Mario (SSBM): Difference between revisions

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→‎Attributes: That Mario recovery is from the Perfect Control TAS videos. I added that that is a TAS.
m (→‎Attributes: That Mario recovery is from the Perfect Control TAS videos. I added that that is a TAS.)
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==Attributes==
==Attributes==
[[File:Mario's Recovery Options.gif|thumb|Mario using his various recovery options to recover onto the stage.]]
[[File:Mario's Recovery Options.gif|thumb|Mario using his various recovery options to recover onto the stage. This is a [[TAS]] clip from ''[[Perfect Control]]''. ]]
As a character, Mario falls under the archetype of being of an average character, with no particularly strong or weak traits; Indeed, in terms of [[weight]], [[falling speed]], [[air speed]], size, and [[dashing|dash]] speed, Mario tends to fall in the middle of these attributes.
As a character, Mario falls under the archetype of being of an average character, with no particularly strong or weak traits; Indeed, in terms of [[weight]], [[falling speed]], [[air speed]], size, and [[dashing|dash]] speed, Mario tends to fall in the middle of these attributes.


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Mario also suffers from a below average recovery. Super Jump Punch only grants average to slightly below average horizontal and vertical distance, while [[Mario Tornado]] can only grant vertical distance if the B button is tapped quickly. Mario, however, does have some options to improve his recovery; Mario's Cape can allow him to recover from the sides, and he has the ability to wall-jump, which can act as a help on stages such as Final Destination.
Mario also suffers from a below average recovery. Super Jump Punch only grants average to slightly below average horizontal and vertical distance, while [[Mario Tornado]] can only grant vertical distance if the B button is tapped quickly. Mario, however, does have some options to improve his recovery; Mario's Cape can allow him to recover from the sides, and he has the ability to wall-jump, which can act as a help on stages such as Final Destination.
==Changes from ''Smash 64'' to ''Melee''==
==Changes from ''Smash 64'' to ''Melee''==
When making the transition from ''Smash 64'' to ''Melee'', Mario was neither strongly [[buff]]ed nor strongly [[nerf]]ed. Overall, Mario is largely a much weaker character, proof as many of his previous killers, such as his up and down smashes, can no longer KO under 90-120%. However, his attacks are much faster, giving him better combo ability.
When making the transition from ''Smash 64'' to ''Melee'', Mario was neither strongly [[buff]]ed nor strongly [[nerf]]ed. Overall, Mario is largely a much weaker character, proof as many of his previous killers, such as his up and down smashes, can no longer KO under 90-120%. However, his attacks are much faster, giving him better combo ability.
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