Target Blast: Difference between revisions

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'''Target Blast''' ({{ja|スマッシュボンバー}}, ''Smash Bomber'') is a gameplay mode that appears in the [[Stadium]] of ''[[Super Smash Bros. 4]]''. The player is tasked with inflicting damage to a bomb on a special platform, then launching it into a structure composed of various blocks filled with [[Target]]s: the goal is to destroy as many targets as possible. {{forwiiu}} features three separate stages with different layouts, with only the first one being shared with {{for3ds}}.
'''Target Blast''' ({{ja|スマッシュボンバー}}, ''Smash Bomber'') is a gameplay mode that appears in the [[Stadium]] of ''[[Super Smash Bros. 4]]''. The player is tasked with inflicting damage to a bomb on a special platform, then launching it into a structure composed of various blocks filled with [[Target]]s: the goal is to destroy as many targets as possible. {{forwiiu}} features three separate stages with different layouts, with only the first one being shared with {{for3ds}}.


There is a global 10 seconds timer which starts when the player touches or attacks the bomb. When hit with a powerful attack the bomb is sent flying, destroying most objects in its path. When the timer runs out the bomb explodes, destroying any objects around it, as well as potentially starting physics-based chain reactions due to the blocks around the bomb being dislodged. As a result of this, much of the strategy in Target Blast comes from deciding when and how the bomb should be launched.
There is a 10-second timer which starts when the player touches or attacks the bomb. When hit with a powerful attack, the bomb is sent flying, destroying most objects in its path. When the timer runs out the bomb explodes, destroying any objects around it, as well as potentially starting physics-based chain reactions due to the blocks around the bomb being dislodged. As a result of this, much of the strategy in Target Blast comes from deciding when and how the bomb should be launched.


Every play session is structured in two rounds, each one with its bomb: the final score is the combined score of both rounds. In {{for3ds}} the two bombs are the same size, while in {{forwiiu}} the second bomb is bigger. If the player fails to launch the bomb out of the starting platform before the time runs out, they will get [[KO]]ed by it and receive a score of zero for the round.
Every play session is structured in two rounds, each one with its bomb: the final score is the combined score of both rounds. In {{for3ds}} the two bombs are the same size, while in {{forwiiu}} the second bomb is bigger. If the player fails to launch the bomb out of the starting platform before the time runs out, they will get [[KO]]ed by it and receive a score of zero for the round.