | | {{Anchor|Air}} {{Anchor|AIR}} Air | ||
| Causes the CPU to use only [[short hop]]s instead of full jumps, though it will also use them more often when approaching the player. | | Causes the CPU to use only [[short hop]]s instead of full jumps, though it will also use them more often when approaching the player. | ||
| Debug menu (''Melee'' only) | | Debug menu (''Melee'' only) | ||
Line 107: | Line 107: | ||
|- | |- | ||
| | | {{Anchor|Item}} {{Anchor|ITEM}} Item | ||
| Causes the CPU to attempt to grab all [[item]]s that appear. Otherwise, the CPU is normal. | | Causes the CPU to attempt to grab all [[item]]s that appear. Otherwise, the CPU is normal. | ||
| [[Event 7: Pokémon Battle]] (''Melee''), Debug menu (''Melee'' only) | | [[Event 7: Pokémon Battle]] (''Melee''), Debug menu (''Melee'' only) |
Revision as of 19:22, October 8, 2015
CPU modes are different sets of AI behaviors used in different games throughout the series. Some of these are only accessible through use of the debug menu in Melee.
Name | Description | Availability | Debug name (Melee) |
---|---|---|---|
Attack | The CPU behaves normally, throwing out attacks and maneuvers. In Smash 4, CPUs set to this mode in Training spam projectiles and many approach attacks (such as Falcon Kick) more often than in other game modes, also being more aggresive at low levels. | Versus mode, various single-player modes, Training mode | CPTP_NORMAL |
Stand (SSB, Melee), Stop (Brawl, Smash 4) | The CPU will not move, barring some exceptions:
|
Training mode | CPTP_STAY |
Walk | The CPU will walk back and forth across the stage. Other than this, it retains the same properties as "Stand". | Training mode, Event 19: Peach's Peril (Melee) | CPTP_WALK |
Evade (Smash 64, Melee), Run (Brawl, Smash 4) | The CPU will actively avoid interaction with the player. Other than this, it retains the same properties as "Stand". | Training mode | CPTP_ESCAPE |
Jump | The CPU will constantly single jump. Other than this, it retains the same properties as "Stand". In Smash 4, the CPU will also fast fall after every jump. | Training mode, Event 21: Ice Breaker (Melee) | CPTP_JUMP |
Human (Melee), Control (Brawl, Smash 4) | The CPU is controlled by human players. | Training mode (Melee, Brawl, Smash 4 only) | CPTP_MANUAL |
Nana | The default mode for the partner Ice Climber, so that he/she follows the leader, attacks with the leader, etc. | With Ice Climbers, Debug menu (Melee only) | CPTP_NANA |
Defensive | The CPU will only use defensive tactics, such as shields and rolls. | Debug menu (Melee only) | CPTP_DEFENSIVE |
Struggle | Causes the CPU to attack the nearest opponent, regardless of whether they are a human or a CPU. This is different from normal CPU behavior because a normal CPU will dedicate its attention to human opponents, unless a CPU stands between it and a human, or if there are no human opponents in the match. | Debug menu (Melee only) | CPTP_STRUGGLE |
Freak | Causes the CPU to stay where they are, but attack when an opponent comes near. | Event 6: Kirbys on Parade (Melee), Debug menu (Melee only) | CPTP_FREAK |
Cooperate | Causes the CPU to follow the player and attack them. | Debug menu (Melee only) | CPTP_COOPERATE |
Special Low Link, Special Low Samus | Causes the CPU to only use their down special move when set to Link and Samus respectively. "SPLW" is an abbreviation of "Special Low", which reflects that the character only uses their down (or "low") special. When this behavior is set to any other characters via the Debug Menu, they will constantly spam their down special in place, using even Counter, PSI Magnet and Rest, which they never use in any other situations. | Event 3: Bomb-fest (Melee), Debug menu (Melee only) | CPTP_SPLWLINK, CPTP_SPLWSAMUS |
Only Item | Causes the CPU to only use items, as opposed to using any other attacks. | Event 37: Legendary Pokémon (Melee), Debug menu (Melee only) | CPTP_ONLYITEM |
Event Zelda | Causes Zelda to transform into Sheik more often. It is presumed to stand for "Event Zelda". | Event 9: Hide 'n' Sheik (Melee), Debug menu (Melee only) | CPTP_EVZELDA |
No Action | Causes the CPU to do absolutely nothing. This is not to be confused with "Stand", in which the CPU will still attempt to recover if knocked off. | Debug menu (Melee only) | CPTP_NOACT |
Air | Causes the CPU to use only short hops instead of full jumps, though it will also use them more often when approaching the player. | Debug menu (Melee only) | CPTP_AIR |
Item | Causes the CPU to attempt to grab all items that appear. Otherwise, the CPU is normal. | Event 7: Pokémon Battle (Melee), Debug menu (Melee only) | CPTP_ITEM |
Gallery
A CPU Link evading.