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Robin benefits little from customs, with his only notable options being the Thunder variants. Thunder+ has highly improved power across all stages, the projectiles have more range, with Elthunder and Arcthunder wasting very slightly less durability. However, it charges slower, and has only half the durability of the original. Speed Thunder is, unsurprisingly, faster across all stages, regarding both the projectiles' speed and charging, but the projectiles have less range and noticeably less power. All other custom moves have very situational advantages, and usually fail to compensate for their disadvantages. | Robin benefits little from customs, with his only notable options being the Thunder variants. Thunder+ has highly improved power across all stages, the projectiles have more range, with Elthunder and Arcthunder wasting very slightly less durability. However, it charges slower, and has only half the durability of the original. Speed Thunder is, unsurprisingly, faster across all stages, regarding both the projectiles' speed and charging, but the projectiles have less range and noticeably less power. All other custom moves have very situational advantages, and usually fail to compensate for their disadvantages. | ||
==Update History== | |||
Robin has been notably buffed via updates, especially in update [[1.1.0]] with increased damage, decreased ending lag, and bigger hitboxes for certain attacks. The knockback and ending lag on his down throw was additionally reduced, which consequently improved combo setups that use that move. Robin also benefits from the changes on the shield mechanics in 1.1.0 and [[1.1.1]], with the high [[hitlag]] on his Levin Sword based attacks becoming more useful and safer on shield. | |||
'''{{GameIcon|ssb4-3ds}} 1.0.4''' | |||
*{{Buff|Robin can now grab edges from behind during Elwind.}} | |||
*{{Bugfix|Fully charging Thunder in the air no longer refresh's Robin's double jump.}} | |||
*{{Bugfix|Fixed infinite [[ Zero Suit Samus ]] footstool glitch.}} | |||
*{{Change|The second hit of Robin's jab has been adjusted.}} | |||
'''{{GameIcon|ssb4}} 1.0.6''' | |||
*{{buff|The wind repeating hits of jab do less knockback and thus link to each other better.}} | |||
*{{buff|Forward tilt's "Deadspot" has been partially fixed.}} | |||
*{{change|Tomes don't disappear when landing on platforms.}} | |||
*{{bugfix|A glitch where female Robin's Levin Sword wouldn't flash indicating that it was about to break has been fixed.}} | |||
'''{{GameIcon|ssb4}} 1.0.8''' | |||
*{{change|Elwind variant of Neutral attack slightly pushes Robin backwards on completion, potentially pushing him off the edge of the stage.}} | |||
'''{{GameIcon|ssb4}} 1.1.0''' | |||
*{{buff|Down throw has reduced knockback, making it better for follow-ups and it ends at frame 37 instead of frame 43.}} | |||
*{{buff|Up throw does slightly more damage|8%|9%.}} | |||
*{{buff|Bronze and Levin Sword forward aerial deals slightly more damage going from|6%/11%| 7%/12% respectively.}} | |||
*{{buff|Levin Sword up smash has increased hitbox sizes| 3.2|4.3}} | |||
*{{buff|Thunder and Elthunder deal slightly more damage going from|3%/9%|4%/10% respectively.}} | |||
*{{buff|Speed Elthunder and Elthunder+ deals slightly more damage going from|5%/11%|5.8%/12.7% respectively.}} | |||
*{{buff|All of variations of Thunder, Elthunder and Arcthunder all have reduced ending lag by 3 and 10 respectively.}} | |||
*{{change|[[Elwind]] has altered movement mechanics.}} | |||
'''{{GameIcon|ssb4}} 1.1.1''' | |||
*{{change|Due to sword trails being longer when time is slowed, one of Robin's victory poses has subtle animation changes.}} | |||
==Moveset== | ==Moveset== |
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